deltavr multiplayer 2.0
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8
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m_Anchor: {x: 0, y: 1.0702711, z: 0}
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m_Axis: {x: 0, y: 1, z: 0}
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m_AutoConfigureConnectedAnchor: 1
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m_ConnectedAnchor: {x: 0.37980777, y: 2.1593924, z: -0.00021080574}
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m_UseSpring: 1
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m_Spring:
|
||||
spring: 10
|
||||
damper: 0.2
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||||
targetPosition: 0
|
||||
m_UseMotor: 0
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||||
m_Motor:
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targetVelocity: 0
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||||
force: 0
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||||
freeSpin: 0
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||||
m_UseLimits: 1
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||||
m_Limits:
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||||
min: -90
|
||||
max: 90
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||||
bounciness: 0.05
|
||||
bounceMinVelocity: 0.2
|
||||
contactDistance: 0
|
||||
m_BreakForce: Infinity
|
||||
m_BreakTorque: Infinity
|
||||
m_EnableCollision: 0
|
||||
m_EnablePreprocessing: 0
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||||
m_MassScale: 1
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||||
m_ConnectedMassScale: 1
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1516
Assets/XRI_Examples/Physics/Prefabs/Door_Locked.prefab
Normal file
1516
Assets/XRI_Examples/Physics/Prefabs/Door_Locked.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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8
Assets/XRI_Examples/Physics/Scripts.meta
Normal file
8
Assets/XRI_Examples/Physics/Scripts.meta
Normal file
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171
Assets/XRI_Examples/Physics/Scripts/Door.cs
Normal file
171
Assets/XRI_Examples/Physics/Scripts/Door.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
public class Door : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
HingeJoint m_DoorJoint;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Transform joint that pulls a door to follow an interactor")]
|
||||
TransformJoint m_DoorPuller;
|
||||
|
||||
[SerializeField]
|
||||
GameObject m_KeyKnob;
|
||||
|
||||
[SerializeField]
|
||||
float m_HandleOpenValue = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
float m_HandleCloseValue = 0.5f;
|
||||
|
||||
[SerializeField]
|
||||
float m_HingeCloseAngle = 5.0f;
|
||||
|
||||
[SerializeField]
|
||||
float m_KeyLockValue = 0.9f;
|
||||
|
||||
[SerializeField]
|
||||
float m_KeyUnlockValue = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
float m_KeyPullDistance = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to fire when the door is locked.")]
|
||||
UnityEvent m_OnLock = new UnityEvent();
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to fire when the door is unlocked.")]
|
||||
UnityEvent m_OnUnlock = new UnityEvent();
|
||||
|
||||
JointLimits m_OpenDoorLimits;
|
||||
JointLimits m_ClosedDoorLimits;
|
||||
bool m_Closed = false;
|
||||
float m_LastHandleValue = 1.0f;
|
||||
|
||||
bool m_Locked = false;
|
||||
|
||||
GameObject m_KeySocket;
|
||||
IXRSelectInteractable m_Key;
|
||||
|
||||
XRBaseInteractor m_KnobInteractor;
|
||||
Transform m_KnobInteractorAttachTransform;
|
||||
|
||||
/// <summary>
|
||||
/// Events to fire when the door is locked.
|
||||
/// </summary>
|
||||
public UnityEvent onLock => m_OnLock;
|
||||
|
||||
/// <summary>
|
||||
/// Events to fire when the door is unlocked.
