klaviatuur parandatud

This commit is contained in:
Timur Nizamov
2025-12-17 20:04:12 +02:00
parent c5c8fe1259
commit 27d5fdd68c
5 changed files with 6883 additions and 6857 deletions

View File

@@ -60,8 +60,7 @@ public class AlarmTrigger : MonoBehaviour
RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
if (hasAlarm && !AudioManager.IsPlaying(AlarmSound)) // If alarm state has ended.
{
VentilationSequence.Play(); // Return to normal.
RoomHum.start();
@@ -69,6 +68,5 @@ public class AlarmTrigger : MonoBehaviour
hasAlarm = false;
}
}
}

View File

@@ -52,7 +52,7 @@ MonoBehaviour:
_componentIndexCache: 0
_addedNetworkObject: {fileID: 4318509465820511600}
_networkObjectCache: {fileID: 4318509465820511600}
vrPlayerPrefab: {fileID: 3865165877314776266, guid: a82c8ed92875c7d4185d79d68468bfab,
vrPlayerPrefab: {fileID: 1455409453530882256, guid: a82c8ed92875c7d4185d79d68468bfab,
type: 3}
kbmPlayerPrefab: {fileID: 8146527781413792986, guid: b0c478e5f07e4ab47af03d6f29f1302a,
type: 3}

View File

@@ -4854,6 +4854,7 @@ GameObject:
- component: {fileID: 412610394335443936}
- component: {fileID: 7884199987669606180}
- component: {fileID: 215482987}
- component: {fileID: 6487605284439918203}
m_Layer: 0
m_Name: Left Thin Frame
m_TagString: Untagged
@@ -4949,6 +4950,33 @@ MeshCollider:
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!54 &6487605284439918203
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8583638621924436570}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &8645113319109209617
GameObject:
m_ObjectHideFlags: 0