deltavr multiplayer 2.0
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400006: hands:b_r_index1
|
||||
400008: hands:b_r_index2
|
||||
400010: hands:b_r_index3
|
||||
400012: hands:b_r_index_ignore
|
||||
400014: hands:b_r_middle1
|
||||
400016: hands:b_r_middle2
|
||||
400018: hands:b_r_middle3
|
||||
400020: hands:b_r_middle_ignore
|
||||
400022: hands:b_r_pinky0
|
||||
400024: hands:b_r_pinky1
|
||||
400026: hands:b_r_pinky2
|
||||
400028: hands:b_r_pinky3
|
||||
400030: hands:b_r_pinky_ignore
|
||||
400032: hands:b_r_ring1
|
||||
400034: hands:b_r_ring2
|
||||
400036: hands:b_r_ring3
|
||||
400038: hands:b_r_ring_ignore
|
||||
400040: hands:b_r_thumb1
|
||||
400042: hands:b_r_thumb2
|
||||
400044: hands:b_r_thumb3
|
||||
400046: hands:b_r_thumb_ignore
|
||||
400048: hands:hands_geom
|
||||
400050: hands:r_hand_world
|
||||
400052: hands:Rhand
|
||||
400054: //RootNode
|
||||
2100000: default1
|
||||
2100002: unnamed1
|
||||
4300000: hands:Rhand
|
||||
7400000: Take 001
|
||||
7400002: r_hand_skeletal_lowres
|
||||
9500000: //RootNode
|
||||
13700000: hands:Rhand
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: hands:b_r_grip
|
||||
- first:
|
||||
1: 100002
|
||||
second: hands:b_r_hand
|
||||
- first:
|
||||
1: 100004
|
||||
second: hands:b_r_hand_ignore
|
||||
- first:
|
||||
1: 100006
|
||||
second: hands:b_r_index1
|
||||
- first:
|
||||
1: 100008
|
||||
second: hands:b_r_index2
|
||||
- first:
|
||||
1: 100010
|
||||
second: hands:b_r_index3
|
||||
- first:
|
||||
1: 100012
|
||||
second: hands:b_r_index_ignore
|
||||
- first:
|
||||
1: 100014
|
||||
second: hands:b_r_middle1
|
||||
- first:
|
||||
1: 100016
|
||||
second: hands:b_r_middle2
|
||||
- first:
|
||||
1: 100018
|
||||
second: hands:b_r_middle3
|
||||
- first:
|
||||
1: 100020
|
||||
second: hands:b_r_middle_ignore
|
||||
- first:
|
||||
1: 100022
|
||||
second: hands:b_r_pinky0
|
||||
- first:
|
||||
1: 100024
|
||||
second: hands:b_r_pinky1
|
||||
- first:
|
||||
1: 100026
|
||||
second: hands:b_r_pinky2
|
||||
- first:
|
||||
1: 100028
|
||||
second: hands:b_r_pinky3
|
||||
- first:
|
||||
1: 100030
|
||||
second: hands:b_r_pinky_ignore
|
||||
- first:
|
||||
1: 100032
|
||||
second: hands:b_r_ring1
|
||||
- first:
|
||||
1: 100034
|
||||
second: hands:b_r_ring2
|
||||
- first:
|
||||
1: 100036
|
||||
second: hands:b_r_ring3
|
||||
- first:
|
||||
1: 100038
|
||||
second: hands:b_r_ring_ignore
|
||||
- first:
|
||||
1: 100040
|
||||
second: hands:b_r_thumb1
|
||||
- first:
|
||||
1: 100042
|
||||
second: hands:b_r_thumb2
|
||||
- first:
|
||||
1: 100044
|
||||
second: hands:b_r_thumb3
|
||||
- first:
|
||||
1: 100046
|
||||
second: hands:b_r_thumb_ignore
|
||||
- first:
|
||||
1: 100048
|
||||
second: hands:hands_geom
|
||||
- first:
|
||||
1: 100050
|
||||
second: hands:r_hand_world
|
||||
- first:
|
||||
1: 100052
|
||||
second: hands:Rhand
|
||||
- first:
|
||||
1: 100054
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400000
|
||||
second: hands:b_r_grip
|
||||
- first:
|
||||
4: 400002
|
||||
second: hands:b_r_hand
|
||||
- first:
|
||||
4: 400004
|
||||
second: hands:b_r_hand_ignore
|
||||
- first:
|
||||
4: 400006
|
||||
second: hands:b_r_index1
|
||||
- first:
|
||||
4: 400008
|
||||
second: hands:b_r_index2
|
||||
- first:
|
||||
4: 400010
|
||||
second: hands:b_r_index3
|
||||
- first:
|
||||
4: 400012
|
||||
second: hands:b_r_index_ignore
|
||||
- first:
|
||||
4: 400014
|
||||
second: hands:b_r_middle1
|
||||
- first:
|
||||
4: 400016
|
||||
second: hands:b_r_middle2
|
||||
- first:
|
||||
4: 400018
|
||||
second: hands:b_r_middle3
|
||||
- first:
|
||||
4: 400020
|
||||
second: hands:b_r_middle_ignore
|
||||
- first:
|
||||
4: 400022
|
||||
second: hands:b_r_pinky0
|
||||
- first:
|
||||
4: 400024
|
||||
second: hands:b_r_pinky1
|
||||
- first:
|
||||
4: 400026
|
||||
second: hands:b_r_pinky2
|
||||
- first:
|
||||
4: 400028
|
||||
second: hands:b_r_pinky3
|
||||
- first:
|
||||
4: 400030
|
||||
second: hands:b_r_pinky_ignore
