non-vr lobby, version fix
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9
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LFS
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By: J Fairbanks, http://www.stonewashed.net/sfx.html
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using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityStandardAssets.CrossPlatformInput.Inspector
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||||
{
|
||||
[InitializeOnLoad]
|
||||
public class CrossPlatformInitialize
|
||||
{
|
||||
// Custom compiler defines:
|
||||
//
|
||||
// CROSS_PLATFORM_INPUT : denotes that cross platform input package exists, so that other packages can use their CrossPlatformInput functions.
|
||||
// EDITOR_MOBILE_INPUT : denotes that mobile input should be used in editor, if a mobile build target is selected. (i.e. using Unity Remote app).
|
||||
// MOBILE_INPUT : denotes that mobile input should be used right now!
|
||||
|
||||
static CrossPlatformInitialize()
|
||||
{
|
||||
var defines = GetDefinesList(buildTargetGroups[0]);
|
||||
if (!defines.Contains("CROSS_PLATFORM_INPUT"))
|
||||
{
|
||||
SetEnabled("CROSS_PLATFORM_INPUT", true, false);
|
||||
SetEnabled("MOBILE_INPUT", true, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Mobile Input/Enable")]
|
||||
private static void Enable()
|
||||
{
|
||||
SetEnabled("MOBILE_INPUT", true, true);
|
||||
switch (EditorUserBuildSettings.activeBuildTarget)
|
||||
{
|
||||
case BuildTarget.Android:
|
||||
case BuildTarget.iOS:
|
||||
case BuildTarget.WSAPlayer:
|
||||
EditorUtility.DisplayDialog("Mobile Input",
|
||||
"You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.",
|
||||
"OK");
|
||||
break;
|
||||
|
||||
default:
|
||||
EditorUtility.DisplayDialog("Mobile Input",
|
||||
"You have enabled Mobile Input, but you have a non-mobile build target selected in your build settings. The mobile control rigs won't be active or visible on-screen until you switch the build target to a mobile platform.",
|
||||
"OK");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Mobile Input/Enable", true)]
|
||||
private static bool EnableValidate()
|
||||
{
|
||||
var defines = GetDefinesList(mobileBuildTargetGroups[0]);
|
||||
return !defines.Contains("MOBILE_INPUT");
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Mobile Input/Disable")]
|
||||
private static void Disable()
|
||||
{
|
||||
SetEnabled("MOBILE_INPUT", false, true);
|
||||
switch (EditorUserBuildSettings.activeBuildTarget)
|
||||
{
|
||||
case BuildTarget.Android:
|
||||
case BuildTarget.iOS:
|
||||
EditorUtility.DisplayDialog("Mobile Input",
|
||||
"You have disabled Mobile Input. Mobile control rigs won't be visible, and the Cross Platform Input functions will always return standalone controls.",
|
||||
"OK");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Mobile Input/Disable", true)]
|
||||
private static bool DisableValidate()
|
||||
{
|
||||
var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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// ----------------------------------------------------------------------------
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// <copyright file="BaseController.cs" company="Exit Games GmbH">
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// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Base class of character controllers.
|
||||
// </summary>
|
||||
// <author>developer@photonengine.com</author>
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
namespace ExitGames.Demos.DemoPunVoice
|
||||
{
|
||||
using Photon.Pun;
|
||||
using UnityEngine;
|
||||
using UnityStandardAssets.CrossPlatformInput;
|
||||
|
||||
[RequireComponent(typeof(PhotonView))]
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
[RequireComponent(typeof(Animator))]
|
||||
public abstract class BaseController : MonoBehaviour
|
||||
{
|
||||
public Camera ControllerCamera;
|
||||
|
||||
protected Rigidbody rigidBody;
|
||||
protected Animator animator;
|
||||
protected Transform camTrans; // A reference to transform of the third person camera
|
||||
|
||||
private float h, v;
|
||||
|
||||
[SerializeField]
|
||||
protected float speed = 5f;
|
||||
|
||||
[SerializeField]
|
||||
private float cameraDistance = 0f;
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
ChangePOV.CameraChanged += this.ChangePOV_CameraChanged;
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
ChangePOV.CameraChanged -= this.ChangePOV_CameraChanged;
|
||||
}
|
||||
|
||||
protected virtual void ChangePOV_CameraChanged(Camera camera)
|
||||
{
|
||||
if (camera != this.ControllerCamera)
|
||||
{
|
||||
this.enabled = false;
|
||||
this.HideCamera(this.ControllerCamera);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ShowCamera(this.ControllerCamera);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
PhotonView photonView = this.GetComponent<PhotonView>();
|
||||
if (photonView.IsMine)
|
||||
{
|
||||
this.Init();
|
||||
this.SetCamera();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.enabled = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected virtual void Init()
|
||||
{
|
||||
this.rigidBody = this.GetComponent<Rigidbody>();
|
||||
this.animator = this.GetComponent<Animator>();
|
||||
}
|
||||
|
||||
protected virtual void SetCamera()
|
||||
{
|
||||
this.camTrans = this.ControllerCamera.transform;
|
||||
this.camTrans.position += this.cameraDistance * this.transform.forward;
|
||||
}
|
||||
|
||||
protected virtual void UpdateAnimator(float h, float v)
|
||||
{
|
||||
// Create a boolean that is true if either of the input axes is non-zero.
