Add PBR materials for doors and walls
This commit is contained in:
38
Assets/Materials/Roughness.shadergraph
Normal file
38
Assets/Materials/Roughness.shadergraph
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"m_SGVersion": 2,
|
||||
"m_Type": "UnityEditor.ShaderGraph.GraphData",
|
||||
"m_ObjectId": "5eb9a058a69b4dd98d630cf7db7e789b",
|
||||
"m_Properties": [],
|
||||
"m_Keywords": [],
|
||||
"m_Nodes": [],
|
||||
"m_GroupDatas": [],
|
||||
"m_StickyNoteDatas": [],
|
||||
"m_Edges": [],
|
||||
"m_VertexContext": {
|
||||
"m_Position": {
|
||||
"x": 0.0,
|
||||
"y": 0.0
|
||||
},
|
||||
"m_Blocks": []
|
||||
},
|
||||
"m_FragmentContext": {
|
||||
"m_Position": {
|
||||
"x": 0.0,
|
||||
"y": 200.0
|
||||
},
|
||||
"m_Blocks": []
|
||||
},
|
||||
"m_PreviewData": {
|
||||
"serializedMesh": {
|
||||
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||
"m_Guid": ""
|
||||
}
|
||||
},
|
||||
"m_Path": "Shader Graphs",
|
||||
"m_ConcretePrecision": 0,
|
||||
"m_OutputNode": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_ActiveTargets": []
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user