Add baked lightmaps and cubemap
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@@ -9,14 +9,16 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Twinkle
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m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3}
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m_ShaderKeywords: _ALPHABLEND_ON _FLIPBOOKBLENDING_OFF
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m_ShaderKeywords: _EMISSION
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- ALWAYS
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- SHADOWCASTER
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -107,3 +109,16 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!114 &8414673601098010037
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 2
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