|
||||
bool walking = h != 0 || v != 0;
|
||||
// Tell the animator whether or not the player is walking.
|
||||
this.animator.SetBool("IsWalking", walking);
|
||||
}
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
// Store the input axes.
|
||||
this.h = CrossPlatformInputManager.GetAxisRaw("Horizontal");
|
||||
this.v = CrossPlatformInputManager.GetAxisRaw("Vertical");
|
||||
#if MOBILE_INPUT
|
||||
if (Mathf.Abs(this.h) < 0.5f) { this.h = 0f; }
|
||||
else { this.h = Mathf.Sign(this.h); }
|
||||
if (Mathf.Abs(this.v) < 0.5f) { this.v = 0f; }
|
||||
else { this.v = Mathf.Sign(this.v); }
|
||||
#endif
|
||||
// send input to the animator
|
||||
this.UpdateAnimator(this.h, this.v);
|
||||
// Move the player around the scene.
|
||||
this.Move(this.h, this.v);
|
||||
}
|
||||
|
||||
protected virtual void ShowCamera(Camera camera)
|
||||
{
|
||||
if (camera != null) { camera.gameObject.SetActive(true); }
|
||||
}
|
||||
|
||||
protected virtual void HideCamera(Camera camera)
|
||||
{
|
||||
if (camera != null) { camera.gameObject.SetActive(false); }
|
||||
}
|
||||
|
||||
protected abstract void Move(float h, float v);
|
||||
}
|
||||
}
|
||||
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fileFormatVersion: 2
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guid: d6fd61529d855944dbaf37c1058b8d3b
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timeCreated: 1446721403
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licenseType: Store
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||||
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serializedVersion: 2
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defaultReferences: []
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|
||||
// ----------------------------------------------------------------------------
|
||||
// <copyright file="BetterToggle.cs" company="Exit Games GmbH">
|
||||
// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Unity UI extension class that should be used with Unity's built-in Toggle
|
||||
// to broadcast value change in a better way.
|
||||
// </summary>
|
||||
// <author>developer@photonengine.com</author>
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
namespace ExitGames.Demos.DemoPunVoice {
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(Toggle))]
|
||||
[DisallowMultipleComponent]
|
||||
public class BetterToggle : MonoBehaviour {
|
||||
private Toggle toggle;
|
||||
|
||||
public delegate void OnToggle(Toggle toggle);
|
||||
|
||||
public static event OnToggle ToggleValueChanged;
|
||||
|
||||
private void Start() {
|
||||
this.toggle = this.GetComponent<Toggle>();
|
||||
this.toggle.onValueChanged.AddListener(delegate { this.OnToggleValueChanged(); });
|
||||
}
|
||||
|
||||
public void OnToggleValueChanged() {
|
||||
if (ToggleValueChanged != null) {
|
||||
ToggleValueChanged(this.toggle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
fileFormatVersion: 2
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||||
guid: 02aa66d915b164c41880df3b7ced396a
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||||
timeCreated: 1447199660
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||||
licenseType: Store
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||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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|
||||
// ----------------------------------------------------------------------------
|
||||
// <copyright file="ChangePOV.cs" company="Exit Games GmbH">
|
||||
// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// "Camera manager" class that handles the switch between the three different cameras.
