deltavr multiplayer 2.0

This commit is contained in:
Toomas Tamm
2023-05-08 15:56:10 +03:00
parent 978809a002
commit 07b9b9e2f4
10937 changed files with 2968397 additions and 1521012 deletions

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using MonoFN.Cecil;
using MonoFN.Cecil.Cil;
using System.IO;
using Unity.CompilationPipeline.Common.ILPostProcessing;
namespace FishNet.CodeGenerating.ILCore
{
internal static class ILCoreHelper
{
/// <summary>
/// Returns AssembleDefinition for compiledAssembly.
/// </summary>
/// <param name="compiledAssembly"></param>
/// <returns></returns>
internal static AssemblyDefinition GetAssemblyDefinition(ICompiledAssembly compiledAssembly)
{
PostProcessorAssemblyResolver assemblyResolver = new PostProcessorAssemblyResolver(compiledAssembly);
ReaderParameters readerParameters = new ReaderParameters
{
SymbolStream = new MemoryStream(compiledAssembly.InMemoryAssembly.PdbData),
SymbolReaderProvider = new PortablePdbReaderProvider(),
AssemblyResolver = assemblyResolver,
ReflectionImporterProvider = new PostProcessorReflectionImporterProvider(),
ReadingMode = ReadingMode.Immediate
};
AssemblyDefinition assemblyDefinition = AssemblyDefinition.ReadAssembly(new MemoryStream(compiledAssembly.InMemoryAssembly.PeData), readerParameters);
//Allows us to resolve inside FishNet assembly, such as for components.
assemblyResolver.AddAssemblyDefinitionBeingOperatedOn(assemblyDefinition);
return assemblyDefinition;
}
}
}