deltavr multiplayer 2.0
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using FishNet.Documenting;
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namespace FishNet.Object.Synchronizing
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{
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[APIExclude]
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public enum SyncHashSetOperation : byte
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{
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/// <summary>
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/// An item is added to the collection.
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/// </summary>
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Add,
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/// <summary>
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/// An item is removed from the collection.
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/// </summary>
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Remove,
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/// <summary>
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/// Collection is cleared.
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/// </summary>
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Clear,
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/// <summary>
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/// All operations for the tick have been processed. This only occurs on clients as the server is unable to be aware of when the user is done modifying the list.
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/// </summary>
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Complete,
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/// <summary>
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/// An item has been updated within the collection. This is generally used when modifying data within a container.
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/// </summary>
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Update,
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}
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}
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