non-vr lobby, version fix
This commit is contained in:
@@ -0,0 +1,34 @@
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namespace Photon.Voice.Unity.Demos
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{
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using UnityEngine;
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using UnityEngine.UI;
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public class BackgroundMusicController : MonoBehaviour
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{
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#pragma warning disable 649
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[SerializeField]
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private Text volumeText;
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[SerializeField]
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private Slider volumeSlider;
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[SerializeField]
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private AudioSource audioSource;
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[SerializeField]
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private float initialVolume = 0.125f;
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#pragma warning restore 649
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private void Awake()
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{
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this.volumeSlider.minValue = 0f;
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this.volumeSlider.maxValue = 1f;
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this.volumeSlider.SetSingleOnValueChangedCallback(this.OnVolumeChanged);
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this.volumeSlider.value = this.initialVolume;
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this.OnVolumeChanged(this.initialVolume);
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}
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private void OnVolumeChanged(float newValue)
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{
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this.volumeText.text = string.Format("BG Volume: {0:0.###}", newValue);
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this.audioSource.volume = newValue;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: aec32561f997fa94cb5db680ffee8c5e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,194 @@
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namespace Photon.Voice.Unity.Demos.DemoVoiceUI
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{
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using POpusCodec.Enums;
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public class CodecSettingsUI : MonoBehaviour
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{
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#pragma warning disable 649
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[SerializeField]
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private Dropdown frameDurationDropdown;
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[SerializeField]
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private Dropdown samplingRateDropdown;
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[SerializeField]
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private InputField bitrateInputField;
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[SerializeField]
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private Recorder recorder;
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#pragma warning restore 649
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private static readonly List<string> frameDurationOptions = new List<string>
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{
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"2.5ms", // EnumValueToString(OpusCodec.FrameDuration.Frame2dot5ms),
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"5ms", // EnumValueToString(OpusCodec.FrameDuration.Frame5ms),
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"10ms", // EnumValueToString(OpusCodec.FrameDuration.Frame10ms),
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"20ms", // EnumValueToString( OpusCodec.FrameDuration.Frame20ms),
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"40ms", // EnumValueToString(OpusCodec.FrameDuration.Frame40ms),
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"60ms" // EnumValueToString(OpusCodec.FrameDuration.Frame60ms)
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};
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private static readonly List<string> samplingRateOptions = new List<string>
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{
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"8kHz", // EnumValueToString(SamplingRate.Sampling08000),
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"12kHz", // EnumValueToString(SamplingRate.Sampling12000),
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"16kHz", // EnumValueToString(SamplingRate.Sampling16000),
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"24kHz", // EnumValueToString(SamplingRate.Sampling24000),
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"48kHz", // EnumValueToString(SamplingRate.Sampling48000)
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};
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private void Awake()
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{
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this.frameDurationDropdown.ClearOptions();
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this.frameDurationDropdown.AddOptions(frameDurationOptions);
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this.InitFrameDuration();
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this.frameDurationDropdown.SetSingleOnValueChangedCallback(this.OnFrameDurationChanged);
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this.samplingRateDropdown.ClearOptions();
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this.samplingRateDropdown.AddOptions(samplingRateOptions);
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this.InitSamplingRate();
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this.samplingRateDropdown.SetSingleOnValueChangedCallback(this.OnSamplingRateChanged);
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this.bitrateInputField.SetSingleOnValueChangedCallback(this.OnBitrateChanged);
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this.InitBitrate();
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}
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#region UNITY_EDITOR
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private void Update()
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{
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this.InitFrameDuration();
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this.InitSamplingRate();
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this.InitBitrate();
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}
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#endregion
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private void OnBitrateChanged(string newBitrateString)
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{
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int newBirate;
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if (int.TryParse(newBitrateString, out newBirate))
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{
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this.recorder.Bitrate = newBirate;
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if (this.recorder.RequiresRestart)
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{
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this.recorder.RestartRecording();
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}
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}
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}
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private void OnFrameDurationChanged(int index)
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{
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OpusCodec.FrameDuration newFrameDuration = this.recorder.FrameDuration;
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switch (index)
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{
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case 0:
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newFrameDuration = OpusCodec.FrameDuration.Frame2dot5ms;
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break;
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case 1:
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newFrameDuration = OpusCodec.FrameDuration.Frame5ms;
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break;
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case 2:
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newFrameDuration = OpusCodec.FrameDuration.Frame10ms;
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break;
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case 3:
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newFrameDuration = OpusCodec.FrameDuration.Frame20ms;
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break;
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case 4:
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newFrameDuration = OpusCodec.FrameDuration.Frame40ms;
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break;
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case 5:
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newFrameDuration = OpusCodec.FrameDuration.Frame60ms;
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break;
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}
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this.recorder.FrameDuration = newFrameDuration;
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if (this.recorder.RequiresRestart)
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{
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this.recorder.RestartRecording();
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}
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}
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private void OnSamplingRateChanged(int index)
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{
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SamplingRate newSamplingRate = this.recorder.SamplingRate;
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switch (index)
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{
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case 0:
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newSamplingRate = SamplingRate.Sampling08000;
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break;
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case 1:
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newSamplingRate = SamplingRate.Sampling12000;
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break;
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case 2:
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newSamplingRate = SamplingRate.Sampling16000;
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break;
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case 3:
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newSamplingRate = SamplingRate.Sampling24000;
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break;
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case 4:
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newSamplingRate = SamplingRate.Sampling48000;
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break;
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}
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this.recorder.SamplingRate = newSamplingRate;
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if (this.recorder.RequiresRestart)
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{
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this.recorder.RestartRecording();
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}
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}
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private void InitFrameDuration()
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{
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int index = 0;
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switch (this.recorder.FrameDuration)
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{
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case OpusCodec.FrameDuration.Frame5ms:
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index = 1;
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break;
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case OpusCodec.FrameDuration.Frame10ms:
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index = 2;
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break;
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case OpusCodec.FrameDuration.Frame20ms:
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index = 3;
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break;
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case OpusCodec.FrameDuration.Frame40ms:
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index = 4;
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break;
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case OpusCodec.FrameDuration.Frame60ms:
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index = 5;
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break;
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}
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this.frameDurationDropdown.value = index;
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}
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private void InitSamplingRate()
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{
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int index = 0;
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switch (this.recorder.SamplingRate)
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{
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case SamplingRate.Sampling12000:
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index = 1;
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break;
