Add baked lightmaps and cubemap

This commit is contained in:
Toomas Tamm
2020-12-01 01:53:43 +02:00
parent dd0a163c1e
commit 2b9669daac
223 changed files with 2616 additions and 1405 deletions

View File

@@ -1,5 +1,18 @@
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--- !u!21 &2100000
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@@ -9,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: OculusTouchForQuest2_Left
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _METALLICGLOSSMAP _METALLICSPECGLOSSMAP
m_ShaderKeywords: _METALLICSPECGLOSSMAP
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View File

@@ -1,5 +1,18 @@
%YAML 1.1
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--- !u!114 &-7078226660541115987
MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
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--- !u!21 &2100000
Material:
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@@ -9,7 +22,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: OculusTouchForQuest2_Right
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _METALLICGLOSSMAP _METALLICSPECGLOSSMAP
m_ShaderKeywords: _METALLICSPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0