Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.

This commit is contained in:
2025-11-29 00:04:17 +02:00
parent 60b9f21a61
commit 187c700f9c
47 changed files with 2475 additions and 104 deletions

View File

@@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FloorButtonVisualizer : MonoBehaviour
{
public Sprite InactiveSprite;
public Sprite ActiveSprite;
public bool ActiveState;
private Image buttonImage;
// --- Static tracking for selection change ---
private static FloorButtonVisualizer lastActiveButton = null;
private static bool initialized = false;
void Start()
{
buttonImage = gameObject.GetComponent<Image>();
}
public void Activate()
{
this.ActiveState = true;
buttonImage.sprite = ActiveSprite;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
// --- Only play hover if selection actually changed ---
//if (initialized && lastActiveButton != this)
//{
// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
//}
//lastActiveButton = this;
//initialized = true;
}
public void Deactivate()
{
this.ActiveState = false;
buttonImage.sprite = InactiveSprite;
}
}