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case SamplingRate.Sampling16000:
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index = 2;
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break;
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case SamplingRate.Sampling24000:
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index = 3;
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break;
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case SamplingRate.Sampling48000:
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index = 4;
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break;
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}
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this.samplingRateDropdown.value = index;
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}
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private void InitBitrate()
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{
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this.bitrateInputField.text = this.recorder.Bitrate.ToString();
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}
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//private static string EnumValueToString(object enumValue)
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//{
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// return Enum.GetName(enumValue.GetType(), enumValue);
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//}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 28f4b5ea592c07a46923a0bda48b14b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,667 @@
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX || !UNITY_EDITOR && (UNITY_IOS || UNITY_ANDROID || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
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#define WEBRTC_AUDIO_DSP_SUPPORTED
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#endif
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namespace Photon.Voice.Unity.Demos.DemoVoiceUI
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{
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using System.Collections.Generic;
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using Realtime;
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using ExitGames.Client.Photon;
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using UtilityScripts;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(VoiceConnection), typeof(ConnectAndJoin))]
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public class DemoVoiceUI : MonoBehaviour, IInRoomCallbacks, IMatchmakingCallbacks
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{
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#pragma warning disable 649
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[SerializeField]
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private Text connectionStatusText;
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[SerializeField]
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private Text serverStatusText;
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[SerializeField]
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private Text roomStatusText;
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[SerializeField]
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private Text inputWarningText;
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[SerializeField]
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private Text rttText;
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[SerializeField]
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private Text rttVariationText;
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[SerializeField]
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private Text packetLossWarningText;
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[SerializeField]
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private InputField localNicknameText;
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[SerializeField]
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private Toggle debugEchoToggle;
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[SerializeField]
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private Toggle reliableTransmissionToggle;
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[SerializeField]
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private Toggle encryptionToggle;
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[SerializeField]
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private GameObject webRtcDspGameObject;
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[SerializeField]
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private Toggle aecToggle;
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[SerializeField]
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private Toggle aecHighPassToggle;
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[SerializeField]
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private InputField reverseStreamDelayInputField;
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[SerializeField]
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private Toggle noiseSuppressionToggle;
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[SerializeField]
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private Toggle agcToggle;
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[SerializeField]
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private Slider agcCompressionGainSlider;
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[SerializeField]
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private Toggle vadToggle;
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[SerializeField]
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private Toggle muteToggle;
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[SerializeField]
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private Toggle streamAudioClipToggle;
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[SerializeField]
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private Toggle audioToneToggle;
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[SerializeField]
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private Toggle dspToggle;
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[SerializeField]
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private Toggle highPassToggle;
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[SerializeField]
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private Toggle photonVadToggle;
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[SerializeField]
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private GameObject microphoneSetupGameObject;
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[SerializeField]
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private bool defaultTransmitEnabled = false;
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[SerializeField]
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private int screenWidth = 800;
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[SerializeField]
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private int screenHeight = 600;
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[SerializeField]
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private bool fullScreen;
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[SerializeField]
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private InputField roomNameInputField;
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[SerializeField]
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private InputField globalMinDelaySoftInputField;
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[SerializeField]
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private InputField globalMaxDelaySoftInputField;
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[SerializeField]
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private InputField globalMaxDelayHardInputField;
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[SerializeField]
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private int rttYellowThreshold = 100;
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[SerializeField]
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private int rttRedThreshold = 160;
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[SerializeField]
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private int rttVariationYellowThreshold = 25;
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[SerializeField]
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private int rttVariationRedThreshold = 50;
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#pragma warning restore 649
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private GameObject compressionGainGameObject;
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private Text compressionGainText;
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private GameObject aecOptionsGameObject;
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public Transform RemoteVoicesPanel;
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protected VoiceConnection voiceConnection;
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private WebRtcAudioDsp voiceAudioPreprocessor;
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private ConnectAndJoin connectAndJoin;
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private readonly Color warningColor = new Color(0.9f,0.5f,0f,1f);
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private readonly Color okColor = new Color(0.0f,0.6f,0.2f,1f);
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private readonly Color redColor = new Color(1.0f,0.0f,0.0f,1f);
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private readonly Color defaultColor = new Color(0.0f,0.0f,0.0f,1f);
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private void Awake()
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{
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Screen.SetResolution(this.screenWidth, this.screenHeight, this.fullScreen);
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this.connectAndJoin = this.GetComponent<ConnectAndJoin>();
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this.voiceConnection = this.GetComponent<VoiceConnection>();
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this.voiceAudioPreprocessor = this.voiceConnection.PrimaryRecorder.GetComponent<WebRtcAudioDsp>();
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this.compressionGainGameObject = this.agcCompressionGainSlider.transform.parent.gameObject;
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this.compressionGainText = this.compressionGainGameObject.GetComponentInChildren<Text>();
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this.aecOptionsGameObject = this.aecHighPassToggle.transform.parent.gameObject;
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this.SetDefaults();
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this.InitUiCallbacks();
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this.InitUiValues();
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this.GetSavedNickname();
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}
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protected virtual void SetDefaults()
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{
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this.muteToggle.isOn = !this.defaultTransmitEnabled;
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}
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private void OnEnable()
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{
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this.voiceConnection.SpeakerLinked += this.OnSpeakerCreated;
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this.voiceConnection.Client.AddCallbackTarget(this);
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}
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private void OnDisable()
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{
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this.voiceConnection.SpeakerLinked -= this.OnSpeakerCreated;
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this.voiceConnection.Client.RemoveCallbackTarget(this);
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}
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private void GetSavedNickname()
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{
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string savedNick = PlayerPrefs.GetString("vNick");
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if (!string.IsNullOrEmpty(savedNick))
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{
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//Debug.LogFormat("Saved nick = {0}", savedNick);
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this.localNicknameText.text = savedNick;
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this.voiceConnection.Client.NickName = savedNick;
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}
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}
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protected virtual void OnSpeakerCreated(Speaker speaker)
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{
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speaker.gameObject.transform.SetParent(this.RemoteVoicesPanel, false);
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RemoteSpeakerUI remoteSpeakerUi = speaker.GetComponent<RemoteSpeakerUI>();
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remoteSpeakerUi.Init(this.voiceConnection);
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speaker.OnRemoteVoiceRemoveAction += this.OnRemoteVoiceRemove;
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}
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private void OnRemoteVoiceRemove(Speaker speaker)
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{
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if (speaker != null)
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{
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Destroy(speaker.gameObject);
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}
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}
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private void ToggleMute(bool isOn) // transmit is used as opposite of mute...