|
||||
- first:
|
||||
4: 400032
|
||||
second: hands:b_r_ring1
|
||||
- first:
|
||||
4: 400034
|
||||
second: hands:b_r_ring2
|
||||
- first:
|
||||
4: 400036
|
||||
second: hands:b_r_ring3
|
||||
- first:
|
||||
4: 400038
|
||||
second: hands:b_r_ring_ignore
|
||||
- first:
|
||||
4: 400040
|
||||
second: hands:b_r_thumb1
|
||||
- first:
|
||||
4: 400042
|
||||
second: hands:b_r_thumb2
|
||||
- first:
|
||||
4: 400044
|
||||
second: hands:b_r_thumb3
|
||||
- first:
|
||||
4: 400046
|
||||
second: hands:b_r_thumb_ignore
|
||||
- first:
|
||||
4: 400048
|
||||
second: hands:hands_geom
|
||||
- first:
|
||||
4: 400050
|
||||
second: hands:r_hand_world
|
||||
- first:
|
||||
4: 400052
|
||||
second: hands:Rhand
|
||||
- first:
|
||||
4: 400054
|
||||
second: //RootNode
|
||||
- first:
|
||||
21: 2100000
|
||||
second: default1
|
||||
- first:
|
||||
21: 2100002
|
||||
second: unnamed1
|
||||
- first:
|
||||
43: 4300000
|
||||
second: hands:Rhand
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Take 001
|
||||
- first:
|
||||
74: 7400002
|
||||
second: r_hand_skeletal_lowres
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: hands:Rhand
|
||||
externalObjects:
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
@@ -73,7 +199,7 @@ ModelImporter:
|
||||
name: unnamed1
|
||||
second: {fileID: 2100000, guid: 3637b758ff163493f8bb8b6d7e96d7ae, type: 2}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialImportMode: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
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materialLocation: 1
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@@ -82,6 +208,7 @@ ModelImporter:
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bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
@@ -90,6 +217,7 @@ ModelImporter:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
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@@ -104,32 +232,48 @@ ModelImporter:
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 0
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fileIdsGeneration: 1
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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optimizeMeshForGPU: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
|
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secondaryUVAreaDistortion: 15
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secondaryUVHardAngle: 88
|
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 1
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 0
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
|
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importAnimation: 1
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copyAvatar: 0
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humanDescription:
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serializedVersion: 2
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||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
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@@ -139,14 +283,19 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 2
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humanoidOversampling: 1
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remapMaterialsIfMaterialImportModeIsNone: 1
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userData:
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assetBundleName:
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|
||||
@@ -1,248 +0,0 @@
|
||||
/************************************************************************************
|
||||
|
||||
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
See SampleFramework license.txt for license terms. Unless required by applicable law
|
||||
or agreed to in writing, the sample code is provided <20>AS IS<49> WITHOUT WARRANTIES OR
|
||||
CONDITIONS OF ANY KIND, either express or implied. See the license for specific
|
||||
language governing permissions and limitations under the license.
