Add basic breakout to scene
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18
Assets/Scripts/Breakout/EndForcefield.cs
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Assets/Scripts/Breakout/EndForcefield.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EndForcefield : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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35
Assets/Scripts/Breakout/KinematicSpeedTransfer.cs
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Assets/Scripts/Breakout/KinematicSpeedTransfer.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KinematicSpeedTransfer : MonoBehaviour
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{
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public float amplification = 1f;
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private Vector3 _oldPosition;
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private Vector3 _velocity;
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// Start is called before the first frame update
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void Start()
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{
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_oldPosition = transform.position;
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_velocity = Vector3.zero;
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 newPosition = transform.position;
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Vector3 posDiff = newPosition - _oldPosition;
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_velocity = posDiff / Time.deltaTime;
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_oldPosition = newPosition;
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}
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private void OnCollisionEnter(Collision other)
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{
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||||||
|
if (other.rigidbody.isKinematic) return;
|
||||||
|
|
||||||
|
other.rigidbody.AddRelativeForce(_velocity * amplification, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Breakout/KinematicSpeedTransfer.cs.meta
Normal file
11
Assets/Scripts/Breakout/KinematicSpeedTransfer.cs.meta
Normal file
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33
Assets/Scripts/Breakout/OffsetOnDirectHit.cs
Normal file
33
Assets/Scripts/Breakout/OffsetOnDirectHit.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class OffsetOnDirectHit : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float minAngle = 0;
|
||||||
|
public float maxAngle = 20;
|
||||||
|
|
||||||
|
private Rigidbody _rigidbody;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_rigidbody = new Rigidbody();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision other)
|
||||||
|
{
|
||||||
|
Vector3 normal = other.contacts[0].normal;
|
||||||
|
Vector3 velocity = _rigidbody.velocity;
|
||||||
|
|
||||||
|
// Get Angle
|
||||||
|
float angle = Vector3.Angle(velocity, -normal);
|
||||||
|
|
||||||
|
if (angle > minAngle & angle < maxAngle)
|
||||||
|
{
|
||||||
|
// Add random torque to randomize direction
|
||||||
|
_rigidbody.AddTorque(new Vector3(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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35
Assets/Scripts/Breakout/RigidbodySpeedLimiter.cs
Normal file
35
Assets/Scripts/Breakout/RigidbodySpeedLimiter.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RigidbodySpeedLimiter : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float maxSpeed = 5f;
|
||||||
|
public float minSpeed = 2f;
|
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|
|
||||||
|
private Rigidbody _rigidbody;
|
||||||
|
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||||||
|
private void Start()
|
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|
{
|
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|
_rigidbody = GetComponent<Rigidbody>();
|
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|
}
|
||||||
|
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|
void FixedUpdate()
|
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|
{
|
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|
if (_rigidbody.IsSleeping()) return;
|
||||||
|
|
||||||
|
float velocity = _rigidbody.velocity.magnitude;
|
||||||
|
|
||||||
|
Debug.Log(velocity);
|
||||||
|
|
||||||
|
if (velocity < minSpeed)
|
||||||
|
{
|
||||||
|
_rigidbody.velocity = _rigidbody.velocity.normalized * minSpeed;
|
||||||
|
}
|
||||||
|
else if (velocity > maxSpeed)
|
||||||
|
{
|
||||||
|
_rigidbody.velocity = Vector3.ClampMagnitude(_rigidbody.velocity, maxSpeed);
|
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|
}
|
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|
}
|
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|
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Assets/Scripts/Breakout/RigidbodySpeedLimiter.cs.meta
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Assets/Scripts/UnityXR/XRGrabVelocityTracked.cs
Normal file
26
Assets/Scripts/UnityXR/XRGrabVelocityTracked.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class XRGrabVelocityTracked : XRGrabInteractable
|
||||||
|
{
|
||||||
|
protected override void OnSelectEntered(XRBaseInteractor interactor)
|
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|
{
|
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|
SetParentToXRRig();
|
||||||
|
base.OnSelectEntered(interactor);
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|
}
|
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|
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|
protected override void OnSelectExited(XRBaseInteractor interactor)
|
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|
{
|
||||||
|
SetParentToWorld();
|
||||||
|
base.OnSelectExited(interactor);
|
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|
}
|
||||||
|
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|
public void SetParentToXRRig()
|
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|
{
|
||||||
|
transform.SetParent(selectingInteractor.transform);
|
||||||
|
}
|
||||||
|
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|
public void SetParentToWorld()
|
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|
{
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|
transform.SetParent(null);
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|
}
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- Vector1_2873925cf8dd483eb7cf723f30558342: 8.66
|
||||||
|
- Vector1_42d3b769a42e4398a80361aaa32847df: 0
|
||||||
|
- Vector1_5b2390011da34eb4b0a69d5bb0da2488: 0.7
|
||||||
|
- Vector1_66095545cdd447449ff8f9cbd58f71ca: 0.05
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- Color_4475ec6dc0a341d99d24c302d96c8692: {r: 8.77585, g: 10.082972, b: 0, a: 0}
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/Shaders/Paddle.mat.meta
Normal file
8
Assets/Shaders/Paddle.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f858ac6f541dc6e428f1cf66c5d2df60
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -200,7 +200,7 @@
|
|||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.subsystemregistration": "1.0.5"
|
"com.unity.subsystemregistration": "1.0.6"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
@ -6,7 +6,7 @@ PhysicsManager:
|
|||||||
serializedVersion: 13
|
serializedVersion: 13
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 0.01
|
||||||
m_DefaultMaxDepenetrationVelocity: 10
|
m_DefaultMaxDepenetrationVelocity: 10
|
||||||
m_SleepThreshold: 0.005
|
m_SleepThreshold: 0.005
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
|
Loading…
x
Reference in New Issue
Block a user