Split internal walls into more meshes.

This commit is contained in:
Toomas Tamm 2021-03-22 16:22:12 +02:00
parent 43548e7d81
commit 1e0a89a591
4 changed files with 5154 additions and 227 deletions

View File

@ -77,12 +77,27 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1

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Assets/Other/Delta (Toomas) v0.blend (Stored with Git LFS)

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