Steam Audio issue fixed, volume slider issue fixed
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@@ -93,6 +93,7 @@ GameObject:
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@@ -175,7 +176,7 @@ AudioListener:
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@@ -17,6 +17,8 @@ public class AudioSliderDragHandler : MonoBehaviour, IBeginDragHandler, IDragHan
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private Vector2 backgroundStart;
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private float backgroundWidth;
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public System.Action<float> OnValueChanged;
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void Awake()
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{
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handleRect = GetComponent<RectTransform>();
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@@ -80,6 +82,7 @@ public class AudioSliderDragHandler : MonoBehaviour, IBeginDragHandler, IDragHan
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CurrentValue = Mathf.Lerp(minValue, maxValue, normalized);
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//Debug.Log(warningThreshholdValue);
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OnValueChanged?.Invoke(CurrentValue);
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}
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@@ -17,8 +17,9 @@ public class SliderToVCA : MonoBehaviour
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private void Awake()
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{
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slider = GetComponent<AudioSliderDragHandler>();
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slider.OnValueChanged += ApplyVolume;
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}
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private void Start()
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private void Start()
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{
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float initialValue = GetInitialValueFromAudioManager();
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slider.SetHandlePosition(initialValue); // we will add this function
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@@ -40,7 +41,7 @@ private float GetInitialValueFromAudioManager()
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case VCATarget.UI:
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return AudioManager.Instance.UIVolume;
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default:
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return 1f;
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return 0.5f;
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}
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}
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