Fix issues with lighting and occlusion

This commit is contained in:
Toomas Tamm
2021-04-06 20:33:49 +03:00
parent 9974f48261
commit 08d2cfbe0d
153 changed files with 10837 additions and 1592 deletions

View File

@@ -16,7 +16,7 @@ GameObject:
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 1
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &5050705568148820844
Transform:
@@ -25,13 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8092102307305480575}
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
m_LocalRotation: {x: -0.7069834, y: 0, z: 0, w: 0.7072302}
m_LocalPosition: {x: -19.624866, y: 0.44266993, z: 55.2473}
m_LocalScale: {x: 1, y: 1.2, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: -89.98, y: 0, z: 0}
--- !u!33 &4272987282251065690
MeshFilter:
m_ObjectHideFlags: 0
@@ -69,7 +69,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 2
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0