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{
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this.muteToggle.targetGraphic.enabled = !isOn;
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if (isOn)
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{
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this.voiceConnection.Client.LocalPlayer.Mute();
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}
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else
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{
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this.voiceConnection.Client.LocalPlayer.Unmute();
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}
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||||
}
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protected virtual void ToggleIsRecording(bool isRecording)
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{
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this.voiceConnection.PrimaryRecorder.IsRecording = isRecording;
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||||
}
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||||
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private void ToggleDebugEcho(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.DebugEchoMode = isOn;
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}
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||||
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private void ToggleReliable(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.ReliableMode = isOn;
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}
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private void ToggleEncryption(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.Encrypt = isOn;
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}
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private void ToggleAEC(bool isOn)
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{
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this.voiceAudioPreprocessor.AEC = isOn;
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this.aecOptionsGameObject.SetActive(isOn);
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}
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private void ToggleNoiseSuppression(bool isOn)
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{
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this.voiceAudioPreprocessor.NoiseSuppression = isOn;
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}
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private void ToggleAGC(bool isOn)
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{
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this.voiceAudioPreprocessor.AGC = isOn;
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this.compressionGainGameObject.SetActive(isOn);
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||||
}
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||||
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private void ToggleVAD(bool isOn)
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{
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this.voiceAudioPreprocessor.VAD = isOn;
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||||
}
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||||
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||||
private void ToggleHighPass(bool isOn)
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{
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||||
this.voiceAudioPreprocessor.HighPass = isOn;
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||||
}
|
||||
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||||
private void ToggleDsp(bool isOn)
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{
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||||
this.voiceAudioPreprocessor.Bypass = !isOn;
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||||
this.voiceAudioPreprocessor.enabled = isOn;
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||||
this.webRtcDspGameObject.SetActive(isOn);
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||||
}
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||||
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private void ToggleAudioClipStreaming(bool isOn)
|
||||
{
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||||
this.microphoneSetupGameObject.SetActive(!isOn && !this.audioToneToggle.isOn);
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||||
if (isOn)
|
||||
{
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||||
this.audioToneToggle.SetValue(false);
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||||
this.voiceConnection.PrimaryRecorder.SourceType = Recorder.InputSourceType.AudioClip;
|
||||
}
|
||||
else if (!this.audioToneToggle.isOn)
|
||||
{
|
||||
this.voiceConnection.PrimaryRecorder.SourceType = Recorder.InputSourceType.Microphone;
|
||||
}
|
||||
if (this.voiceConnection.PrimaryRecorder.RequiresRestart)
|
||||
{
|
||||
this.voiceConnection.PrimaryRecorder.RestartRecording();
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleAudioToneFactory(bool isOn)
|
||||
{
|
||||
this.microphoneSetupGameObject.SetActive(!isOn && !this.streamAudioClipToggle.isOn);
|
||||
if (isOn)
|
||||
{
|
||||
this.streamAudioClipToggle.SetValue(false);
|
||||
this.dspToggle.isOn = false;
|
||||
this.voiceConnection.PrimaryRecorder.InputFactory = () => new AudioUtil.ToneAudioReader<float>();
|
||||
this.voiceConnection.PrimaryRecorder.SourceType = Recorder.InputSourceType.Factory;
|
||||
}
|
||||
else if (!this.streamAudioClipToggle.isOn)
|
||||
{
|
||||
this.voiceConnection.PrimaryRecorder.SourceType = Recorder.InputSourceType.Microphone;
|
||||
}
|
||||
if (this.voiceConnection.PrimaryRecorder.RequiresRestart)
|
||||
{
|
||||
this.voiceConnection.PrimaryRecorder.RestartRecording();
|
||||
}
|
||||
}
|
||||
|
||||
private void TogglePhotonVAD(bool isOn)
|
||||
{
|
||||
this.voiceConnection.PrimaryRecorder.VoiceDetection = isOn;
|
||||
}
|
||||
|
||||
private void ToggleAecHighPass(bool isOn)
|
||||
{
|
||||
this.voiceAudioPreprocessor.AecHighPass = isOn;
|
||||
}
|
||||
|
||||
private void OnAgcCompressionGainChanged(float agcCompressionGain)
|
||||
{
|
||||
this.voiceAudioPreprocessor.AgcCompressionGain = (int)agcCompressionGain;
|
||||
this.compressionGainText.text = string.Concat("Compression Gain: ", agcCompressionGain);
|
||||
}
|
||||
|
||||
private void OnGlobalPlaybackDelayMinSoftChanged(string newMinDelaySoftString)
|
||||
{
|
||||
int newMinDelaySoftValue;
|
||||
int newMaxDelaySoftValue = this.voiceConnection.GlobalPlaybackDelayMaxSoft;
|
||||
int newMaxDelayHardValue = this.voiceConnection.GlobalPlaybackDelayMaxHard;
|
||||
if (int.TryParse(newMinDelaySoftString, out newMinDelaySoftValue) && newMinDelaySoftValue >= 0 && newMinDelaySoftValue < newMaxDelaySoftValue)
|
||||
{
|
||||
this.voiceConnection.SetGlobalPlaybackDelaySettings(newMinDelaySoftValue, newMaxDelaySoftValue, newMaxDelayHardValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.globalMinDelaySoftInputField.text = this.voiceConnection.GlobalPlaybackDelayMinSoft.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGlobalPlaybackDelayMaxSoftChanged(string newMaxDelaySoftString)
|
||||
{
|
||||