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using OVRTouchSample;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace OVRTouchSample
|
||||
{
|
||||
// Animated hand visuals for a user of a Touch controller.
|
||||
[RequireComponent(typeof(OVRGrabber))]
|
||||
public class Hand : MonoBehaviour
|
||||
{
|
||||
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
|
||||
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
|
||||
public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
||||
public const string ANIM_PARAM_NAME_POSE = "Pose";
|
||||
public const float THRESH_COLLISION_FLEX = 0.9f;
|
||||
|
||||
public const float INPUT_RATE_CHANGE = 20.0f;
|
||||
|
||||
public const float COLLIDER_SCALE_MIN = 0.01f;
|
||||
public const float COLLIDER_SCALE_MAX = 1.0f;
|
||||
public const float COLLIDER_SCALE_PER_SECOND = 1.0f;
|
||||
|
||||
public const float TRIGGER_DEBOUNCE_TIME = 0.05f;
|
||||
public const float THUMB_DEBOUNCE_TIME = 0.15f;
|
||||
|
||||
[SerializeField]
|
||||
private OVRInput.Controller m_controller = OVRInput.Controller.None;
|
||||
[SerializeField]
|
||||
private Animator m_animator = null;
|
||||
[SerializeField]
|
||||
private HandPose m_defaultGrabPose = null;
|
||||
|
||||
private Collider[] m_colliders = null;
|
||||
private bool m_collisionEnabled = true;
|
||||
private OVRGrabber m_grabber;
|
||||
|
||||
List<Renderer> m_showAfterInputFocusAcquired;
|
||||
|
||||
private int m_animLayerIndexThumb = -1;
|
||||
private int m_animLayerIndexPoint = -1;
|
||||
private int m_animParamIndexFlex = -1;
|
||||
private int m_animParamIndexPose = -1;
|
||||
|
||||
private bool m_isPointing = false;
|
||||
private bool m_isGivingThumbsUp = false;
|
||||
private float m_pointBlend = 0.0f;
|
||||
private float m_thumbsUpBlend = 0.0f;
|
||||
|
||||
private bool m_restoreOnInputAcquired = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_grabber = GetComponent<OVRGrabber>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_showAfterInputFocusAcquired = new List<Renderer>();
|
||||
|
||||
// Collision starts disabled. We'll enable it for certain cases such as making a fist.