|
||||
/// </summary>
|
||||
public UnityEvent onUnlock => m_OnUnlock;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_OpenDoorLimits = m_DoorJoint.limits;
|
||||
m_ClosedDoorLimits = m_OpenDoorLimits;
|
||||
m_ClosedDoorLimits.min = 0.0f;
|
||||
m_ClosedDoorLimits.max = 0.0f;
|
||||
m_DoorJoint.limits = m_ClosedDoorLimits;
|
||||
m_KeyKnob.SetActive(false);
|
||||
m_Closed = true;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// If the door is open, keep track of the hinge joint and see if it enters a state where it should close again
|
||||
if (!m_Closed)
|
||||
{
|
||||
if (m_LastHandleValue < m_HandleCloseValue)
|
||||
return;
|
||||
|
||||
if (Mathf.Abs(m_DoorJoint.angle) < m_HingeCloseAngle)
|
||||
{
|
||||
m_DoorJoint.limits = m_ClosedDoorLimits;
|
||||
m_Closed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_KnobInteractor != null && m_KnobInteractorAttachTransform != null)
|
||||
{
|
||||
var distance = (m_KnobInteractorAttachTransform.position - m_KeyKnob.transform.position).magnitude;
|
||||
|
||||
// If over threshold, break and grant the key back to the interactor
|
||||
if (distance > m_KeyPullDistance)
|
||||
{
|
||||
var newKeyInteractor = m_KnobInteractor;
|
||||
m_KeySocket.SetActive(true);
|
||||
m_Key.transform.gameObject.SetActive(true);
|
||||
newKeyInteractor.interactionManager.SelectEnter(newKeyInteractor, m_Key);
|
||||
m_KeyKnob.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BeginDoorPulling(SelectEnterEventArgs args)
|
||||
{
|
||||
m_DoorPuller.connectedBody = args.interactorObject.GetAttachTransform(args.interactableObject);
|
||||
m_DoorPuller.enabled = true;
|
||||
}
|
||||
|
||||
public void EndDoorPulling()
|
||||
{
|
||||
m_DoorPuller.enabled = false;
|
||||
m_DoorPuller.connectedBody = null;
|
||||
}
|
||||
|
||||
public void DoorHandleUpdate(float handleValue)
|
||||
{
|
||||
m_LastHandleValue = handleValue;
|
||||
|
||||
if (!m_Closed || m_Locked)
|
||||
return;
|
||||
|
||||
if (handleValue < m_HandleOpenValue)
|
||||
{
|
||||
m_DoorJoint.limits = m_OpenDoorLimits;
|
||||
m_Closed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void KeyDropUpdate(SelectEnterEventArgs args)
|
||||
{
|
||||
m_KeySocket = args.interactorObject.transform.gameObject;
|
||||
m_Key = args.interactableObject;
|
||||
m_KeySocket.SetActive(false);
|
||||
m_Key.transform.gameObject.SetActive(false);
|
||||
m_KeyKnob.SetActive(true);
|
||||
}
|
||||
|
||||
public void KeyUpdate(float keyValue)
|
||||
{
|
||||
if (!m_Locked && keyValue > m_KeyLockValue)
|
||||
{
|
||||
m_Locked = true;
|
||||
m_OnLock.Invoke();
|
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}
|
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|
||||
if (m_Locked && keyValue < m_KeyUnlockValue)
|
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{
|
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m_Locked = false;
|
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m_OnUnlock.Invoke();
|
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}
|
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}
|
||||
|
||||
public void KeyLockSelect(SelectEnterEventArgs args)
|
||||
{
|
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m_KnobInteractor = args.interactorObject as XRBaseInteractor;
|
||||
m_KnobInteractorAttachTransform = args.interactorObject.GetAttachTransform(args.interactableObject);
|
||||
}
|
||||
|
||||
public void KeyLockDeselect(SelectExitEventArgs args)
|
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{
|
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m_KnobInteractor = null;
|
||||
m_KnobInteractorAttachTransform = null;
|
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}
|
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}
|
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}
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11
Assets/XRI_Examples/Physics/Scripts/Door.cs.meta
Normal file
11
Assets/XRI_Examples/Physics/Scripts/Door.cs.meta
Normal file
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8
Assets/XRI_Examples/Physics/SocketKeys.meta
Normal file
8
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Normal file
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14
Assets/XRI_Examples/Physics/SocketKeys/Door.asset
Normal file
14
Assets/XRI_Examples/Physics/SocketKeys/Door.asset
Normal file
@@ -0,0 +1,14 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 4e629f4cfca91134e86ae027aaa5d4eb, type: 3}
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m_Name: Door
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m_EditorClassIdentifier:
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Assets/XRI_Examples/Physics/SocketKeys/Door.asset.meta
Normal file
8
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Normal file
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Reference in New Issue
Block a user