|
||||
// </summary>
|
||||
// <author>developer@photonengine.com</author>
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#pragma warning disable 0649 // Field is never assigned to, and will always have its default value
|
||||
|
||||
namespace ExitGames.Demos.DemoPunVoice {
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Photon.Realtime;
|
||||
using Photon.Pun;
|
||||
|
||||
public class ChangePOV : MonoBehaviour, IMatchmakingCallbacks {
|
||||
private FirstPersonController firstPersonController;
|
||||
private ThirdPersonController thirdPersonController;
|
||||
private OrthographicController orthographicController;
|
||||
|
||||
private Vector3 initialCameraPosition;
|
||||
private Quaternion initialCameraRotation;
|
||||
private Camera defaultCamera;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject ButtonsHolder;
|
||||
|
||||
[SerializeField]
|
||||
private Button FirstPersonCamActivator;
|
||||
|
||||
[SerializeField]
|
||||
private Button ThirdPersonCamActivator;
|
||||
|
||||
[SerializeField]
|
||||
private Button OrthographicCamActivator;
|
||||
|
||||
public delegate void OnCameraChanged(Camera newCamera);
|
||||
|
||||
public static event OnCameraChanged CameraChanged;
|
||||
|
||||
private void OnEnable() {
|
||||
CharacterInstantiation.CharacterInstantiated += this.OnCharacterInstantiated;
|
||||
PhotonNetwork.AddCallbackTarget(this);
|
||||
}
|
||||
|
||||
private void OnDisable() {
|
||||
CharacterInstantiation.CharacterInstantiated -= this.OnCharacterInstantiated;
|
||||
PhotonNetwork.RemoveCallbackTarget(this);
|
||||
}
|
||||
|
||||
|
||||
private void Start() {
|
||||
this.defaultCamera = Camera.main;
|
||||
this.initialCameraPosition = new Vector3(this.defaultCamera.transform.position.x,
|
||||
this.defaultCamera.transform.position.y, this.defaultCamera.transform.position.z);
|
||||
this.initialCameraRotation = new Quaternion(this.defaultCamera.transform.rotation.x,
|
||||
this.defaultCamera.transform.rotation.y, this.defaultCamera.transform.rotation.z,
|
||||
this.defaultCamera.transform.rotation.w);
|
||||
//Check if we are running either in the Unity editor or in a standalone build.
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBPLAYER
|
||||
this.FirstPersonCamActivator.onClick.AddListener(this.FirstPersonMode);
|
||||
#else
|
||||
this.FirstPersonCamActivator.gameObject.SetActive(false);
|
||||
#endif
|
||||
this.ThirdPersonCamActivator.onClick.AddListener(this.ThirdPersonMode);
|
||||
this.OrthographicCamActivator.onClick.AddListener(this.OrthographicMode);
|
||||
}
|
||||
|
||||
private void OnCharacterInstantiated(GameObject character)
|
||||
{
|
||||
this.firstPersonController = character.GetComponent<FirstPersonController>();
|
||||
this.firstPersonController.enabled = false;
|
||||
this.thirdPersonController = character.GetComponent<ThirdPersonController>();
|
||||
this.thirdPersonController.enabled = false;
|
||||
this.orthographicController = character.GetComponent<OrthographicController>();
|
||||
this.ButtonsHolder.SetActive(true);
|
||||
}
|
||||
|
||||
private void FirstPersonMode() {
|
||||
this.ToggleMode(this.firstPersonController);
|
||||
}
|
||||
|
||||
private void ThirdPersonMode() {
|
||||
this.ToggleMode(this.thirdPersonController);
|
||||
}
|
||||
|
||||
private void OrthographicMode() {
|
||||
this.ToggleMode(this.orthographicController);
|
||||
}
|
||||
|
||||
private void ToggleMode(BaseController controller) {
|
||||
if (controller == null) { return; } // this should not happen, throw error
|
||||
if (controller.ControllerCamera == null) { return; } // probably game is closing
|
||||
controller.ControllerCamera.gameObject.SetActive(true);
|
||||
controller.enabled = true;
|
||||
this.FirstPersonCamActivator.interactable = !(controller == this.firstPersonController);
|
||||
this.ThirdPersonCamActivator.interactable = !(controller == this.thirdPersonController);
|
||||
this.OrthographicCamActivator.interactable = !(controller == this.orthographicController);
|
||||
this.BroadcastChange(controller.ControllerCamera); // BroadcastChange(Camera.main);
|
||||
}
|
||||
|
||||
private void BroadcastChange(Camera camera) {
|
||||
if (camera == null) { return; } // should not happen, throw error
|
||||
if (CameraChanged != null) {
|
||||
CameraChanged(camera);
|
||||
}
|
||||
}
|
||||
|
||||
#region IMatchmakingCallbacks interface methods
|
||||
|
||||
public void OnFriendListUpdate(List<FriendInfo> friendList)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCreatedRoom()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCreateRoomFailed(short returnCode, string message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnJoinedRoom()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnJoinRoomFailed(short returnCode, string message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnJoinRandomFailed(short returnCode, string message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLeftRoom()
|
||||
{
|
||||
if (ConnectionHandler.AppQuits)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.defaultCamera.gameObject.SetActive(true);
|
||||
this.FirstPersonCamActivator.interactable = true;
|
||||
this.ThirdPersonCamActivator.interactable = true;
|
||||
this.OrthographicCamActivator.interactable = false;
|
||||
this.defaultCamera.transform.position = this.initialCameraPosition;
|
||||
this.defaultCamera.transform.rotation = this.initialCameraRotation;
|
||||
this.ButtonsHolder.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dd7c72bb79ad6544aae08d975251222
|
||||
timeCreated: 1446115192
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,361 @@
|
||||
// ----------------------------------------------------------------------------
|
||||
// <copyright file="CharacterInstantiation.cs" company="Exit Games GmbH">
|
||||
// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Class that handles character instantiation when the actor is joined.