|
||||
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
|
||||
CollisionEnable(false);
|
||||
|
||||
// Get animator layer indices by name, for later use switching between hand visuals
|
||||
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
|
||||
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
||||
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
||||
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
|
||||
|
||||
OVRManager.InputFocusAcquired += OnInputFocusAcquired;
|
||||
OVRManager.InputFocusLost += OnInputFocusLost;
|
||||
#if UNITY_EDITOR
|
||||
OVRPlugin.SendEvent("custom_hand", (SceneManager.GetActiveScene().name == "CustomHands").ToString(), "sample_framework");
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OVRManager.InputFocusAcquired -= OnInputFocusAcquired;
|
||||
OVRManager.InputFocusLost -= OnInputFocusLost;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateCapTouchStates();
|
||||
|
||||
m_pointBlend = InputValueRateChange(m_isPointing, m_pointBlend);
|
||||
m_thumbsUpBlend = InputValueRateChange(m_isGivingThumbsUp, m_thumbsUpBlend);
|
||||
|
||||
float flex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, m_controller);
|
||||
|
||||
bool collisionEnabled = m_grabber.grabbedObject == null && flex >= THRESH_COLLISION_FLEX;
|
||||
CollisionEnable(collisionEnabled);
|
||||
|
||||
UpdateAnimStates();
|
||||
}
|
||||
|
||||
// Just checking the state of the index and thumb cap touch sensors, but with a little bit of
|
||||
// debouncing.
|
||||
private void UpdateCapTouchStates()
|
||||
{
|
||||
m_isPointing = !OVRInput.Get(OVRInput.NearTouch.PrimaryIndexTrigger, m_controller);
|
||||
m_isGivingThumbsUp = !OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, m_controller);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
// Hand's collision grows over a short amount of time on enable, rather than snapping to on, to help somewhat with interpenetration issues.
|
||||
if (m_collisionEnabled && m_collisionScaleCurrent + Mathf.Epsilon < COLLIDER_SCALE_MAX)
|
||||
{
|
||||
m_collisionScaleCurrent = Mathf.Min(COLLIDER_SCALE_MAX, m_collisionScaleCurrent + Time.deltaTime * COLLIDER_SCALE_PER_SECOND);
|
||||
for (int i = 0; i < m_colliders.Length; ++i)
|
||||
{
|
||||
Collider collider = m_colliders[i];
|
||||
collider.transform.localScale = new Vector3(m_collisionScaleCurrent, m_collisionScaleCurrent, m_collisionScaleCurrent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Simple Dash support. Just hide the hands.
|
||||
private void OnInputFocusLost()
|
||||
{
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
m_showAfterInputFocusAcquired.Clear();
|
||||
Renderer[] renderers = GetComponentsInChildren<Renderer>();
|
||||
for (int i = 0; i < renderers.Length; ++i)
|
||||
{
|
||||
if (renderers[i].enabled)
|
||||
{
|
||||
renderers[i].enabled = false;
|
||||
m_showAfterInputFocusAcquired.Add(renderers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
CollisionEnable(false);
|
||||
|
||||
m_restoreOnInputAcquired = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInputFocusAcquired()
|
||||
{
|
||||
if (m_restoreOnInputAcquired)
|
||||
{
|
||||
for (int i = 0; i < m_showAfterInputFocusAcquired.Count; ++i)
|
||||
{
|
||||
if (m_showAfterInputFocusAcquired[i])
|
||||
{
|
||||
m_showAfterInputFocusAcquired[i].enabled = true;
|
||||
}
|
||||
}
|
||||
m_showAfterInputFocusAcquired.Clear();
|
||||
|
||||
// Update function will update this flag appropriately. Do not set it to a potentially incorrect value here.
