Fix issues with lighting and occlusion

This commit is contained in:
Toomas Tamm
2021-04-06 20:33:49 +03:00
parent 9974f48261
commit 08d2cfbe0d
153 changed files with 10837 additions and 1592 deletions

View File

@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Black
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_ShaderKeywords: _SPECULAR_SETUP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -64,12 +64,27 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
@@ -88,7 +103,7 @@ Material:
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _WorkflowMode: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Fabric_green
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_ShaderKeywords: _SPECULAR_SETUP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -64,12 +64,27 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
@@ -88,7 +103,7 @@ Material:
- _SrcBlend: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _WorkflowMode: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.38431373, g: 0.5333333, b: 0.12941173, a: 1}