int newMinDelaySoftValue = this.voiceConnection.GlobalPlaybackDelayMinSoft;
|
||||
int newMaxDelaySoftValue;
|
||||
int newMaxDelayHardValue = this.voiceConnection.GlobalPlaybackDelayMaxHard;
|
||||
if (int.TryParse(newMaxDelaySoftString, out newMaxDelaySoftValue) && newMaxDelaySoftValue > newMinDelaySoftValue)
|
||||
{
|
||||
this.voiceConnection.SetGlobalPlaybackDelaySettings(newMinDelaySoftValue, newMaxDelaySoftValue, newMaxDelayHardValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.globalMaxDelaySoftInputField.text = this.voiceConnection.GlobalPlaybackDelayMaxSoft.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGlobalPlaybackDelayMaxHardChanged(string newMaxDelayHardString)
|
||||
{
|
||||
int newMinDelaySoftValue = this.voiceConnection.GlobalPlaybackDelayMinSoft;
|
||||
int newMaxDelaySoftValue = this.voiceConnection.GlobalPlaybackDelayMaxSoft;
|
||||
int newMaxDelayHardValue;
|
||||
if (int.TryParse(newMaxDelayHardString, out newMaxDelayHardValue) && newMaxDelayHardValue >= newMaxDelaySoftValue)
|
||||
{
|
||||
this.voiceConnection.SetGlobalPlaybackDelaySettings(newMinDelaySoftValue, newMaxDelaySoftValue, newMaxDelayHardValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.globalMaxDelayHardInputField.text = this.voiceConnection.GlobalPlaybackDelayMaxHard.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReverseStreamDelayChanged(string newReverseStreamString)
|
||||
{
|
||||
int newReverseStreamValue;
|
||||
if (int.TryParse(newReverseStreamString, out newReverseStreamValue) && newReverseStreamValue > 0)
|
||||
{
|
||||
this.voiceAudioPreprocessor.ReverseStreamDelayMs = newReverseStreamValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.reverseStreamDelayInputField.text = this.voiceAudioPreprocessor.ReverseStreamDelayMs.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSyncedNickname(string nickname)
|
||||
{
|
||||
nickname = nickname.Trim();
|
||||
if (string.IsNullOrEmpty(nickname))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Debug.LogFormat("UpdateSyncedNickname() name: {0}", nickname);
|
||||
this.voiceConnection.Client.LocalPlayer.NickName = nickname;
|
||||
PlayerPrefs.SetString("vNick", nickname);
|
||||
}
|
||||
|
||||
private void JoinOrCreateRoom(string roomName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(roomName))
|
||||
{
|
||||
this.connectAndJoin.RoomName = string.Empty;
|
||||
this.connectAndJoin.RandomRoom = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.connectAndJoin.RoomName = roomName.Trim();
|
||||
this.connectAndJoin.RandomRoom = false;
|
||||
}
|
||||
if (this.voiceConnection.Client.InRoom)
|
||||
{
|
||||
this.voiceConnection.Client.OpLeaveRoom(false);
|
||||
}
|
||||
else if (!this.voiceConnection.Client.IsConnected)
|
||||
{
|
||||
this.voiceConnection.ConnectUsingSettings();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
this.InitUiValues(); // refresh UI in case changed from Unity Editor
|
||||
#endif
|
||||
this.connectionStatusText.text = this.voiceConnection.Client.State.ToString();
|
||||
this.serverStatusText.text = string.Format("{0}/{1}", this.voiceConnection.Client.CloudRegion, this.voiceConnection.Client.CurrentServerAddress);
|
||||
if (this.voiceConnection.PrimaryRecorder.IsCurrentlyTransmitting)
|
||||
{
|
||||
var amplitude = this.voiceConnection.PrimaryRecorder.LevelMeter.CurrentAvgAmp;
|
||||
if (amplitude > 1)
|
||||
{
|
||||
amplitude /= (short.MaxValue + 1);
|
||||
}
|
||||
if (amplitude > 0.1)
|
||||
{
|
||||
this.inputWarningText.text = "Input too loud!";
|
||||
this.inputWarningText.color = this.warningColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inputWarningText.text = string.Empty;
|
||||
this.ResetTextColor(this.inputWarningText);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.voiceConnection.FramesReceivedPerSecond > 0)
|
||||
{
|
||||
this.packetLossWarningText.text = string.Format("{0:0.##}% Packet Loss", this.voiceConnection.FramesLostPercent);
|
||||
this.packetLossWarningText.color = this.voiceConnection.FramesLostPercent > 1 ? this.warningColor : this.okColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.packetLossWarningText.text = string.Empty;
|
||||
this.ResetTextColor(this.packetLossWarningText);
|
||||
}
|
||||
|
||||
this.rttText.text = string.Concat("RTT:", this.voiceConnection.Client.LoadBalancingPeer.RoundTripTime);
|
||||
this.SetTextColor(this.voiceConnection.Client.LoadBalancingPeer.RoundTripTime, this.rttText, this.rttYellowThreshold, this.rttRedThreshold);
|
||||
this.rttVariationText.text = string.Concat("VAR:", this.voiceConnection.Client.LoadBalancingPeer.RoundTripTimeVariance);
|
||||
this.SetTextColor(this.voiceConnection.Client.LoadBalancingPeer.RoundTripTimeVariance, this.rttVariationText, this.rttVariationYellowThreshold, this.rttVariationRedThreshold);
|
||||
}
|
||||
|
||||
private void SetTextColor(int textValue, Text text, int yellowThreshold, int redThreshold)
|
||||
{
|
||||
if (textValue > redThreshold)
|
||||
{
|
||||
text.color = this.redColor;
|
||||
}
|
||||
else if (textValue > yellowThreshold)
|
||||
{
|
||||
text.color = this.warningColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
text.color = this.okColor;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetTextColor(Text text)
|
||||
{
|
||||
text.color = this.defaultColor;
|
||||
}
|
||||
|
||||
private void InitUiCallbacks()
|
||||
{
|
||||
this.muteToggle.SetSingleOnValueChangedCallback(this.ToggleMute);
|
||||
this.debugEchoToggle.SetSingleOnValueChangedCallback(this.ToggleDebugEcho);
|
||||
this.vadToggle.SetSingleOnValueChangedCallback(this.ToggleVAD);
|
||||
this.aecToggle.SetSingleOnValueChangedCallback(this.ToggleAEC);
|
||||
this.agcToggle.SetSingleOnValueChangedCallback(this.ToggleAGC);
|
||||
this.debugEchoToggle.SetSingleOnValueChangedCallback(this.ToggleDebugEcho);
|
||||
this.dspToggle.SetSingleOnValueChangedCallback(this.ToggleDsp);
|
||||
this.highPassToggle.SetSingleOnValueChangedCallback(this.ToggleHighPass);
|
||||
this.encryptionToggle.SetSingleOnValueChangedCallback(this.ToggleEncryption);
|
||||
this.reliableTransmissionToggle.SetSingleOnValueChangedCallback(this.ToggleReliable);
|
||||
this.streamAudioClipToggle.SetSingleOnValueChangedCallback(this.ToggleAudioClipStreaming);
|
||||
this.photonVadToggle.SetSingleOnValueChangedCallback(this.TogglePhotonVAD);
|
||||
this.aecHighPassToggle.SetSingleOnValueChangedCallback(this.ToggleAecHighPass);
|
||||
this.noiseSuppressionToggle.SetSingleOnValueChangedCallback(this.ToggleNoiseSuppression);
|
||||
this.audioToneToggle.SetSingleOnValueChangedCallback(this.ToggleAudioToneFactory);
|
||||
|
||||
this.agcCompressionGainSlider.SetSingleOnValueChangedCallback(this.OnAgcCompressionGainChanged);
|
||||
|
||||
this.localNicknameText.SetSingleOnEndEditCallback(this.UpdateSyncedNickname);
|
||||
|
||||
this.roomNameInputField.SetSingleOnEndEditCallback(this.JoinOrCreateRoom);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
this.globalMinDelaySoftInputField.SetSingleOnValueChangedCallback(this.OnGlobalPlaybackDelayMinSoftChanged);
|
||||
this.globalMaxDelaySoftInputField.SetSingleOnValueChangedCallback(this.OnGlobalPlaybackDelayMaxSoftChanged);
|
||||
this.globalMaxDelayHardInputField.SetSingleOnValueChangedCallback(this.OnGlobalPlaybackDelayMaxHardChanged);
|
||||
|
||||
