deltavr multiplayer 2.0
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159
Assets/FishNet/Runtime/Serializing/WriterPool.cs
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159
Assets/FishNet/Runtime/Serializing/WriterPool.cs
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using FishNet.Managing;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace FishNet.Serializing
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{
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/// <summary>
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/// Writer which is reused to save on garbage collection and performance.
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/// </summary>
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public sealed class PooledWriter : Writer, IDisposable
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{
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public void Dispose() => WriterPool.Recycle(this);
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public void DisposeLength() => WriterPool.RecycleLength(this);
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}
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/// <summary>
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/// Collection of PooledWriter. Stores and gets PooledWriter.
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/// </summary>
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public static class WriterPool
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{
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#region Private.
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/// <summary>
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/// Pool of writers where length is the minimum and increased at runtime.
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/// </summary>
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private static readonly Stack<PooledWriter> _pool = new Stack<PooledWriter>();
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/// <summary>
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/// Pool of writers where length is of minimum key and may be increased at runtime.
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/// </summary>
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private static readonly Dictionary<int, Stack<PooledWriter>> _lengthPool = new Dictionary<int, Stack<PooledWriter>>();
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#endregion
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#region Const.
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/// <summary>
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/// Length of each bracket when using the length based writer pool.
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/// </summary>
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internal const int LENGTH_BRACKET = 1000;
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#endregion
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/// <summary>
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/// Gets a writer from the pool.
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/// </summary>
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public static PooledWriter GetWriter(NetworkManager networkManager)
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{
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PooledWriter result = (_pool.Count > 0) ? _pool.Pop() : new PooledWriter();
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result.Reset(networkManager);
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return result;
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}
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/// <summary>
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/// Gets a writer from the pool.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static PooledWriter GetWriter()
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{
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return GetWriter(null);
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}
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/// <summary>
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/// Gets which index to use for length based pooled readers based on length.
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/// </summary>
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private static int GetDictionaryIndex(int length)
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{
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return (length / LENGTH_BRACKET);
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}
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/// <summary>
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/// Gets the next writer in the pool of minimum length.
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/// </summary>
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/// <param name="length">Minimum length the writer buffer must be.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static PooledWriter GetWriter(int length)
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{
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return GetWriter(null, length);
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}
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/// <summary>
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/// Gets the next writer in the pool of minimum length.
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/// </summary>
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/// <param name="length">Minimum length the writer buffer must be.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static PooledWriter GetWriter(NetworkManager networkManager, int length)
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{
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//Ensure length is the minimum.
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if (length < LENGTH_BRACKET)
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length = LENGTH_BRACKET;
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/* The index returned will be for writers which have
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* length as a minimum capacity.
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* EG: if length is 1200 / 1000 (length_bracket) result
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* will be index 1. Index 0 will be up to 1000, while
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* index 1 will be up to 2000. */
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int dictIndex = GetDictionaryIndex(length);
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Stack<PooledWriter> stack;
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//There is already one pooled.
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if (_lengthPool.TryGetValue(dictIndex, out stack) && stack.Count > 0)
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{
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PooledWriter result = stack.Pop();
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result.Reset(networkManager);
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return result;
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}
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//Not pooled yet.
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else
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{
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//Get any ol' writer.
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PooledWriter writer = GetWriter(networkManager);
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/* Ensure length to fill it's bracket.
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* Increase index by 1 since 0 index would
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* just return 0 as the capacity. */
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int requiredCapacity = (dictIndex + 1) * LENGTH_BRACKET;
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writer.EnsureBufferCapacity(requiredCapacity);
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return writer;
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}
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}
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/// <summary>
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/// Returns a writer to the appropriate length pool.
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/// Writers must be a minimum of 1000 bytes in length to be sorted by length.
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/// Writers which do not meet the minimum will be resized to 1000 bytes.
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/// </summary>
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public static void RecycleLength(PooledWriter writer)
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{
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int capacity = writer.Capacity;
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/* If capacity is less than 1000 then the writer
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* does not meet the minimum length bracket. This should never
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* be the case unless the user perhaps manually calls this method. */
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if (capacity < LENGTH_BRACKET)
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{
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capacity = LENGTH_BRACKET;
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writer.EnsureBufferCapacity(LENGTH_BRACKET);
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}
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/* When getting the recycle index subtract one from
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* the dictionary index. This is because the writer being
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* recycled must meet the minimum for that index.
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* EG: if LENGTH_BRACKET is 1000....
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* 1200 / 1000 = 1(after flooring).
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* However, each incremeent in index should have a capacity
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* of 1000, so index 1 should have a minimum capacity of 2000,
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* which 1200 does not meet. By subtracting 1 from the index
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* 1200 will now be placed in index 0 meeting the capacity for that index. */
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int dictIndex = GetDictionaryIndex(capacity) - 1;
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Stack<PooledWriter> stack;
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if (!_lengthPool.TryGetValue(dictIndex, out stack))
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{
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stack = new Stack<PooledWriter>();
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_lengthPool[dictIndex] = stack;
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}
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stack.Push(writer);
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}
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/// <summary>
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/// Returns a writer to the pool.
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/// </summary>
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public static void Recycle(PooledWriter writer)
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{
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_pool.Push(writer);
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}
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}
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}
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