|
||||
//CollisionEnable(true);
|
||||
|
||||
m_restoreOnInputAcquired = false;
|
||||
}
|
||||
}
|
||||
|
||||
private float InputValueRateChange(bool isDown, float value)
|
||||
{
|
||||
float rateDelta = Time.deltaTime * INPUT_RATE_CHANGE;
|
||||
float sign = isDown ? 1.0f : -1.0f;
|
||||
return Mathf.Clamp01(value + rateDelta * sign);
|
||||
}
|
||||
|
||||
private void UpdateAnimStates()
|
||||
{
|
||||
bool grabbing = m_grabber.grabbedObject != null;
|
||||
HandPose grabPose = m_defaultGrabPose;
|
||||
if (grabbing)
|
||||
{
|
||||
HandPose customPose = m_grabber.grabbedObject.GetComponent<HandPose>();
|
||||
if (customPose != null) grabPose = customPose;
|
||||
}
|
||||
// Pose
|
||||
HandPoseId handPoseId = grabPose.PoseId;
|
||||
m_animator.SetInteger(m_animParamIndexPose, (int)handPoseId);
|
||||
|
||||
// Flex
|
||||
// blend between open hand and fully closed fist
|
||||
float flex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, m_controller);
|
||||
m_animator.SetFloat(m_animParamIndexFlex, flex);
|
||||
|
||||
// Point
|
||||
bool canPoint = !grabbing || grabPose.AllowPointing;
|
||||
float point = canPoint ? m_pointBlend : 0.0f;
|
||||
m_animator.SetLayerWeight(m_animLayerIndexPoint, point);
|
||||
|
||||
// Thumbs up
|
||||
bool canThumbsUp = !grabbing || grabPose.AllowThumbsUp;
|
||||
float thumbsUp = canThumbsUp ? m_thumbsUpBlend : 0.0f;
|
||||
m_animator.SetLayerWeight(m_animLayerIndexThumb, thumbsUp);
|
||||
|
||||
float pinch = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, m_controller);
|
||||
m_animator.SetFloat("Pinch", pinch);
|
||||
}
|
||||
|
||||
private float m_collisionScaleCurrent = 0.0f;
|
||||
|
||||
private void CollisionEnable(bool enabled)
|
||||
{
|
||||
if (m_collisionEnabled == enabled)
|
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{
|
||||
return;
|
||||
}
|
||||
m_collisionEnabled = enabled;
|
||||
|
||||
if (enabled)
|
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{
|
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m_collisionScaleCurrent = COLLIDER_SCALE_MIN;
|
||||
for (int i = 0; i < m_colliders.Length; ++i)
|
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{
|
||||
Collider collider = m_colliders[i];
|
||||
collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
||||
collider.enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_collisionScaleCurrent = COLLIDER_SCALE_MAX;
|
||||
for (int i = 0; i < m_colliders.Length; ++i)
|
||||
{
|
||||
Collider collider = m_colliders[i];
|
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collider.enabled = false;
|
||||
collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
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}
|
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}
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}
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}
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@@ -1,11 +0,0 @@
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/************************************************************************************
|
||||
|
||||
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
See SampleFramework license.txt for license terms. Unless required by applicable law
|
||||
or agreed to in writing, the sample code is provided <20>AS IS<49> WITHOUT WARRANTIES OR
|
||||
CONDITIONS OF ANY KIND, either express or implied. See the license for specific
|
||||
language governing permissions and limitations under the license.
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace OVRTouchSample
|
||||
{
|
||||
public enum HandPoseId
|
||||
{
|
||||
Default,
|
||||
Generic,
|
||||
PingPongBall,
|
||||
Controller
|
||||
}
|
||||
|
||||
// Stores pose-specific data such as the animation id and allowing gestures.
|
||||
public class HandPose : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private bool m_allowPointing = false;
|
||||
[SerializeField]
|
||||
private bool m_allowThumbsUp = false;
|
||||
[SerializeField]
|
||||
private HandPoseId m_poseId = HandPoseId.Default;
|
||||
|
||||
public bool AllowPointing
|
||||
{
|
||||
get { return m_allowPointing; }
|
||||
}
|
||||
|
||||
public bool AllowThumbsUp
|
||||
{
|
||||
get { return m_allowThumbsUp; }
|
||||
}
|
||||
|
||||
public HandPoseId PoseId
|
||||
{
|
||||
get { return m_poseId; }
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androidETC2FallbackOverride: 0
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serializedVersion: 2
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userData:
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assetBundleName:
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@@ -1,76 +0,0 @@
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mipmaps:
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alphaTestReferenceValue: 0.5
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bumpmap:
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androidETC2FallbackOverride: 0
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serializedVersion: 2
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sprites: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user