this.reverseStreamDelayInputField.SetSingleOnValueChangedCallback(this.OnReverseStreamDelayChanged);
|
||||
#else
|
||||
this.globalMinDelaySoftInputField.SetSingleOnEndEditCallback(this.OnGlobalPlaybackDelayMinSoftChanged);
|
||||
this.globalMaxDelaySoftInputField.SetSingleOnEndEditCallback(this.OnGlobalPlaybackDelayMaxSoftChanged);
|
||||
this.globalMaxDelayHardInputField.SetSingleOnEndEditCallback(this.OnGlobalPlaybackDelayMaxHardChanged);
|
||||
|
||||
this.reverseStreamDelayInputField.SetSingleOnEndEditCallback(this.OnReverseStreamDelayChanged);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void InitUiValues()
|
||||
{
|
||||
this.muteToggle.SetValue(this.voiceConnection.Client.LocalPlayer.IsMuted());
|
||||
this.debugEchoToggle.SetValue(this.voiceConnection.PrimaryRecorder.DebugEchoMode);
|
||||
this.reliableTransmissionToggle.SetValue(this.voiceConnection.PrimaryRecorder.ReliableMode);
|
||||
this.encryptionToggle.SetValue(this.voiceConnection.PrimaryRecorder.Encrypt);
|
||||
this.streamAudioClipToggle.SetValue(this.voiceConnection.PrimaryRecorder.SourceType ==
|
||||
Recorder.InputSourceType.AudioClip);
|
||||
this.audioToneToggle.SetValue(this.voiceConnection.PrimaryRecorder.SourceType == Recorder.InputSourceType.Factory);
|
||||
this.microphoneSetupGameObject.SetActive(!this.streamAudioClipToggle.isOn && !this.audioToneToggle.isOn);
|
||||
this.globalMinDelaySoftInputField.SetValue(this.voiceConnection.GlobalPlaybackDelayMinSoft.ToString());
|
||||
this.globalMaxDelaySoftInputField.SetValue(this.voiceConnection.GlobalPlaybackDelayMaxSoft.ToString());
|
||||
this.globalMaxDelayHardInputField.SetValue(this.voiceConnection.GlobalPlaybackDelayMaxHard.ToString());
|
||||
if (this.webRtcDspGameObject != null)
|
||||
{
|
||||
#if WEBRTC_AUDIO_DSP_SUPPORTED
|
||||
if (this.voiceAudioPreprocessor == null)
|
||||
{
|
||||
this.webRtcDspGameObject.SetActive(false);
|
||||
this.dspToggle.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dspToggle.gameObject.SetActive(true);
|
||||
this.dspToggle.SetValue(!this.voiceAudioPreprocessor.Bypass && this.voiceAudioPreprocessor.enabled);
|
||||
this.webRtcDspGameObject.SetActive(this.dspToggle.isOn);
|
||||
this.aecToggle.SetValue(this.voiceAudioPreprocessor.AEC);
|
||||
this.aecHighPassToggle.SetValue(this.voiceAudioPreprocessor.AecHighPass);
|
||||
this.reverseStreamDelayInputField.text = this.voiceAudioPreprocessor.ReverseStreamDelayMs.ToString();
|
||||
this.aecOptionsGameObject.SetActive(this.voiceAudioPreprocessor.AEC);
|
||||
this.noiseSuppressionToggle.isOn = this.voiceAudioPreprocessor.NoiseSuppression;
|
||||
this.agcToggle.SetValue(this.voiceAudioPreprocessor.AGC);
|
||||
this.agcCompressionGainSlider.SetValue(this.voiceAudioPreprocessor.AgcCompressionGain);
|
||||
this.compressionGainGameObject.SetActive(this.voiceAudioPreprocessor.AGC);
|
||||
this.vadToggle.SetValue(this.voiceAudioPreprocessor.VAD);
|
||||
this.highPassToggle.SetValue(this.voiceAudioPreprocessor.HighPass);
|
||||
}
|
||||
#else
|
||||
this.webRtcDspGameObject.SetActive(false);
|
||||
this.dspToggle.gameObject.SetActive(false);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dspToggle.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetRoomDebugText()
|
||||
{
|
||||
string playerDebugString = string.Empty;
|
||||
if (this.voiceConnection.Client.InRoom)
|
||||
{
|
||||
foreach (Player p in this.voiceConnection.Client.CurrentRoom.Players.Values)
|
||||
{
|
||||
playerDebugString = string.Concat(playerDebugString, p.ToStringFull());
|
||||
}
|
||||
this.roomStatusText.text = string.Format("{0} {1}", this.voiceConnection.Client.CurrentRoom.Name, playerDebugString);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.roomStatusText.text = string.Empty;
|
||||
}
|
||||
this.roomStatusText.text = this.voiceConnection.Client.CurrentRoom == null ? string.Empty : string.Format("{0} {1}", this.voiceConnection.Client.CurrentRoom.Name, playerDebugString);
|
||||
}
|
||||
|
||||
protected virtual void OnActorPropertiesChanged(Player targetPlayer, Hashtable changedProps)
|
||||
{
|
||||
if (targetPlayer.IsLocal)
|
||||
{
|
||||
bool isMuted = targetPlayer.IsMuted();
|
||||
this.voiceConnection.PrimaryRecorder.TransmitEnabled = !isMuted;
|
||||
this.muteToggle.SetValue(isMuted);
|
||||
}
|
||||
this.SetRoomDebugText();
|
||||
}
|
||||
|
||||
#region IInRoomCallbacks
|
||||
|
||||
void IInRoomCallbacks.OnPlayerEnteredRoom(Player newPlayer)
|
||||
{
|
||||
this.SetRoomDebugText();
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnPlayerLeftRoom(Player otherPlayer)
|
||||
{
|
||||
this.SetRoomDebugText();
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
|
||||
{
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
|
||||
{
|
||||
this.OnActorPropertiesChanged(targetPlayer, changedProps);
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnMasterClientSwitched(Player newMasterClient)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IMatchmakingCallbacks
|
||||
|
||||
void IMatchmakingCallbacks.OnFriendListUpdate(List<FriendInfo> friendList)
|
||||
{
|
||||
}
|
||||
|
||||
void IMatchmakingCallbacks.OnCreatedRoom()
|
||||
{
|
||||
}
|
||||
|
||||
void IMatchmakingCallbacks.OnCreateRoomFailed(short returnCode, string message)
|
||||
{
|
||||
}
|
||||
|
||||
void IMatchmakingCallbacks.OnJoinedRoom()
|
||||
{
|
||||
this.SetRoomDebugText();
|
||||
}
|
||||
|
||||
void IMatchmakingCallbacks.OnJoinRoomFailed(short returnCode, string message)
|
||||
{
|
||||
}
|
||||
|
||||
void IMatchmakingCallbacks.OnJoinRandomFailed(short returnCode, string message)
|
||||
{
|
||||
}
|
||||
|
||||
void IMatchmakingCallbacks.OnLeftRoom()
|
||||
{
|
||||
if (!ConnectionHandler.AppQuits)
|
||||
{
|
||||
this.SetRoomDebugText();
|
||||
this.SetDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 094187b68c0de4668b10768c5945018a
|
||||
timeCreated: 1530628279
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,279 @@
|
||||
#if WINDOWS_UWP || ENABLE_WINMD_SUPPORT
|
||||
#define PHOTON_MICROPHONE_WSA
|
||||
#endif
|
||||
|
||||
#if PHOTON_MICROPHONE_WSA || UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
#define PHOTON_MICROPHONE_ENUMERATOR
|
||||
#endif
|
||||
|
||||
#if UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
|
||||
#define PHOTON_MICROPHONE_SUPPORTED
|
||||
#endif
|
||||
|
||||
namespace Photon.Voice.Unity.Demos.DemoVoiceUI
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public struct MicRef
|
||||
{
|
||||
public Recorder.MicType MicType;
|
||||
public string Name;
|
||||
public int PhotonId;
|
||||
public string PhotonIdString;
|
||||
|
||||
public MicRef(string name, int id)
|
||||
{
|
||||
this.MicType = Recorder.MicType.Photon;
|
||||
this.Name = name;
|
||||
this.PhotonId = id;
|
||||
this.PhotonIdString = string.Empty;
|
||||
}
|
||||
|
||||
public MicRef(string name, string id)
|
||||
{
|
||||
this.MicType = Recorder.MicType.Photon;
|
||||
this.Name = name;
|
||||
this.PhotonId = -1;
|
||||
this.PhotonIdString = id;
|
||||
}
|
||||
|
||||
public MicRef(string name)
|
||||
{
|
||||
this.MicType = Recorder.MicType.Unity;
|
||||
this.Name = name;
|
||||
this.PhotonId = -1;
|
||||
this.PhotonIdString = string.Empty;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("Mic reference: {0}", this.Name);
|
||||
}
|
||||
}
|
||||
|
||||
public class MicrophoneDropdownFiller : MonoBehaviour
|
||||
{
|
||||
