Add baked lightmaps and cubemap

This commit is contained in:
Toomas Tamm
2020-12-01 01:53:43 +02:00
parent dd0a163c1e
commit 2b9669daac
223 changed files with 2616 additions and 1405 deletions

View File

@@ -9,12 +9,13 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: RockDebris
m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
m_ShaderKeywords: _FLIPBOOKBLENDING_OFF
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- ALWAYS
m_SavedProperties:
@@ -108,3 +109,16 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &8675793595721715626
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m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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version: 2