Add baked lightmaps and cubemap
This commit is contained in:
@@ -107,3 +107,16 @@ Material:
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &533263010322832149
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 2
|
||||
|
||||
Reference in New Issue
Block a user