fire alarm done, but the button will restart it after initial pressing
This commit is contained in:
@@ -6,28 +6,23 @@ public class AlarmTrigger : MonoBehaviour
|
||||
{
|
||||
public XRPushButton PushButton;
|
||||
|
||||
private EventInstance RoomHum;
|
||||
private EventInstance AlarmSound;
|
||||
|
||||
private FirstPersonOcclusion occlusion;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RoomHum = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomHumming); //initialise the instance
|
||||
|
||||
AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
|
||||
|
||||
occlusion = GetComponent<FirstPersonOcclusion>(); //apply occlusion
|
||||
if (occlusion != null)
|
||||
{
|
||||
occlusion.InitialiseWithInstance(RoomHum);
|
||||
//occlusion.InitialiseWithInstance(AlarmSound);
|
||||
occlusion.InitialiseWithInstance(AlarmSound);
|
||||
}
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
//start playing the Server overall sound
|
||||
RoomHum.start();
|
||||
|
||||
if (PushButton != null)
|
||||
{
|
||||
@@ -41,21 +36,13 @@ public class AlarmTrigger : MonoBehaviour
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, PushButton.gameObject); //3d oneshot instance
|
||||
Debug.Log("Alarm button Pressed!");
|
||||
|
||||
RoomHum.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
|
||||
|
||||
AlarmSound.start();
|
||||
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
|
||||
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
|
||||
|
||||
// If alarm finished, restart hum once
|
||||
if (!AudioManager.IsPlaying(AlarmSound) && !AudioManager.IsPlaying(RoomHum))
|
||||
{
|
||||
//RoomHum.start();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user