|
||||
// </summary>
|
||||
// <author>developer@photonengine.com</author>
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
namespace ExitGames.Demos.DemoPunVoice
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using ExitGames.Client.Photon;
|
||||
using Photon.Realtime;
|
||||
using UnityEngine;
|
||||
using Photon.Pun;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
public class CharacterInstantiation : MonoBehaviourPunCallbacks, IOnEventCallback
|
||||
{
|
||||
public enum SpawnSequence { Connection, Random, RoundRobin }
|
||||
|
||||
public Transform SpawnPosition;
|
||||
public float PositionOffset = 2.0f;
|
||||
public GameObject[] PrefabsToInstantiate;
|
||||
public List<Transform> SpawnPoints;
|
||||
|
||||
public bool AutoSpawn = true;
|
||||
public bool UseRandomOffset = true;
|
||||
public SpawnSequence Sequence = SpawnSequence.Connection;
|
||||
|
||||
public delegate void OnCharacterInstantiated(GameObject character);
|
||||
public static event OnCharacterInstantiated CharacterInstantiated;
|
||||
|
||||
[SerializeField]
|
||||
private byte manualInstantiationEventCode = 1;
|
||||
|
||||
protected int lastUsedSpawnPointIndex = -1;
|
||||
|
||||
#pragma warning disable 649
|
||||
[SerializeField]
|
||||
private bool manualInstantiation;
|
||||
|
||||
[SerializeField]
|
||||
private bool differentPrefabs;
|
||||
|
||||
[SerializeField] private string localPrefabSuffix;
|
||||
[SerializeField] private string remotePrefabSuffix;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void OnJoinedRoom()
|
||||
{
|
||||
if (!this.AutoSpawn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (this.PrefabsToInstantiate != null)
|
||||
{
|
||||
int actorNumber = PhotonNetwork.LocalPlayer.ActorNumber;
|
||||
if (actorNumber < 1)
|
||||
{
|
||||
actorNumber = 1;
|
||||
}
|
||||
int index = (actorNumber - 1) % this.PrefabsToInstantiate.Length;
|
||||
Vector3 spawnPos;
|
||||
Quaternion spawnRotation;
|
||||
this.GetSpawnPoint(out spawnPos, out spawnRotation);
|
||||
Camera.main.transform.position += spawnPos;
|
||||
|
||||
if (this.manualInstantiation)
|
||||
{
|
||||
this.ManualInstantiation(index, spawnPos, spawnRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject o = this.PrefabsToInstantiate[index];
|
||||
o = PhotonNetwork.Instantiate(o.name, spawnPos, spawnRotation);
|
||||
if (CharacterInstantiated != null)
|
||||
{
|
||||
CharacterInstantiated(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ManualInstantiation(int index, Vector3 position, Quaternion rotation)
|
||||
{
|
||||
GameObject prefab = this.PrefabsToInstantiate[index];
|
||||
GameObject player;
|
||||
if (this.differentPrefabs)
|
||||
{
|
||||
player = Instantiate(Resources.Load(string.Format("{0}{1}", prefab.name, this.localPrefabSuffix)) as GameObject, position, rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
player = Instantiate(prefab, position, rotation);
|
||||
}
|
||||
PhotonView photonView = player.GetComponent<PhotonView>();
|
||||
|
||||
if (PhotonNetwork.AllocateViewID(photonView))
|
||||
{
|
||||
object[] data =
|
||||
{
|
||||
index, player.transform.position, player.transform.rotation, photonView.ViewID
|
||||
};
|
||||
|
||||
RaiseEventOptions raiseEventOptions = new RaiseEventOptions
|
||||
{
|
||||
