Add baked lightmaps and cubemap
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@@ -83,18 +83,31 @@ Material:
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Shininess: 0
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- _Smoothness: 0.5
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- _SmoothnessSource: 0
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- _Smoothness: 0
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- _SmoothnessSource: 1
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- _SmoothnessTextureChannel: 0
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- _SpecSource: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _Surface: 0
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0.2196078, g: 0.2196078, b: 0.2196078, a: 0}
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- _Color: {r: 0.21960786, g: 0.21960786, b: 0.21960786, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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m_BuildTextureStacks: []
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--- !u!114 &4119896623230485007
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m_Name:
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version: 2
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