private List<MicRef> micOptions;
|
||||
|
||||
#pragma warning disable 649
|
||||
[SerializeField]
|
||||
private Dropdown micDropdown;
|
||||
|
||||
[SerializeField]
|
||||
private Recorder recorder;
|
||||
|
||||
[SerializeField]
|
||||
[FormerlySerializedAs("RefreshButton")]
|
||||
private GameObject refreshButton;
|
||||
|
||||
[SerializeField]
|
||||
[FormerlySerializedAs("ToggleButton")]
|
||||
private GameObject toggleButton;
|
||||
#pragma warning restore 649
|
||||
|
||||
private Toggle photonToggle;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this.photonToggle = this.toggleButton.GetComponentInChildren<Toggle>();
|
||||
this.RefreshMicrophones();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
UtilityScripts.MicrophonePermission.MicrophonePermissionCallback += this.OnMicrophonePermissionCallback;
|
||||
}
|
||||
|
||||
private void OnMicrophonePermissionCallback(bool granted)
|
||||
{
|
||||
this.RefreshMicrophones();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UtilityScripts.MicrophonePermission.MicrophonePermissionCallback -= this.OnMicrophonePermissionCallback;
|
||||
}
|
||||
|
||||
private void SetupMicDropdown()
|
||||
{
|
||||
this.micDropdown.ClearOptions();
|
||||
|
||||
this.micOptions = new List<MicRef>();
|
||||
List<string> micOptionsStrings = new List<string>();
|
||||
|
||||
for(int i=0; i < Microphone.devices.Length; i++)
|
||||
{
|
||||
string x = Microphone.devices[i];
|
||||
this.micOptions.Add(new MicRef(x));
|
||||
micOptionsStrings.Add(string.Format("[Unity] {0}", x));
|
||||
}
|
||||
|
||||
#if PHOTON_MICROPHONE_ENUMERATOR
|
||||
if (this.recorder.MicrophonesEnumerator.IsSupported)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (DeviceInfo deviceInfo in this.recorder.MicrophonesEnumerator)
|
||||
{
|
||||
string n = deviceInfo.Name;
|
||||
#if PHOTON_MICROPHONE_WSA
|
||||
this.micOptions.Add(new MicRef(n, deviceInfo.IDString));
|
||||
#else
|
||||
this.micOptions.Add(new MicRef(n, deviceInfo.IDInt));
|
||||
#endif
|
||||
micOptionsStrings.Add(string.Format("[Photon] {0}", n));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
this.micDropdown.AddOptions(micOptionsStrings);
|
||||
this.micDropdown.onValueChanged.RemoveAllListeners();
|
||||
this.micDropdown.onValueChanged.AddListener(delegate { this.MicDropdownValueChanged(this.micOptions[this.micDropdown.value]); });
|
||||
}
|
||||
|
||||
private void MicDropdownValueChanged(MicRef mic)
|
||||
{
|
||||
this.recorder.MicrophoneType = mic.MicType;
|
||||
|
||||
switch (mic.MicType)
|
||||
{
|
||||
case Recorder.MicType.Unity:
|
||||
this.recorder.UnityMicrophoneDevice = mic.Name;
|
||||
break;
|
||||
case Recorder.MicType.Photon:
|
||||
#if PHOTON_MICROPHONE_WSA
|
||||
this.recorder.PhotonMicrophoneDeviceIdString = mic.PhotonIdString;
|
||||
#else
|
||||
this.recorder.PhotonMicrophoneDeviceId = mic.PhotonId;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.recorder.RequiresRestart)
|
||||
{
|
||||
this.recorder.RestartRecording();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetCurrentValue()
|
||||
{
|
||||
if (this.micOptions == null)
|
||||
{
|
||||
Debug.LogWarning("micOptions list is null");
|
||||
return;
|
||||
}
|
||||
#if PHOTON_MICROPHONE_ENUMERATOR
|
||||
bool photonMicEnumAvailable = this.recorder.MicrophonesEnumerator.IsSupported;
|
||||
#else
|
||||
bool photonMicEnumAvailable = false;
|
||||
#endif
|
||||
this.photonToggle.onValueChanged.RemoveAllListeners();
|
||||
this.photonToggle.isOn = this.recorder.MicrophoneType == Recorder.MicType.Photon;
|
||||
if (!photonMicEnumAvailable)
|
||||
{
|
||||
this.photonToggle.onValueChanged.AddListener(this.PhotonMicToggled);
|
||||
}
|
||||
this.micDropdown.gameObject.SetActive(photonMicEnumAvailable || this.recorder.MicrophoneType == Recorder.MicType.Unity);
|
||||
#if PHOTON_MICROPHONE_SUPPORTED
|
||||
this.toggleButton.SetActive(!photonMicEnumAvailable);
|
||||
#else
|
||||
this.toggleButton.SetActive(false);
|
||||
#endif
|
||||
this.refreshButton.SetActive(photonMicEnumAvailable || this.recorder.MicrophoneType == Recorder.MicType.Unity);
|
||||
for (int valueIndex = 0; valueIndex < this.micOptions.Count; valueIndex++)
|
||||
{
|
||||
MicRef val = this.micOptions[valueIndex];
|
||||
if (this.recorder.MicrophoneType == val.MicType)
|
||||
{
|
||||
if (this.recorder.MicrophoneType == Recorder.MicType.Unity &&
|
||||
Recorder.CompareUnityMicNames(val.Name, this.recorder.UnityMicrophoneDevice))
|
||||
{
|
||||
this.micDropdown.value = valueIndex;
|
||||
return;
|
||||
}
|
||||
#if PHOTON_MICROPHONE_WSA
|
||||
if (this.recorder.MicrophoneType == Recorder.MicType.Photon &&
|
||||
string.Equals(val.PhotonIdString, this.recorder.PhotonMicrophoneDeviceIdString))
|
||||
{
|
||||
this.micDropdown.value = valueIndex;
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (this.recorder.MicrophoneType == Recorder.MicType.Photon &&
|
||||
val.PhotonId == this.recorder.PhotonMicrophoneDeviceId)
|
||||
{
|
||||
this.micDropdown.value = valueIndex;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
for (int valueIndex = 0; valueIndex < this.micOptions.Count; valueIndex++)
|
||||
{
|
||||
MicRef val = this.micOptions[valueIndex];
|
||||
if (this.recorder.MicrophoneType == val.MicType)
|
||||
{
|
||||
if (this.recorder.MicrophoneType == Recorder.MicType.Unity)
|
||||
{
|
||||
this.micDropdown.value = valueIndex;
|
||||
this.recorder.UnityMicrophoneDevice = val.Name;
|
||||
break;
|
||||
}
|
||||
if (this.recorder.MicrophoneType == Recorder.MicType.Photon)
|
||||
{
|
||||
this.micDropdown.value = valueIndex;
|
||||
#if PHOTON_MICROPHONE_WSA
|
||||
this.recorder.PhotonMicrophoneDeviceIdString = val.PhotonIdString;
|
||||
#else
|
||||
this.recorder.PhotonMicrophoneDeviceId = val.PhotonId;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.recorder.RequiresRestart)
|
||||
{
|
||||
this.recorder.RestartRecording();
|
||||
}
|
||||
}
|
||||
|
||||
public void PhotonMicToggled(bool on)
|
||||
{
|
||||
this.micDropdown.gameObject.SetActive(!on);
|
||||
this.refreshButton.SetActive(!on);
|
||||
if (on)
|
||||
{
|
||||
this.recorder.MicrophoneType = Recorder.MicType.Photon;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.recorder.MicrophoneType = Recorder.MicType.Unity;
|
||||
}
|
||||
|
||||
if (this.recorder.RequiresRestart)
|
||||
{
|
||||
this.recorder.RestartRecording();
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshMicrophones()
|
||||
{
|
||||
#if PHOTON_MICROPHONE_ENUMERATOR
|
||||
//Debug.Log("Refresh Mics");
|
||||
this.recorder.MicrophonesEnumerator.Refresh();
|
||||
#endif
|
||||
this.SetupMicDropdown();
|
||||
this.SetCurrentValue();
|
||||
}
|
||||
|
||||
// sync. UI in case a change happens from the Unity Editor Inspector
|
||||
private void PhotonVoiceCreated()
|
||||
{
|
||||
this.RefreshMicrophones();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46c5b6e5ca0ea874f9e8d58fd90ef139
|
||||
timeCreated: 1530628279
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace Photon.Voice.Unity.Demos.DemoVoiceUI
|
||||
{
|
||||
using Realtime;
|
||||
using ExitGames.Client.Photon;
|
||||
|
||||
public static partial class PhotonDemoExtensions // todo: USE C.A.S. ALWAYS
|
||||
{
|
||||
// this demo uses a Custom Property (as explained in the Realtime API), to sync if a player muted her microphone. that value needs a string key.
