meta xr, auto fix, occlusion additions
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@@ -4,6 +4,7 @@ using FMOD.Studio;
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public class CarAudioController : MonoBehaviour
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{
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private EventInstance carMovementInstance;
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private EventInstance carStopInstance;
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private FirstPersonOcclusion occlusion;
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private void Awake()
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@@ -15,13 +16,21 @@ public class CarAudioController : MonoBehaviour
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//Debug.LogError("Car Simple Driving:");
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//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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carMovementInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.CarModulatedDriving);
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carStopInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarStopSound);
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carMovementInstance.setParameterByName("RPM", 1450);
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carMovementInstance.setParameterByName("Load", 0);
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carMovementInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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carStopInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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occlusion = GetComponent<FirstPersonOcclusion>();
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if (occlusion != null)
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occlusion.InitialiseWithInstance(carMovementInstance);
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{
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occlusion.InitialiseWithInstance(carMovementInstance); // main looping engine sound
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occlusion.AddInstance(carStopInstance); // additional sound
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}
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}
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private void Start()
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@@ -34,6 +43,7 @@ public class CarAudioController : MonoBehaviour
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{
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// Always update 3D position to follow the car model transform
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carMovementInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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carStopInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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}
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// These methods are called externally by CarDrivingRoutine
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@@ -44,8 +54,13 @@ public class CarAudioController : MonoBehaviour
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public void PlayStopSound()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BoltCarStopSound, gameObject);
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carStopInstance.start();
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//AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BoltCarStopSound, gameObject);
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}
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public float GetCurrentRPM()
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{
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carMovementInstance.getParameterByName("RPM", out float value);
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return value;
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}
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}
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