deltavr multiplayer 2.0
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namespace FishNet.Managing.Scened
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{
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/// <summary>
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/// Additional user-crafted data which can be included in scene unload callbacks.
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/// </summary>
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public class UnloadParams
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{
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/// <summary>
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/// Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this.
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/// </summary>
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[System.NonSerialized]
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public object[] ServerParams = new object[0];
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/// <summary>
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/// Bytes which are sent to clients during scene unloads. Can contain any information.
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/// </summary>
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public byte[] ClientParams = new byte[0];
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}
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}
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