|
||||
internal const string IS_MUTED_PROPERTY_KEY = "mute";
|
||||
|
||||
public static bool Mute(this Player player)
|
||||
{
|
||||
return player.SetCustomProperties(new Hashtable(1) { { IS_MUTED_PROPERTY_KEY, true } });
|
||||
}
|
||||
|
||||
public static bool Unmute(this Player player)
|
||||
{
|
||||
return player.SetCustomProperties(new Hashtable(1) { { IS_MUTED_PROPERTY_KEY, false } });
|
||||
}
|
||||
|
||||
public static bool IsMuted(this Player player)
|
||||
{
|
||||
object temp;
|
||||
return player.CustomProperties.TryGetValue(IS_MUTED_PROPERTY_KEY, out temp) && (bool)temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f0b31909ac64a343906fc8be6490c2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,171 @@
|
||||
namespace Photon.Voice.Unity.Demos.DemoVoiceUI
|
||||
{
|
||||
using ExitGames.Client.Photon;
|
||||
using Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Realtime;
|
||||
|
||||
[RequireComponent(typeof(Speaker))]
|
||||
public class RemoteSpeakerUI : MonoBehaviour, IInRoomCallbacks
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[SerializeField]
|
||||
private Text nameText;
|
||||
[SerializeField]
|
||||
protected Image remoteIsMuting;
|
||||
[SerializeField]
|
||||
private Image remoteIsTalking;
|
||||
[SerializeField]
|
||||
private InputField minDelaySoftInputField;
|
||||
[SerializeField]
|
||||
private InputField maxDelaySoftInputField;
|
||||
[SerializeField]
|
||||
private InputField maxDelayHardInputField;
|
||||
[SerializeField]
|
||||
private Text bufferLagText;
|
||||
#pragma warning restore 649
|
||||
protected Speaker speaker;
|
||||
|
||||
protected VoiceConnection voiceConnection;
|
||||
protected LoadBalancingClient loadBalancingClient;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.speaker = this.GetComponent<Speaker>();
|
||||
this.minDelaySoftInputField.text = this.speaker.PlaybackDelayMinSoft.ToString();
|
||||
this.minDelaySoftInputField.SetSingleOnEndEditCallback(this.OnMinDelaySoftChanged);
|
||||
this.maxDelaySoftInputField.text = this.speaker.PlaybackDelayMaxSoft.ToString();
|
||||
this.maxDelaySoftInputField.SetSingleOnEndEditCallback(this.OnMaxDelaySoftChanged);
|
||||
this.maxDelayHardInputField.text = this.speaker.PlaybackDelayMaxHard.ToString();
|
||||
this.maxDelayHardInputField.SetSingleOnEndEditCallback(this.OnMaxDelayHardChanged);
|
||||
this.SetNickname();
|
||||
this.SetMutedState();
|
||||
}
|
||||
|
||||
private void OnMinDelaySoftChanged(string newMinDelaySoftString)
|
||||
{
|
||||
int newMinDelaySoftValue;
|
||||
int newMaxDelaySoftValue = this.speaker.PlaybackDelayMaxSoft;
|
||||
int newMaxDelayHardValue = this.speaker.PlaybackDelayMaxHard;
|
||||
if (int.TryParse(newMinDelaySoftString, out newMinDelaySoftValue) && newMinDelaySoftValue >= 0 && newMinDelaySoftValue < newMaxDelaySoftValue)
|
||||
{
|
||||
this.speaker.SetPlaybackDelaySettings(newMinDelaySoftValue, newMaxDelaySoftValue, newMaxDelayHardValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.minDelaySoftInputField.text = this.speaker.PlaybackDelayMinSoft.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMaxDelaySoftChanged(string newMaxDelaySoftString)
|
||||
{
|
||||
int newMinDelaySoftValue = this.speaker.PlaybackDelayMinSoft;
|
||||
int newMaxDelaySoftValue;
|
||||
int newMaxDelayHardValue = this.speaker.PlaybackDelayMaxHard;
|
||||
if (int.TryParse(newMaxDelaySoftString, out newMaxDelaySoftValue) && newMinDelaySoftValue < newMaxDelaySoftValue)
|
||||
{
|
||||
this.speaker.SetPlaybackDelaySettings(newMinDelaySoftValue, newMaxDelaySoftValue, newMaxDelayHardValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.maxDelaySoftInputField.text = this.speaker.PlaybackDelayMaxSoft.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMaxDelayHardChanged(string newMaxDelayHardString)
|
||||
{
|
||||
int newMinDelaySoftValue = this.speaker.PlaybackDelayMinSoft;
|
||||
int newMaxDelaySoftValue = this.speaker.PlaybackDelayMaxSoft;
|
||||
int newMaxDelayHardValue;
|
||||
if (int.TryParse(newMaxDelayHardString, out newMaxDelayHardValue) && newMaxDelayHardValue >= newMaxDelaySoftValue)
|
||||
{
|
||||
this.speaker.SetPlaybackDelaySettings(newMinDelaySoftValue, newMaxDelaySoftValue, newMaxDelayHardValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.maxDelayHardInputField.text = this.speaker.PlaybackDelayMaxHard.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// TODO: It would be nice, if we could show if a user is actually talking right now (Voice Detection)
|
||||
this.remoteIsTalking.enabled = this.speaker.IsPlaying;
|
||||
this.bufferLagText.text = string.Concat("Buffer Lag: ", this.speaker.Lag);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (this.loadBalancingClient != null)
|
||||
{
|
||||
this.loadBalancingClient.RemoveCallbackTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNickname()
|
||||
{
|
||||
string nick = this.speaker.name;
|
||||
if (this.speaker.Actor != null)
|
||||
{
|
||||
nick = this.speaker.Actor.NickName;
|
||||
if (string.IsNullOrEmpty(nick))
|
||||
{
|
||||
nick = string.Concat("user ", this.speaker.Actor.ActorNumber);
|
||||
}
|
||||
}
|
||||
this.nameText.text = nick;
|
||||
}
|
||||
|
||||
private void SetMutedState()
|
||||
{
|
||||
this.SetMutedState(this.speaker.Actor.IsMuted());
|
||||
}
|
||||
|
||||
protected virtual void SetMutedState(bool isMuted)
|
||||
{
|
||||
this.remoteIsMuting.enabled = isMuted;
|
||||
}
|
||||
|
||||
protected virtual void OnActorPropertiesChanged(Player targetPlayer, Hashtable changedProps)
|
||||
{
|
||||
if (targetPlayer.ActorNumber == this.speaker.Actor.ActorNumber)
|
||||
{
|
||||
this.SetMutedState();
|
||||
this.SetNickname();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Init(VoiceConnection vC)
|
||||
{
|
||||
this.voiceConnection = vC;
|
||||
this.loadBalancingClient = this.voiceConnection.Client;
|
||||
this.loadBalancingClient.AddCallbackTarget(this);
|
||||
}
|
||||
|
||||
#region IInRoomCallbacks
|
||||
|
||||
void IInRoomCallbacks.OnPlayerEnteredRoom(Player newPlayer)
|
||||
{
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnPlayerLeftRoom(Player otherPlayer)
|
||||
{
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
|
||||
{
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
|
||||
{
|
||||
this.OnActorPropertiesChanged(targetPlayer, changedProps);
|
||||
}
|
||||
|
||||
void IInRoomCallbacks.OnMasterClientSwitched(Player newMasterClient)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25daf05c976bc754b9a4ad8ae371c854
|
||||
timeCreated: 1530628279
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,48 @@
|
||||
namespace Photon.Voice.Unity.Demos
|
||||
{
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
public class SidebarToggle : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[SerializeField]
|
||||
private Button sidebarButton;
|
||||
|
||||
[SerializeField]
|
||||
private RectTransform panelsHolder;
