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print(other); + SpringyButtonPhysics button = other.GetComponent(); + if (button == null) return; + else button.Pressed(); } void Start() { diff --git a/Assets/_PROJECT/Components/Elevator/Scripts/Springy Button.cs b/Assets/_PROJECT/Components/Elevator/Scripts/Springy Button.cs index cf3aaa8a..946467ee 100644 --- a/Assets/_PROJECT/Components/Elevator/Scripts/Springy Button.cs +++ b/Assets/_PROJECT/Components/Elevator/Scripts/Springy Button.cs @@ -59,4 +59,8 @@ public class SpringyButtonPhysics : MonoBehaviour { Vector3 worldPos = buttonDirectionRoot.TransformPoint(newLocalPos); rb.MovePosition(worldPos); } + public void Pressed() + { + Debug.Log("Button is pressed"); + } } diff --git a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity index dc8251e5..28988c6d 100644 --- a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity +++ b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cd5e5dd2f7ee576a6c60e2cf061878b6ba4b7f34ef3480cd5c26e11113264e57 -size 63691508 +oid sha256:71eccbf1623e0aa99333d36e8b1b9587d5052474671c7b61b897cea6d6b8d77c +size 63789504