Merge pull request 'SamWorkset' (#1) from SamWorkset into master
Reviewed-on: #1
This commit is contained in:
commit
0f409ddb08
25
.gitattributes
vendored
25
.gitattributes
vendored
@ -1,8 +1,8 @@
|
||||
* text=auto
|
||||
# Unity files
|
||||
*.meta -text merge=unityyamlmerge diff
|
||||
*.unity -text merge=unityyamlmerge diff
|
||||
*.asset -text merge=unityyamlmerge diff
|
||||
*.unity filter=lfs diff=lfs merge=lfs -text
|
||||
*.asset filter=lfs diff=lfs merge=lfs -text
|
||||
*.prefab -text merge=unityyamlmerge diff
|
||||
*.mat -text merge=unityyamlmerge diff
|
||||
*.anim -text merge=unityyamlmerge diff
|
||||
@ -79,3 +79,24 @@
|
||||
*.tar filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
*.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||
*.assets filter=lfs diff=lfs merge=lfs -text
|
||||
*.resS filter=lfs diff=lfs merge=lfs -text
|
||||
*.dylib filter=lfs diff=lfs merge=lfs -text
|
||||
*.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.f8 filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Components/Portals2/New[[:space:]]Cubemap.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend1 filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Scenes/DeltaBuilding_base/LightingData.asset filter=lfs diff=lfs merge=lfs -text
|
||||
Build/DeltaVR_Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||
Build/DeltaVR_Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||
Build/DeltaVR_Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||
Library/Artifacts/6e/6e8680668429d5a691eb5372cd18a3f8 filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PackageCache/com.unity.burst@1.8.3/.Runtime/libburst-llvm-14.dylib filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PackageCache/com.unity.toolchain.win-x86_64-linux-x86_64@2.0.4/data~/payload.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PlayerDataCache/Win64/Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PlayerDataCache/Win64/Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PlayerDataCache/Win64/Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity filter=lfs diff=lfs merge=lfs -text
|
||||
*.ext filter=lfs diff=lfs merge=lfs -text
|
||||
|
@ -1,32 +1,3 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 3ad70174b079c2f4ebc7931d3dd1af6f, type: 3}
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m_Name: DefaultPrefabObjects
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m_EditorClassIdentifier:
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_prefabs:
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- {fileID: 3534871744115014223, guid: eb49707de54c6a847ad9cf5509930583, type: 3}
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- {fileID: 4443913367429980460, guid: 9cacd876353620b4ba32d97955412f16, type: 3}
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- {fileID: 6751089798868866215, guid: 900251aba55c4e34eb16629e2dbd3c99, type: 3}
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- {fileID: 1042712483550856211, guid: 9cef054096f9cf447b78429150d5b323, type: 3}
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- {fileID: 6748563106103991965, guid: c7190c7182dc47944b0a50b8b43c2a0a, type: 3}
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- {fileID: 7714112434079968849, guid: 6580ee17c3b120447958a8fa45b752bb, type: 3}
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- {fileID: 414396191600634680, guid: f83af56ee8b4abf4993b4a0c62b2fc26, type: 3}
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- {fileID: 3371761795667797049, guid: 81992d0d50d1b824ebb68fbffdf8538d, type: 3}
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- {fileID: 7920447394424614283, guid: 6bb4ff44abc186d439a04a9edae36b4c, type: 3}
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- {fileID: 3272624868501853473, guid: f25cdcac172fed9449e6ee2060bf27b9, type: 3}
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- {fileID: 6092053763943049704, guid: 2cd759066cb35544788850438219de63, type: 3}
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- {fileID: 1717143407103097221, guid: 31fd571b9628e1748921c4f9ac4c5acf, type: 3}
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- {fileID: 6528362313345764255, guid: 5c51937e899ec9443a1757aefe9d49cb, type: 3}
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- {fileID: 2503225296461749276, guid: 6c3c0bfa92038bd4aa725e80a43ced1e, type: 3}
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- {fileID: 7651926427693607286, guid: 105635d7165dacd47956f38546d4a2ea, type: 3}
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- {fileID: 1047001759896168042, guid: ffcd2a74c5d65454eb9a9df7cdee282d, type: 3}
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version https://git-lfs.github.com/spec/v1
