meta xr, auto fix, occlusion additions
This commit is contained in:
@@ -24,6 +24,9 @@ public class CarDrivingRoutine : NetworkBehaviour
|
||||
private bool stopSoundPlayed = false;
|
||||
private float stopThreshold = 0.05f; // consider speed "0" when below this
|
||||
|
||||
private bool isBeingStoppedByPlayer = false;
|
||||
|
||||
|
||||
[Header("Tires")]
|
||||
public List<GameObject> FrontTires;
|
||||
public List<GameObject> BackTires;
|
||||
@@ -54,25 +57,26 @@ public class CarDrivingRoutine : NetworkBehaviour
|
||||
|
||||
rollTires(); // Just an aesthetic improvement.
|
||||
|
||||
if (Quaternion.Angle(transform.rotation, desiredRotation) > 1f) // If the car is turning.
|
||||
if (!isBeingStoppedByPlayer)
|
||||
{
|
||||
if (!isTurning)
|
||||
if (Quaternion.Angle(transform.rotation, desiredRotation) > 1f)
|
||||
{
|
||||
AudioController.SetRPM(1300); //set externally in CarAudioController.cs
|
||||
setTireRotation(tireTurnAngle);
|
||||
if (!isTurning)
|
||||
{
|
||||
setTireRotation(tireTurnAngle);
|
||||
AudioController.SetRPM(1300);
|
||||
}
|
||||
isTurning = true;
|
||||
}
|
||||
|
||||
isTurning = true;
|
||||
}
|
||||
if (Quaternion.Angle(transform.rotation, desiredRotation) <= 1f) // Reset the turn value.
|
||||
{
|
||||
if (isTurning)
|
||||
else
|
||||
{
|
||||
AudioController.SetRPM(1450);
|
||||
setTireRotation(-tireTurnAngle);
|
||||
if (isTurning)
|
||||
{
|
||||
setTireRotation(-tireTurnAngle);
|
||||
AudioController.SetRPM(1450);
|
||||
}
|
||||
isTurning = false;
|
||||
}
|
||||
|
||||
isTurning = false;
|
||||
}
|
||||
|
||||
// Check if close enough to the waypoint
|
||||
@@ -85,12 +89,14 @@ public class CarDrivingRoutine : NetworkBehaviour
|
||||
|
||||
if (StraightSpeed <= stopThreshold && !stopSoundPlayed)
|
||||
{
|
||||
stopSoundPlayed = true;
|
||||
|
||||
// Play the sound normally from your audio controller
|
||||
//AudioController.SetRPM(475);
|
||||
AudioController.PlayStopSound();
|
||||
|
||||
float currentRPM = AudioController.GetCurrentRPM();
|
||||
//Debug.LogError(currentRPM);
|
||||
if (currentRPM <= 550f) // confirms we are in the correct engine state
|
||||
{
|
||||
stopSoundPlayed = true;
|
||||
AudioController.PlayStopSound();
|
||||
//Debug.LogError("piiks");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,29 +126,29 @@ public class CarDrivingRoutine : NetworkBehaviour
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{;
|
||||
{
|
||||
if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
|
||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
||||
//_tireSound.Stop();
|
||||
//_stopSound.Play();
|
||||
|
||||
isBeingStoppedByPlayer = true;
|
||||
|
||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed));
|
||||
|
||||
AudioController.SetRPM(475);
|
||||
//AudioController.PlayStopSound();
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
|
||||
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
||||
//_stopSound.Stop();
|
||||
//_tireSound.Play();
|
||||
|
||||
isBeingStoppedByPlayer = false;
|
||||
|
||||
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed));
|
||||
|
||||
AudioController.SetRPM(1450);
|
||||
stopSoundPlayed = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator SmoothAdjustSpeed(float targetStraightSpeed, float targetRotationSpeed, float duration)
|
||||
{
|
||||
float initialStraightSpeed = StraightSpeed;
|
||||
|
||||
@@ -4,6 +4,7 @@ using FMOD.Studio;
|
||||
public class CarAudioController : MonoBehaviour
|
||||
{
|
||||
private EventInstance carMovementInstance;
|
||||
private EventInstance carStopInstance;
|
||||
private FirstPersonOcclusion occlusion;
|
||||
|
||||
private void Awake()
|
||||
@@ -15,13 +16,21 @@ public class CarAudioController : MonoBehaviour
|
||||
//Debug.LogError("Car Simple Driving:");
|
||||
//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
|
||||
carMovementInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.CarModulatedDriving);
|
||||
carStopInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarStopSound);
|
||||
|
||||
carMovementInstance.setParameterByName("RPM", 1450);
|
||||
carMovementInstance.setParameterByName("Load", 0);
|
||||
|
||||
carMovementInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
|
||||
carStopInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
|
||||
|
||||
occlusion = GetComponent<FirstPersonOcclusion>();
|
||||
|
||||
if (occlusion != null)
|
||||
occlusion.InitialiseWithInstance(carMovementInstance);
|
||||
{
|
||||
occlusion.InitialiseWithInstance(carMovementInstance); // main looping engine sound
|
||||
occlusion.AddInstance(carStopInstance); // additional sound
