deltavr multiplayer 2.0
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namespace _PROJECT.Scripts.Bow.Extra
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{
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public interface IArrowHittable
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{
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void Hit(Arrow arrow);
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}
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}
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fileFormatVersion: 2
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guid: cfa6cad5516730442bdec89a52550144
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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28
Assets/_PROJECT/Components/Bow/Scripts/Extra/Target.cs
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28
Assets/_PROJECT/Components/Bow/Scripts/Extra/Target.cs
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using UnityEngine;
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namespace _PROJECT.Scripts.Bow.Extra
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{
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public class Target : MonoBehaviour, IArrowHittable
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{
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public float forceAmount = 1.0f;
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public Material otherMaterial;
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public void Hit(Arrow arrow)
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{
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ApplyMaterial();
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ApplyForce(arrow.transform.forward);
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}
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private void ApplyMaterial()
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{
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MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
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meshRenderer.material = otherMaterial;
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}
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private void ApplyForce(Vector3 direction)
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{
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Rigidbody rBody = GetComponent<Rigidbody>();
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rBody.AddForce(direction * forceAmount);
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}
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}
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}
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11
Assets/_PROJECT/Components/Bow/Scripts/Extra/Target.cs.meta
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11
Assets/_PROJECT/Components/Bow/Scripts/Extra/Target.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 52e106f6721842f4fbabaeb95bc9c7c2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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