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oid sha256:21b07d00907a4e75c1658c24d3d30e80b850c0991e29e47cbda4485ccf4daee1
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size 1914
|
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|
@ -158,6 +158,7 @@ namespace FishNet.Discovery
|
||||
/// </summary>
|
||||
public void StartAdvertisingServer()
|
||||
{
|
||||
//Debug.Log("NetworkDiscovery is advertizing on port " + port);
|
||||
if (!InstanceFinder.IsServer)
|
||||
{
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server. Server is inactive.", this);
|
||||
@ -184,7 +185,7 @@ namespace FishNet.Discovery
|
||||
EnableBroadcast = true,
|
||||
MulticastLoopback = false,
|
||||
};
|
||||
|
||||
//Debug.Log("UDP = " + _serverUdpClient.ToString());
|
||||
Task.Run(AdvertiseServerAsync);
|
||||
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started advertising server.", this);
|
||||
@ -208,11 +209,13 @@ namespace FishNet.Discovery
|
||||
{
|
||||
while (_serverUdpClient != null)
|
||||
{
|
||||
|
||||
await Task.Delay(TimeSpan.FromSeconds(discoveryInterval));
|
||||
|
||||
UdpReceiveResult result = await _serverUdpClient.ReceiveAsync();
|
||||
|
||||
Debug.Log("Awaiting for server");
|
||||
string receivedSecret = Encoding.UTF8.GetString(result.Buffer);
|
||||
Debug.Log(receivedSecret);
|
||||
|
||||
if (receivedSecret == secret)
|
||||
{
|
||||
@ -221,6 +224,7 @@ namespace FishNet.Discovery
|
||||
await _serverUdpClient.SendAsync(okBytes, okBytes.Length, result.RemoteEndPoint);
|
||||
}
|
||||
}
|
||||
Debug.Log("_serverUdpClient == null");
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -238,6 +242,7 @@ namespace FishNet.Discovery
|
||||
//
|
||||
// return;
|
||||
// }
|
||||
Debug.Log("NetworkDiscovery is searching");
|
||||
|
||||
if (InstanceFinder.IsClient)
|
||||
{
|
||||
|
@ -0,0 +1,144 @@
|
||||
using FishNet;
|
||||
using FishNet.Discovery;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NetworkMenuUI : MonoBehaviour
|
||||
{
|
||||
[Header("UI References")]
|
||||
public Button startPlayingButton;
|
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public Button joinMultiplayerButton;
|
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public Transform serverListContainer;
|
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public GameObject serverListItemPrefab;
|
||||
public TMP_Text statusText;
|
||||
|
||||
[Header("Networking")]
|
||||
public NetworkDiscovery networkDiscovery;
|
||||
public Camera uiCamera; // Optional, disable if connecting
|
||||
|
||||
private readonly List<IPEndPoint> foundServers = new();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (networkDiscovery == null)
|
||||
networkDiscovery = FindObjectOfType<NetworkDiscovery>();
|
||||
|
||||
startPlayingButton.onClick.AddListener(OnStartPlaying);
|
||||
joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
|
||||
|
||||
networkDiscovery.ServerFoundCallback += OnServerFound;
|
||||
}
|
||||
|
||||
private void OnStartPlaying()
|
||||
{
|
||||
statusText.text = "Starting host...";
|
||||
StartCoroutine(HostAndSearchRoutine());
|
||||
}
|
||||
|
||||
|
||||
private void OnJoinMultiplayer()
|
||||
{
|
||||
statusText.text = "Searching for servers...";
|
||||
ClearServerList();
|
||||
foundServers.Clear();
|
||||
networkDiscovery.StartSearchingForServers();
|
||||
}
|
||||
|
||||
private void OnServerFound(IPEndPoint endPoint)
|
||||
{
|
||||
if (foundServers.Contains(endPoint)) return;
|
||||
foundServers.Add(endPoint);
|
||||
|
||||
// Auto-join if started as host
|
||||
if (InstanceFinder.IsServer)
|
||||
{
|
||||
//networkDiscovery.StopAdvertisingServer();
|
||||
networkDiscovery.StopSearchingForServers();
|
||||
|
||||
uiCamera.enabled = false;
|
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|
||||
InstanceFinder.ClientManager.StartConnection("192.168.42.212");
|
||||
statusText.text = $"Joined server: {endPoint.Address}";
|
||||
return;
|
||||
}
|
||||
|
||||
// Display in UI for manual joining
|
||||
GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
|
||||
TMP_Text label = item.GetComponentInChildren<TMP_Text>();
|
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label.text = endPoint.Address.ToString();
|
||||
|
||||
Button btn = item.GetComponent<Button>();
|
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btn.onClick.AddListener(() =>
|
||||
{
|
||||
networkDiscovery.StopSearchingForServers();
|
||||
if (uiCamera != null) uiCamera.enabled = false;
|
||||
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
||||
statusText.text = $"Joined server: {endPoint.Address}";
|
||||
});
|
||||
}
|
||||
private Coroutine joinRoutine;
|
||||
|
||||
private IEnumerator HostAndSearchRoutine()
|
||||
{
|
||||
// Step 1: Start hosting
|
||||
InstanceFinder.ServerManager.StartConnection();
