Add baked lightmaps and cubemap

This commit is contained in:
Toomas Tamm
2020-12-01 01:53:43 +02:00
parent dd0a163c1e
commit 2b9669daac
223 changed files with 2616 additions and 1405 deletions

View File

@@ -9,15 +9,16 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: SmokeLight
m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _FADING_ON _FLIPBOOKBLENDING_OFF _NORMALMAP
_REQUIRE_UV2
m_ShaderKeywords: _EMISSION _FADING_ON _FLIPBOOKBLENDING_ON _NORMALMAP _SOFTPARTICLES_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- ALWAYS
- SHADOWCASTER
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -117,3 +118,16 @@ Material:
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &7041801437736620079
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