Steam Audio issue fixed, volume slider issue fixed
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@@ -93,6 +93,7 @@ GameObject:
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@@ -175,7 +176,7 @@ AudioListener:
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GameObject:
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@@ -17,6 +17,8 @@ public class AudioSliderDragHandler : MonoBehaviour, IBeginDragHandler, IDragHan
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private Vector2 backgroundStart;
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private float backgroundWidth;
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public System.Action<float> OnValueChanged;
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void Awake()
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{
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handleRect = GetComponent<RectTransform>();
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@@ -80,6 +82,7 @@ public class AudioSliderDragHandler : MonoBehaviour, IBeginDragHandler, IDragHan
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CurrentValue = Mathf.Lerp(minValue, maxValue, normalized);
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//Debug.Log(warningThreshholdValue);
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OnValueChanged?.Invoke(CurrentValue);
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}
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@@ -17,8 +17,9 @@ public class SliderToVCA : MonoBehaviour
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private void Awake()
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{
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slider = GetComponent<AudioSliderDragHandler>();
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slider.OnValueChanged += ApplyVolume;
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}
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private void Start()
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private void Start()
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{
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float initialValue = GetInitialValueFromAudioManager();
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slider.SetHandlePosition(initialValue); // we will add this function
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@@ -40,7 +41,7 @@ private float GetInitialValueFromAudioManager()
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case VCATarget.UI:
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return AudioManager.Instance.UIVolume;
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default:
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return 1f;
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return 0.5f;
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}
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}
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@@ -93,7 +92,7 @@ AudioListener:
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m_GameObject: {fileID: 1135870841938864998}
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@@ -137,20 +136,6 @@ MonoBehaviour:
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mipBias: 0
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varianceClampScale: 0.9
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Binary file not shown.
@@ -116,34 +116,45 @@ public class AudioManager : MonoBehaviour
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_instance.sfxVCA = RuntimeManager.GetVCA("vca:/SFX");
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_instance.uiVCA = RuntimeManager.GetVCA("vca:/UI");
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_instance.masterVCA.setVolume(_instance.MasterVolume);
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_instance.musicVCA.setVolume(_instance.MusicVolume);
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_instance.ambienceVCA.setVolume(_instance.AmbienceVolume);
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_instance.sfxVCA.setVolume(_instance.SFXVolume);
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_instance.uiVCA.setVolume(_instance.UIVolume);
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}
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public void SetMasterVCA(float value)
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{
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masterVCA.setVolume(value);
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MasterVolume = value;
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masterVCA.setVolume(MasterVolume);
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}
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public void SetMusicVCA(float value)
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{
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musicVCA.setVolume(value);
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MusicVolume = value;
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musicVCA.setVolume(MusicVolume);
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}
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public void SetAmbientVCA(float value)
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{
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ambienceVCA.setVolume(value);
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AmbienceVolume = value;
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ambienceVCA.setVolume(AmbienceVolume);
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}
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public void SetSFXVCA(float value)
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{
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sfxVCA.setVolume(value);
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SFXVolume = value;
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sfxVCA.setVolume(SFXVolume);
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}
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public void SetUIVCA(float value)
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{
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uiVCA.setVolume(value);
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UIVolume = value;
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uiVCA.setVolume(UIVolume);
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}
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private void Awake()
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{
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if (_instance && _instance != this)
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@@ -161,23 +172,6 @@ public class AudioManager : MonoBehaviour
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return eventInstance;
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}
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private void Update()
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{
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//musicBus.setVolume(MusicVolume);
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//ambientBus.setVolume(AmbienceVolume);
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//sfxBus.setVolume(SFXVolume);
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//uiBus.setVolume(UIVolume);
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//masterBus.setVolume(MasterVolume);
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//VCA volumes
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masterVCA.setVolume(MasterVolume);
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ambienceVCA.setVolume(AmbienceVolume);
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musicVCA.setVolume(MusicVolume);
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sfxVCA.setVolume(SFXVolume);
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uiVCA.setVolume(UIVolume);
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}
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public static bool IsEventReferenceValid(EventReference eventReference)
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{
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return eventReference.Guid != nullGuid;
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