|
||||
|
||||
// Step 2: Start advertising
|
||||
yield return new WaitForSeconds(0.5f); // Let the server settle
|
||||
networkDiscovery.StartAdvertisingServer();
|
||||
|
||||
// Step 3: Begin searching
|
||||
yield return new WaitForSeconds(0.5f); // Let advertisement initialize
|
||||
networkDiscovery.StartSearchingForServers();
|
||||
|
||||
// Step 4: Try to find and join a better server
|
||||
yield return new WaitForSeconds(0.5f); // Give discovery a moment
|
||||
StartJoinRoutine();
|
||||
}
|
||||
|
||||
|
||||
public void StartJoinRoutine()
|
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{
|
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if (joinRoutine != null) StopCoroutine(joinRoutine);
|
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joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
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}
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private IEnumerator TryJoinServerRepeatedly()
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{
|
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float timeout = 10f;
|
||||
float timer = 0f;
|
||||
|
||||
while (timer < timeout)
|
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{
|
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if (foundServers.Count > 0)
|
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{
|
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var firstServer = foundServers[0];
|
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//networkDiscovery.StopAdvertisingServer();
|
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networkDiscovery.StopSearchingForServers();
|
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InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
|
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statusText.text = $"Joined server: {firstServer.Address}";
|
||||
yield break;
|
||||
}
|
||||
|
||||
statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
|
||||
yield return new WaitForSeconds(1f);
|
||||
timer += 1f;
|
||||
}
|
||||
|
||||
|
||||
statusText.text = "No servers found. Acting as host.";
|
||||
// You can optionally start your own server here
|
||||
}
|
||||
|
||||
private void ClearServerList()
|
||||
{
|
||||
foreach (Transform child in serverListContainer)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
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}
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}
|
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|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -753,6 +791,50 @@
|
||||
"action": "Translate Anchor",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
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||||
{
|
||||
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|
||||
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|
||||
"path": "*/{PrimaryButton}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Generic XR Controller",
|
||||
"action": "Menu",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "4f916ad5-7696-4f73-9fd2-2d5edf9d5e41",
|
||||
"path": "*/{SecondaryButton}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Generic XR Controller",
|
||||
"action": "Menu",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "2c1c3a2b-0893-45cb-bddd-6e5bc4b6c618",
|
||||
"path": "*/{MenuButton}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Generic XR Controller",
|
||||
"action": "Menu",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "c2f7c46d-dff0-4ecf-806d-5677572830bb",
|
||||
"path": "*/{TriggerButton}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Generic XR Controller",
|
||||
"action": "SelectButton",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
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|
||||
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|
||||
@ -1295,6 +1377,15 @@
|
||||
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|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Select Button",
|
||||
"type": "Button",
|
||||
"id": "032871cb-ede6-4367-b571-d0de017baaf3",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -1429,6 +1520,17 @@
|
||||
"action": "Translate Anchor",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
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|
||||
{
|
||||
"name": "",
|
||||
"id": "e6857251-fe54-4650-898b-0008bd6a3db3",
|
||||
"path": "*/{TriggerButton}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Generic XR Controller",
|
||||
"action": "Select Button",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
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|
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|
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50