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@@ -34,6 +43,7 @@ public class CarAudioController : MonoBehaviour
|
||||
{
|
||||
// Always update 3D position to follow the car model transform
|
||||
carMovementInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
|
||||
carStopInstance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
|
||||
}
|
||||
|
||||
// These methods are called externally by CarDrivingRoutine
|
||||
@@ -44,8 +54,13 @@ public class CarAudioController : MonoBehaviour
|
||||
|
||||
public void PlayStopSound()
|
||||
{
|
||||
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BoltCarStopSound, gameObject);
|
||||
carStopInstance.start();
|
||||
//AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BoltCarStopSound, gameObject);
|
||||
|
||||
}
|
||||
public float GetCurrentRPM()
|
||||
{
|
||||
carMovementInstance.getParameterByName("RPM", out float value);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -2,6 +2,7 @@ using UnityEngine;
|
||||
using FMODUnity;
|
||||
using FMOD.Studio;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic; // ADDED
|
||||
|
||||
public class FirstPersonOcclusion : MonoBehaviour
|
||||
{
|
||||
@@ -26,6 +27,10 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
|
||||
private bool initialisedExternally = false;
|
||||
|
||||
// ADDED: now stores ALL event instances that must be occluded
|
||||
private List<EventInstance> managedInstances = new List<EventInstance>();
|
||||
|
||||
|
||||
public void InitialiseWithInstance(EventInstance instance)
|
||||
{
|
||||
AudioOccluded = instance;
|
||||
@@ -37,9 +42,28 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
GetComponent<Rigidbody>()
|
||||
);
|
||||
|
||||
managedInstances.Add(AudioOccluded); // ADDED
|
||||
|
||||
AudioOccluded.getDescription(out AudioDes);
|
||||
AudioDes.getMinMaxDistance(out float min, out MaxDistance);
|
||||
}
|
||||
|
||||
// ADDED: allows adding extra FMOD instances for occlusion
|
||||
public void AddInstance(EventInstance instance)
|
||||
{
|
||||
if (instance.isValid())
|
||||
{
|
||||
RuntimeManager.AttachInstanceToGameObject(
|
||||
instance,
|
||||
gameObject,
|
||||
GetComponent<Rigidbody>()
|
||||
);
|
||||
|
||||
managedInstances.Add(instance);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator Start()
|
||||
{
|
||||
// If already initialised, skip internal creation
|
||||
@@ -47,13 +71,18 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
if (!initialisedExternally)
|
||||
{
|
||||
AudioOccluded = RuntimeManager.CreateInstance(SelectAudio);
|
||||
|
||||
// 2. Attaching Instance
|
||||
RuntimeManager.AttachInstanceToGameObject(AudioOccluded, gameObject);
|
||||
|
||||
// 3. Starting Audio
|
||||
AudioOccluded.start();
|
||||
|
||||
// 4. Releasing Instance (This allows the event to self-manage its lifetime, which is fine)
|
||||
AudioOccluded.release();
|
||||
|
||||
managedInstances.Add(AudioOccluded); // ADDED
|
||||
|
||||
// 5. Getting Event Description and Max Distance
|
||||
AudioDes = RuntimeManager.GetEventDescription(SelectAudio);
|
||||
AudioDes.getMinMaxDistance(out float minDistance, out MaxDistance);
|
||||
@@ -64,6 +93,7 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
Listener = FindObjectOfType<StudioListener>();
|
||||
}
|
||||
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (Listener == null) return;
|
||||
@@ -82,6 +112,7 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
lineCastHitCount = 0f;
|
||||
}
|
||||
|
||||
|
||||
private void OccludeBetween(Vector3 sound, Vector3 listener)
|
||||
{
|
||||
// 9. Calculate Points (Log only a few to avoid clutter)
|
||||
@@ -117,6 +148,7 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
SetParameter();
|
||||
}
|
||||
|
||||
|
||||
private Vector3 CalculatePoint(Vector3 a, Vector3 b, float m, bool posOrneg)
|
||||
{
|
||||
float n = Vector3.Distance(new Vector3(a.x, 0f, a.z), new Vector3(b.x, 0f, b.z));
|
||||
@@ -139,9 +171,11 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
return new Vector3(x, a.y, z);
|
||||
}
|
||||
|
||||
|
||||
private void CastLine(Vector3 Start, Vector3 End)
|
||||
{
|
||||
RaycastHit hit;
|
||||
|
||||
// 11. Raycast result
|
||||
bool isHit = Physics.Linecast(Start, End, out hit, OcclusionLayer);
|
||||
|
||||
@@ -156,10 +190,18 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void SetParameter()
|
||||
{
|
||||
float occlusionValue = lineCastHitCount / 11;
|
||||
|
||||
// 12. Final Parameter Value
|
||||
AudioOccluded.setParameterByName("Occlusion", occlusionValue);
|
||||
foreach (var inst in managedInstances)
|
||||
{
|
||||
if (inst.isValid())
|
||||
{
|
||||
inst.setParameterByName("Occlusion", occlusionValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user