deltavr multiplayer 2.0

This commit is contained in:
Toomas Tamm
2023-05-08 15:56:10 +03:00
parent 978809a002
commit 07b9b9e2f4
10937 changed files with 2968397 additions and 1521012 deletions

View File

@@ -0,0 +1,19 @@
namespace FishNet.Managing.Scened
{
/// <summary>
/// Additional user-crafted data which can be included in scene unload callbacks.
/// </summary>
public class UnloadParams
{
/// <summary>
/// Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this.
/// </summary>
[System.NonSerialized]
public object[] ServerParams = new object[0];
/// <summary>
/// Bytes which are sent to clients during scene unloads. Can contain any information.
/// </summary>
public byte[] ClientParams = new byte[0];
}
}