deltavr multiplayer 2.0
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namespace UnityEngine.XR.Content.Rendering
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{
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/// <summary>
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/// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
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/// </summary>
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public enum RendererCaptureDepth
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{
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/// <summary>Get all active renders on an object, its children and manually set renderers.</summary>
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AllChildRenderers,
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/// <summary>Get all active renders on an object and manually set renderers. Ignores children.</summary>
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CurrentRenderer,
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/// <summary>Only uses manually set renderers.</summary>
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ManualOnly,
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}
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}
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