Receivers = ReceiverGroup.Others,
|
||||
CachingOption = EventCaching.AddToRoomCache
|
||||
};
|
||||
|
||||
PhotonNetwork.RaiseEvent(this.manualInstantiationEventCode, data, raiseEventOptions, SendOptions.SendReliable);
|
||||
if (CharacterInstantiated != null)
|
||||
{
|
||||
CharacterInstantiated(player);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to allocate a ViewId.");
|
||||
|
||||
Destroy(player);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEvent(EventData photonEvent)
|
||||
{
|
||||
if (photonEvent.Code == this.manualInstantiationEventCode)
|
||||
{
|
||||
object[] data = photonEvent.CustomData as object[];
|
||||
int prefabIndex = (int) data[0];
|
||||
GameObject prefab = this.PrefabsToInstantiate[prefabIndex];
|
||||
Vector3 position = (Vector3)data[1];
|
||||
Quaternion rotation = (Quaternion)data[2];
|
||||
GameObject player;
|
||||
if (this.differentPrefabs)
|
||||
{
|
||||
player = Instantiate(Resources.Load(string.Format("{0}{1}", prefab.name, this.remotePrefabSuffix)) as GameObject, position, rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
player = Instantiate(prefab, position, Quaternion.identity);
|
||||
}
|
||||
PhotonView photonView = player.GetComponent<PhotonView>();
|
||||
photonView.ViewID = (int) data[3];
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
protected void OnValidate()
|
||||
{
|
||||
// Move any values from old SpawnPosition field to new SpawnPositions
|
||||
if (this.SpawnPosition)
|
||||
{
|
||||
if (this.SpawnPoints == null)
|
||||
this.SpawnPoints = new List<Transform>();
|
||||
|
||||
this.SpawnPoints.Add(this.SpawnPosition);
|
||||
this.SpawnPosition = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Override this method with any custom code for coming up with a spawn location.
|
||||
/// </summary>
|
||||
protected virtual void GetSpawnPoint(out Vector3 spawnPos, out Quaternion spawnRot)
|
||||
{
|
||||
// Fetch a point using the Sequence method indicated
|
||||
Transform point = this.GetSpawnPoint();
|
||||
if (point != null)
|
||||
{
|
||||
spawnPos = point.position;
|
||||
spawnRot = point.rotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnPos = new Vector3(0, 0, 0);
|
||||
spawnRot = new Quaternion(0, 0, 0, 1);
|
||||
}
|
||||
if (this.UseRandomOffset)
|
||||
{
|
||||
Random.InitState((int)(Time.time * 10000));
|
||||
Vector3 random = Random.insideUnitSphere;
|
||||
random.y = 0;
|
||||
random = random.normalized;
|
||||
spawnPos += this.PositionOffset * random;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Transform GetSpawnPoint()
|
||||
{
|
||||
// Fetch a point using the Sequence method indicated
|
||||
if (this.SpawnPoints == null || this.SpawnPoints.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
switch (this.Sequence)
|
||||
{
|
||||
case SpawnSequence.Connection:
|
||||
{
|
||||
int id = PhotonNetwork.LocalPlayer.ActorNumber;
|
||||
return this.SpawnPoints[(id == -1) ? 0 : id % this.SpawnPoints.Count];
|
||||
}
|
||||
|
||||
case SpawnSequence.RoundRobin:
|
||||
{
|
||||
this.lastUsedSpawnPointIndex++;
|
||||
if (this.lastUsedSpawnPointIndex >= this.SpawnPoints.Count)
|
||||
{
|
||||
this.lastUsedSpawnPointIndex = 0;
|
||||
}
|
||||
|
||||
// Use Vector.Zero and Quaternion.Identity if we are dealing with no or a null spawnpoint.
