deltavr multiplayer 2.0
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Component.ColliderRollback
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{
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public class ColliderRollback : NetworkBehaviour
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{
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#region Serialized.
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/// <summary>
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/// Objects holding colliders which can rollback.
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/// </summary>
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[Tooltip("Objects holding colliders which can rollback.")]
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[SerializeField]
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private GameObject[] _colliderParents = new GameObject[0];
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#endregion
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}
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}
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