|
||||
#pragma warning restore 649
|
||||
|
||||
private float sidebarWidth = 300f; // todo: get width dynamically at runtime
|
||||
|
||||
private bool sidebarOpen = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this.sidebarButton.onClick.RemoveAllListeners();
|
||||
this.sidebarButton.onClick.AddListener(this.ToggleSidebar);
|
||||
this.ToggleSidebar(this.sidebarOpen);
|
||||
}
|
||||
|
||||
[ContextMenu("ToggleSidebar")]
|
||||
private void ToggleSidebar()
|
||||
{
|
||||
this.sidebarOpen = !this.sidebarOpen;
|
||||
this.ToggleSidebar(this.sidebarOpen);
|
||||
}
|
||||
|
||||
private void ToggleSidebar(bool open)
|
||||
{
|
||||
if (!open)
|
||||
{
|
||||
//this.panelsHolder.SetLeft(0);
|
||||
this.panelsHolder.SetPosX(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//this.panelsHolder.SetLeft(this.sidebarWidth);
|
||||
this.panelsHolder.SetPosX(this.sidebarWidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aeb3b11a4ed83e4cb11098a0cfb9c71
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,157 @@
|
||||
namespace Photon.Voice.Unity.Demos
|
||||
{
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
public static class UiExtensions
|
||||
{
|
||||
//http://answers.unity.com/answers/1610964/view.html
|
||||
//https://gist.github.com/Josef212/b3f4bcf9cd827f5dc125ffc013548491
|
||||
public static void SetPosX(this RectTransform rectTransform, float x)
|
||||
{
|
||||
rectTransform.anchoredPosition3D = new Vector3(x, rectTransform.anchoredPosition3D.y, rectTransform.anchoredPosition3D.z);
|
||||
}
|
||||
|
||||
public static void SetHeight(this RectTransform rectTransform, float h)
|
||||
{
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, h);
|
||||
}
|
||||
|
||||
//https://forum.unity.com/threads/change-the-value-of-a-toggle-without-triggering-onvaluechanged.275056/#post-2750271
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
private static Toggle.ToggleEvent emptyToggleEvent = new Toggle.ToggleEvent();
|
||||
#endif
|
||||
|
||||
// added to 2019.1 https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Toggle.SetIsOnWithoutNotify.html
|
||||
public static void SetValue(this Toggle toggle, bool isOn)
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
toggle.SetIsOnWithoutNotify(isOn);
|
||||
#else
|
||||
Toggle.ToggleEvent originalEvent = toggle.onValueChanged;
|
||||
toggle.onValueChanged = emptyToggleEvent;
|
||||
toggle.isOn = isOn;
|
||||
toggle.onValueChanged = originalEvent;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
private static Slider.SliderEvent emptySliderEvent = new Slider.SliderEvent();
|
||||
#endif
|
||||
|
||||
public static void SetValue(this Slider slider, float v)
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
slider.SetValueWithoutNotify(v);
|
||||
#else
|
||||
Slider.SliderEvent originalEvent = slider.onValueChanged;
|
||||
slider.onValueChanged = emptySliderEvent;
|
||||
slider.value = v;
|
||||
slider.onValueChanged = originalEvent;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
private static InputField.OnChangeEvent emptyInputFieldEvent = new InputField.OnChangeEvent();
|
||||
private static InputField.SubmitEvent emptyInputFieldSubmitEvent = new InputField.SubmitEvent();
|
||||
#endif
|
||||
|
||||
public static void SetValue(this InputField inputField, string v)
|
||||
{
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
inputField.SetTextWithoutNotify(v);
|
||||
#else
|
||||
InputField.OnChangeEvent origianlEvent = inputField.onValueChanged;
|
||||
InputField.SubmitEvent originalSubmitEvent = inputField.onEndEdit;
|
||||
inputField.onValueChanged = emptyInputFieldEvent;
|
||||
inputField.onEndEdit = emptyInputFieldSubmitEvent;
|
||||
inputField.text = v;
|
||||
inputField.onValueChanged = origianlEvent;
|
||||
inputField.onEndEdit = originalSubmitEvent;
|
||||
#endif
|
||||
}
|
||||
|
||||
// https://forum.unity.com/threads/deleting-all-chidlren-of-an-object.92827/#post-2058407
|
||||
/// <summary>
|
||||
/// Calls GameObject.Destroy on all children of transform. and immediately detaches the children
|
||||
/// from transform so after this call transform.childCount is zero.
|
||||
/// </summary>
|
||||
public static void DestroyChildren(this Transform transform)
|
||||
{
|
||||
if (!ReferenceEquals(null, transform) && transform)
|
||||
{
|
||||
for (int i = transform.childCount - 1; i >= 0; --i)
|
||||
{
|
||||
Transform child = transform.GetChild(i);
|
||||
if (child && child.gameObject)
|
||||
{
|
||||
Object.Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
transform.DetachChildren();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Hide(this CanvasGroup canvasGroup, bool blockRaycasts = false, bool interactable = false)
|
||||
{
|
||||
canvasGroup.alpha = 0f;
|
||||
canvasGroup.blocksRaycasts = blockRaycasts;
|
||||
canvasGroup.interactable = interactable;
|
||||
}
|
||||
|
||||
public static void Show(this CanvasGroup canvasGroup, bool blockRaycasts = true, bool interactable = true)
|
||||
{
|
||||
canvasGroup.alpha = 1f;
|
||||
canvasGroup.blocksRaycasts = blockRaycasts;
|
||||
canvasGroup.interactable = interactable;
|
||||
}
|
||||
|
||||
public static bool IsHidden(this CanvasGroup canvasGroup)
|
||||
{
|
||||
return canvasGroup.alpha <= 0f;
|
||||
}
|
||||
|
||||
public static bool IsShown(this CanvasGroup canvasGroup)
|
||||
{
|
||||
return canvasGroup.alpha > 0f;
|
||||
}
|
||||
|
||||
public static void SetSingleOnClickCallback(this Button button, UnityAction action)
|
||||
{
|
||||
button.onClick.RemoveAllListeners();
|
||||
button.onClick.AddListener(action);
|
||||
}
|
||||
|
||||
public static void SetSingleOnValueChangedCallback(this Toggle toggle, UnityAction<bool> action)
|
||||
{
|
||||
toggle.onValueChanged.RemoveAllListeners();
|
||||
toggle.onValueChanged.AddListener(action);
|
||||
}
|
||||
|
||||
public static void SetSingleOnValueChangedCallback(this InputField inputField, UnityAction<string> action)
|
||||
{
|
||||
inputField.onValueChanged.RemoveAllListeners();
|
||||
inputField.onValueChanged.AddListener(action);
|
||||
}
|
||||
|
||||
public static void SetSingleOnEndEditCallback(this InputField inputField, UnityAction<string> action)
|
||||
{
|
||||
inputField.onEndEdit.RemoveAllListeners();
|
||||
inputField.onEndEdit.AddListener(action);
|
||||
}
|
||||
|
||||
public static void SetSingleOnValueChangedCallback(this Dropdown inputField, UnityAction<int> action)
|
||||
{
|
||||
inputField.onValueChanged.RemoveAllListeners();
|
||||
inputField.onValueChanged.AddListener(action);
|
||||
}
|
||||
|
||||
public static void SetSingleOnValueChangedCallback(this Slider slider, UnityAction<float> action)
|
||||
{
|
||||
slider.onValueChanged.RemoveAllListeners();
|
||||
slider.onValueChanged.AddListener(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61bfa3948d4c1d34bb79ea542ab7217f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user