Assets/Scripts/CameraMovement.cs
Normal file
50
Assets/Scripts/CameraMovement.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraMovement : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private Transform target;
|
||||
[SerializeField] private float speed;
|
||||
|
||||
private MapInfo map;
|
||||
private Camera cam;
|
||||
|
||||
void Start()
|
||||
{
|
||||
map = FindObjectOfType<MapInfo>();
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if (cam == null)
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
// LateUpdate is called once at the end of frame
|
||||
void LateUpdate()
|
||||
{
|
||||
if(target == null)
|
||||
return;
|
||||
|
||||
Vector3 targetPositon = target.position;
|
||||
if (map != null)
|
||||
{
|
||||
targetPositon = map.ClampPosition(targetPositon,
|
||||
new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
|
||||
}
|
||||
|
||||
transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
|
||||
}
|
||||
|
||||
public void SetTarget(Transform newTarget)
|
||||
{
|
||||
target = newTarget;
|
||||
}
|
||||
|
||||
public void JumpToTarget()
|
||||
{
|
||||
if(target == null)
|
||||
return;
|
||||
|
||||
transform.position = target.position;
|
||||
}
|
||||
}
|
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|
24
Assets/Scripts/Command.cs
Normal file
24
Assets/Scripts/Command.cs
Normal file
@ -0,0 +1,24 @@
|
||||
//Command.cs
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class Command
|
||||
{
|
||||
public abstract KeyCode Key { get; set; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
/*
|
||||
Todo:
|
||||
1. Add an abstract Execute method with an argument for receiver.
|
||||
For your consideration:
|
||||
What would make for a good Execute receiver parameter?
|
||||
Should we try to limit the receiver types?
|
||||
How precisely can we limit the receiver's type?
|
||||
Could we move the receiver into command data instead?
|
||||
What are the benefits of either approach? Which works best here?
|
||||
*/
|
||||
|
||||
/*
|
||||
2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
|
||||
Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
|
||||
*/
|
||||
}
|
11
Assets/Scripts/Command.cs.meta
Normal file
11
Assets/Scripts/Command.cs.meta
Normal file
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|
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8
Assets/Scripts/GUI.meta
Normal file
8
Assets/Scripts/GUI.meta
Normal file
@ -0,0 +1,8 @@
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34
Assets/Scripts/GUI/ControlCard.cs
Normal file
34
Assets/Scripts/GUI/ControlCard.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ControlCard : MonoBehaviour
|
||||
{
|
||||
|
||||
public Command MyCommand;
|
||||
|
||||
[SerializeField] private Text description;
|
||||
[SerializeField] private Text key;
|
||||
|
||||
private RebindMenu rebindMenu;
|
||||
|
||||
public void Populate(Command command, RebindMenu rebindMenu)
|
||||
{
|
||||
this.rebindMenu = rebindMenu;
|
||||
MyCommand = command;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Rebind()
|
||||
{
|
||||
rebindMenu.Open(this);
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
description.text = MyCommand.Description;
|
||||
key.text = MyCommand.Key.ToString();
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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assetBundleVariant:
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48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControlsMenu : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("Widgets")]
|
||||
[SerializeField] private GameObject mainPanel;
|
||||
[SerializeField] private GameObject scrollContent;
|
||||
[SerializeField] private RebindMenu rebindMenu;
|
||||
|
||||
[Header("Prefabs")]
|
||||
[SerializeField] private ControlCard controlCardPrefab;
|
||||
|
||||
private InputHandler inputHandler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
inputHandler = FindObjectOfType<InputHandler>();
|
||||
if (inputHandler == null)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
foreach (Command command in inputHandler.Keymap)
|
||||
{
|
||||
ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
|
||||
card.Populate(command, rebindMenu);
|
||||
}
|
||||
Close();
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
mainPanel.SetActive(true);
|
||||
inputHandler.enabled = false;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
mainPanel.SetActive(false);
|
||||
rebindMenu.Close();
|
||||
inputHandler.enabled = true;
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class RebindMenu : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private Text instruction;
|
||||
|
||||
private ControlCard controlCard;
|
||||
|
||||
public void Open(ControlCard keybindCard)
|
||||
{
|
||||