|
||||
return this.SpawnPoints[this.lastUsedSpawnPointIndex];
|
||||
}
|
||||
|
||||
case SpawnSequence.Random:
|
||||
{
|
||||
return this.SpawnPoints[Random.Range(0, this.SpawnPoints.Count)];
|
||||
}
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(CharacterInstantiation))]
|
||||
public class CharacterInstantiationEditor : Editor
|
||||
{
|
||||
private SerializedProperty spawnPoints, prefabsToInstantiate, useRandomOffset, positionOffset, autoSpawn, manualInstantiation, differentPrefabs, localPrefabSuffix, remotePrefabSuffix, sequence, manualInstantiationEventCode;
|
||||
private GUIStyle fieldBox;
|
||||
private const int PAD = 6;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
this.spawnPoints = this.serializedObject.FindProperty("SpawnPoints");
|
||||
this.prefabsToInstantiate = this.serializedObject.FindProperty("PrefabsToInstantiate");
|
||||
this.useRandomOffset = this.serializedObject.FindProperty("UseRandomOffset");
|
||||
this.positionOffset = this.serializedObject.FindProperty("PositionOffset");
|
||||
this.autoSpawn = this.serializedObject.FindProperty("AutoSpawn");
|
||||
this.manualInstantiation = this.serializedObject.FindProperty("manualInstantiation");
|
||||
this.differentPrefabs = this.serializedObject.FindProperty("differentPrefabs");
|
||||
this.localPrefabSuffix = this.serializedObject.FindProperty("localPrefabSuffix");
|
||||
this.remotePrefabSuffix = this.serializedObject.FindProperty("remotePrefabSuffix");
|
||||
this.manualInstantiationEventCode = this.serializedObject.FindProperty("manualInstantiationEventCode");
|
||||
this.sequence = this.serializedObject.FindProperty("Sequence");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
this.EditableReferenceList(this.prefabsToInstantiate, new GUIContent(this.prefabsToInstantiate.displayName, this.prefabsToInstantiate.tooltip), this.fieldBox);
|
||||
|
||||
this.EditableReferenceList(this.spawnPoints, new GUIContent(this.spawnPoints.displayName, this.spawnPoints.tooltip), this.fieldBox);
|
||||
|
||||
if (this.fieldBox == null)
|
||||
{
|
||||
this.fieldBox = new GUIStyle("HelpBox") { padding = new RectOffset(PAD, PAD, PAD, PAD) };
|
||||
}
|
||||
|
||||
// Spawn Pattern
|
||||
EditorGUILayout.LabelField("Spawn Pattern Setup");
|
||||
EditorGUILayout.BeginVertical(this.fieldBox);
|
||||
EditorGUILayout.PropertyField(this.sequence);
|
||||
EditorGUILayout.PropertyField(this.useRandomOffset);
|
||||
if (this.useRandomOffset.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(this.positionOffset);
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
// Auto/Manual Spawn
|
||||
EditorGUILayout.LabelField("Network Instantiation Setup");
|
||||
EditorGUILayout.BeginVertical(this.fieldBox);
|
||||
EditorGUILayout.PropertyField(this.autoSpawn);
|
||||
EditorGUILayout.PropertyField(this.manualInstantiation);
|
||||
if (this.manualInstantiation.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(this.manualInstantiationEventCode);
|
||||
EditorGUILayout.PropertyField(this.differentPrefabs);
|
||||
if (this.differentPrefabs.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(this.localPrefabSuffix);
|
||||
EditorGUILayout.PropertyField(this.remotePrefabSuffix);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
this.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a basic rendered list of objects from a SerializedProperty list or array, with Add/Destroy buttons.
