Fix issues with lighting and occlusion
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@@ -16,7 +16,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 1
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m_StaticEditorFlags: 4294967295
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m_IsActive: 1
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--- !u!4 &7339545931374437180
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Transform:
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@@ -27,7 +27,7 @@ Transform:
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m_GameObject: {fileID: 6016835472119714095}
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m_LocalRotation: {x: 0.04069677, y: 0.7060575, z: 0.7058111, w: -0.04071098}
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m_LocalPosition: {x: -20.1985, y: 0, z: 53.6426}
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m_LocalScale: {x: 1.4030013, y: 0.73832285, z: 1}
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m_LocalScale: {x: 1.5461074, y: 0.70150054, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@@ -69,7 +69,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 2
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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