controlCard = keybindCard;
|
||||
instruction.text = $"Enter new key for\n" +
|
||||
$"{controlCard.MyCommand.Description}";
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
//On GUI provides a convenient method to get keycodes through Event data
|
||||
void OnGUI()
|
||||
{
|
||||
if(!(Event.current.isKey && Input.anyKeyDown))
|
||||
return;
|
||||
|
||||
controlCard.MyCommand.Key = Event.current.keyCode;
|
||||
controlCard.Refresh();
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
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92
Assets/Scripts/GridMovement.cs
Normal file
92
Assets/Scripts/GridMovement.cs
Normal file
@ -0,0 +1,92 @@
|
||||
//GridMovement.cs
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GridMovement : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float moveTime = 0.3f;
|
||||
[SerializeField] private AnimationCurve spacing;
|
||||
|
||||
private bool isMoving;
|
||||
private Animator animator;
|
||||
private MapInfo map;
|
||||
|
||||
void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
animator.SetFloat("y", -1);
|
||||
map = FindObjectOfType<MapInfo>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.W))
|
||||
{
|
||||
Walk(Vector3.up);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
Walk(Vector3.down);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
Walk(Vector3.left);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
Walk(Vector3.right);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Walk(Vector3 direction)
|
||||
{
|
||||
if (isMoving)
|
||||
return false;
|
||||
|
||||
if (!IsPositionWalkable(transform.position + direction))
|
||||
return false;
|
||||
|
||||
StartCoroutine(WalkCoroutine(direction, moveTime));
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsPositionWalkable(Vector3 pos)
|
||||
{
|
||||
if (Physics2D.OverlapPoint(pos) != null)
|
||||
return false;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
return map.IsPositionInBounds(pos);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerator WalkCoroutine(Vector3 direction, float duration)
|
||||
{
|
||||
Vector3 from = transform.position;
|
||||
Vector3 to = from + direction;
|
||||
|
||||
animator.SetFloat("x", direction.x);
|
||||
animator.SetFloat("y", direction.y);
|
||||
animator.SetFloat("speed", 1f);
|
||||
if (duration < float.Epsilon)
|
||||
{
|
||||
transform.position = to;
|
||||
yield break;
|
||||
}
|
||||
|
||||
isMoving = true;
|
||||
float aggregate = 0;
|
||||
while (aggregate < 1f)
|
||||
{
|
||||
aggregate += Time.deltaTime / duration;
|
||||
transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate));
|
||||
yield return null;
|
||||
}
|
||||
isMoving = false;
|
||||
animator.SetFloat("speed", 0f);
|
||||
}
|
||||
}
|
11
Assets/Scripts/GridMovement.cs.meta
Normal file
11
Assets/Scripts/GridMovement.cs.meta
Normal file
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|
||||
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|
||||
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|
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|
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31
Assets/Scripts/InputHandler.cs
Normal file
31
Assets/Scripts/InputHandler.cs
Normal file
@ -0,0 +1,31 @@
|
||||
//InputHandler.cs
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class InputHandler : MonoBehaviour
|
||||
{
|
||||
|
||||
// SerializeField let's us assign a value in the Unity editor for private variables.
|
||||
[SerializeField]
|
||||
// The character currently being commanded
|
||||
private GridMovement currentActor;
|
||||
|
||||
// A list of all characters in the scene
|
||||
private List<GridMovement> allActors;
|
||||
|
||||
// Variables for binding commands to input and executing commands
|
||||
public List<Command> Keymap = new List<Command>(); // keycode to command mapping
|
||||
|
||||
// Use this for initialization
|
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void Awake()
|
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{
|
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// TODO: Add movement commands to the list
|
||||
}
|
||||
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||||
|
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void Update()
|
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{
|
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// TODO: Loop through all commands and execute them on correct actor via correct key press.
|
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}
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}
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28
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using System.Collections;
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Reference in New Issue
Block a user