|
||||
/// </summary>
|
||||
public void EditableReferenceList(SerializedProperty list, GUIContent gc, GUIStyle style = null)
|
||||
{
|
||||
EditorGUILayout.LabelField(gc);
|
||||
|
||||
if (style == null)
|
||||
style = new GUIStyle("HelpBox") { padding = new RectOffset(6, 6, 6, 6) };
|
||||
|
||||
EditorGUILayout.BeginVertical(style);
|
||||
|
||||
int count = list.arraySize;
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
if (GUI.Button(EditorGUILayout.GetControlRect(GUILayout.MaxWidth(20)), "+", (GUIStyle)"minibutton"))
|
||||
{
|
||||
list.InsertArrayElementAtIndex(0);
|
||||
list.GetArrayElementAtIndex(0).objectReferenceValue = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// List Elements and Delete buttons
|
||||
for (int i = 0; i < list.arraySize; ++i)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
bool add = (GUI.Button(EditorGUILayout.GetControlRect(GUILayout.MaxWidth(20)), "+", (GUIStyle)"minibutton"));
|
||||
EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(i), GUIContent.none);
|
||||
bool remove = (GUI.Button(EditorGUILayout.GetControlRect(GUILayout.MaxWidth(20)), "x", (GUIStyle)"minibutton"));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (add)
|
||||
{
|
||||
list.InsertArrayElementAtIndex(i);
|
||||
list.GetArrayElementAtIndex(i).objectReferenceValue = null;
|
||||
EditorGUILayout.EndHorizontal();
|
||||
break;
|
||||
}
|
||||
|
||||
if (remove)
|
||||
{
|
||||
list.DeleteArrayElementAtIndex(i);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6eba5753a72c3244c851d7450564c8bd
|
||||
timeCreated: 1445512365
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
// ----------------------------------------------------------------------------
|
||||
// <copyright file="FirstPersonController.cs" company="Exit Games GmbH">
|
||||
// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Custom fist person character controller.
|
||||
// </summary>
|
||||
// <author>developer@photonengine.com</author>
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
namespace ExitGames.Demos.DemoPunVoice {
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
public class FirstPersonController : BaseController {
|
||||
|
||||
[SerializeField]
|
||||
private MouseLookHelper mouseLook = new MouseLookHelper();
|
||||
|
||||
private float oldYRotation;
|
||||
private Quaternion velRotation;
|
||||
|
||||
public Vector3 Velocity {
|
||||
get { return this.rigidBody.velocity; }
|
||||
}
|
||||
|
||||
protected override void SetCamera() {
|
||||
base.SetCamera();
|
||||
this.mouseLook.Init(this.transform, this.camTrans);
|
||||
}
|
||||
|
||||
protected override void Move(float h, float v) {
|
||||
// always move along the camera forward as it is the direction that it being aimed at
|
||||
Vector3 desiredMove = this.camTrans.forward * v + this.camTrans.right * h;
|
||||
desiredMove.x = desiredMove.x * this.speed;
|
||||
desiredMove.z = desiredMove.z * this.speed;
|
||||
desiredMove.y = 0;
|
||||
this.rigidBody.velocity = desiredMove;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
this.RotateView();
|
||||
}
|
||||
|
||||
private void RotateView() {
|
||||
// get the rotation before it's changed
|
||||
this.oldYRotation = this.transform.eulerAngles.y;
|
||||
this.mouseLook.LookRotation(this.transform, this.camTrans);
|
||||
// Rotate the rigidbody velocity to match the new direction that the character is looking
|
||||
this.velRotation = Quaternion.AngleAxis(this.transform.eulerAngles.y - this.oldYRotation, Vector3.up);
|
||||
this.rigidBody.velocity = this.velRotation * this.rigidBody.velocity;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cf6d7f07293ceb45bb4121e509661d7
|
||||
timeCreated: 1446184073
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,88 @@
|
||||
// ----------------------------------------------------------------------------
|
||||
// <copyright file="Highlighter.cs" company="Exit Games GmbH">
|
||||
// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Class that highlights the Photon Voice features by toggling isometric view
|
||||
// icons for the two components Recorder and Speaker.
