Add Bow and Arrow minigame, textmeshpro, lightprobes to door prefab

This commit is contained in:
Toomas Tamm
2021-02-13 22:21:22 +02:00
parent 7e547b0720
commit 13db3ea7f6
394 changed files with 21288 additions and 184 deletions

View File

@@ -255,7 +255,7 @@ GameObject:
- component: {fileID: 2389456291377549788}
- component: {fileID: 53041014737900206}
m_Layer: 0
m_Name: Static_Indoor_Door Variant
m_Name: Indoor Door Right
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -274,6 +274,7 @@ Transform:
m_Children:
- {fileID: 6585262094497446843}
- {fileID: 1141650349950631806}
- {fileID: 4880526515485032534}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -90, y: 90.00001, z: 90.00001}
@@ -285,6 +286,59 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2376408783022628303}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &3440661371713023993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4880526515485032534}
- component: {fileID: 3047668055615896676}
m_Layer: 0
m_Name: Light Probe Group
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4880526515485032534
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3440661371713023993}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2389456291377549788}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!220 &3047668055615896676
LightProbeGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3440661371713023993}
m_Enabled: 1
m_SourcePositions:
- {x: 1, y: 0.8906966, z: 0.3861426}
- {x: 1, y: 0.8906968, z: -0.18774974}
- {x: 1, y: -0.82982844, z: 0.34410274}
- {x: 1, y: -0.8298283, z: -0.3102206}
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- {x: -1, y: -0.82982886, z: 1.1036015}
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m_Dering: 1
--- !u!1 &7524997068079331246
GameObject:
m_ObjectHideFlags: 0
@@ -491,7 +545,7 @@ HingeJoint:
m_Anchor: {x: -0.5, y: 0, z: 0}
m_Axis: {x: 0, y: -0.4, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: -3.2937627, y: -0.012340516, z: -0.35998628}
m_ConnectedAnchor: {x: -3.2937627, y: -0.012340516, z: -0.359999}
m_UseSpring: 0
m_Spring:
spring: 0