Fix issues with lighting and occlusion

This commit is contained in:
Toomas Tamm
2021-04-06 20:33:49 +03:00
parent 9974f48261
commit 08d2cfbe0d
153 changed files with 10837 additions and 1592 deletions

View File

@@ -16,7 +16,7 @@ GameObject:
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 1
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &7339545931374437180
Transform:
@@ -27,7 +27,7 @@ Transform:
m_GameObject: {fileID: 6016835472119714095}
m_LocalRotation: {x: 0.04069677, y: 0.7060575, z: 0.7058111, w: -0.04071098}
m_LocalPosition: {x: -20.1985, y: 0, z: 53.6426}
m_LocalScale: {x: 1.4030013, y: 0.73832285, z: 1}
m_LocalScale: {x: 1.5461074, y: 0.70150054, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@@ -69,7 +69,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 2
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0