|
||||
// </summary>
|
||||
// <author>developer@photonengine.com</author>
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#pragma warning disable 0649 // Field is never assigned to, and will always have its default value
|
||||
|
||||
namespace ExitGames.Demos.DemoPunVoice
|
||||
{
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Photon.Voice.Unity;
|
||||
using Photon.Voice.PUN;
|
||||
|
||||
[RequireComponent(typeof(Canvas))]
|
||||
public class Highlighter : MonoBehaviour
|
||||
{
|
||||
private Canvas canvas;
|
||||
|
||||
private PhotonVoiceView photonVoiceView;
|
||||
|
||||
[SerializeField]
|
||||
private Image recorderSprite;
|
||||
|
||||
[SerializeField]
|
||||
private Image speakerSprite;
|
||||
|
||||
[SerializeField]
|
||||
private Text bufferLagText;
|
||||
|
||||
private bool showSpeakerLag;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ChangePOV.CameraChanged += this.ChangePOV_CameraChanged;
|
||||
VoiceDemoUI.DebugToggled += this.VoiceDemoUI_DebugToggled;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
ChangePOV.CameraChanged -= this.ChangePOV_CameraChanged;
|
||||
VoiceDemoUI.DebugToggled -= this.VoiceDemoUI_DebugToggled;
|
||||
}
|
||||
|
||||
private void VoiceDemoUI_DebugToggled(bool debugMode)
|
||||
{
|
||||
this.showSpeakerLag = debugMode;
|
||||
}
|
||||
|
||||
private void ChangePOV_CameraChanged(Camera camera)
|
||||
{
|
||||
this.canvas.worldCamera = camera;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this.canvas = this.GetComponent<Canvas>();
|
||||
if (this.canvas != null && this.canvas.worldCamera == null) { this.canvas.worldCamera = Camera.main; }
|
||||
this.photonVoiceView = this.GetComponentInParent<PhotonVoiceView>();
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
this.recorderSprite.enabled = this.photonVoiceView.IsRecording;
|
||||
this.speakerSprite.enabled = this.photonVoiceView.IsSpeaking;
|
||||
this.bufferLagText.enabled = this.showSpeakerLag && this.photonVoiceView.IsSpeaking;
|
||||
if (this.bufferLagText.enabled)
|
||||
{
|
||||
this.bufferLagText.text = string.Format("{0}", this.photonVoiceView.SpeakerInUse.Lag);
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (this.canvas == null || this.canvas.worldCamera == null) { return; } // should not happen, throw error
|
||||
this.transform.rotation = Quaternion.Euler(0f, this.canvas.worldCamera.transform.eulerAngles.y, 0f); //canvas.worldCamera.transform.rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4713853bfdc862459ae0bb66b2b3750
|
||||
timeCreated: 1445530258
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityStandardAssets.CrossPlatformInput;
|
||||
|
||||
[Serializable]
|
||||
public class MouseLookHelper {
|
||||
public float XSensitivity = 2f;
|
||||
public float YSensitivity = 2f;
|
||||
public bool clampVerticalRotation = true;
|
||||
public float MinimumX = -90F;
|
||||
public float MaximumX = 90F;
|
||||
public bool smooth;
|
||||
public float smoothTime = 5f;
|
||||
|
||||
private Quaternion m_CharacterTargetRot;
|
||||
private Quaternion m_CameraTargetRot;
|
||||
|
||||
public void Init(Transform character, Transform camera) {
|
||||
this.m_CharacterTargetRot = character.localRotation;
|
||||
this.m_CameraTargetRot = camera.localRotation;
|
||||
}
|
||||
|
||||
public void LookRotation(Transform character, Transform camera) {
|
||||
float yRot = CrossPlatformInputManager.GetAxis("Mouse X") * this.XSensitivity;
|
||||
float xRot = CrossPlatformInputManager.GetAxis("Mouse Y") * this.YSensitivity;
|
||||
|
||||
this.m_CharacterTargetRot *= Quaternion.Euler(0f, yRot, 0f);
|
||||
this.m_CameraTargetRot *= Quaternion.Euler(-xRot, 0f, 0f);
|
||||
|
||||
if (this.clampVerticalRotation) {
|
||||
this.m_CameraTargetRot = this.ClampRotationAroundXAxis(this.m_CameraTargetRot);
|
||||
}
|
||||
if (this.smooth) {
|
||||
character.localRotation = Quaternion.Slerp(character.localRotation, this.m_CharacterTargetRot,
|
||||
this.smoothTime * Time.deltaTime);
|
||||
camera.localRotation = Quaternion.Slerp(camera.localRotation, this.m_CameraTargetRot,
|
||||
this.smoothTime * Time.deltaTime);
|
||||
}
|
||||
else {
|
||||
character.localRotation = this.m_CharacterTargetRot;
|
||||
camera.localRotation = this.m_CameraTargetRot;
|
||||
}
|
||||
}
|
||||
|
||||
private Quaternion ClampRotationAroundXAxis(Quaternion q) {
|
||||
q.x /= q.w;
|
||||
q.y /= q.w;
|
||||
q.z /= q.w;
|
||||
q.w = 1.0f;
|
||||
|
||||
float angleX = 2.0f * Mathf.Rad2Deg * Mathf.Atan(q.x);
|
||||
|
||||
angleX = Mathf.Clamp(angleX, this.MinimumX, this.MaximumX);
|
||||
|
||||
q.x = Mathf.Tan(0.5f * Mathf.Deg2Rad * angleX);
|
||||
|
||||
return q;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7cec8b58f1f52c74ba0226ade0cdcc53
|
||||
timeCreated: 1446133287
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user