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using Photon.Pun;
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using UnityEngine;
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[RequireComponent(typeof(Renderer))]
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[RequireComponent(typeof(PhotonView))]
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public class ChangeColor : MonoBehaviour
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{
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private PhotonView photonView;
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private void Start()
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{
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this.photonView = this.GetComponent<PhotonView>();
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if (this.photonView.IsMine)
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{
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Color random = Random.ColorHSV();
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this.photonView.RPC("ChangeColour", RpcTarget.AllBuffered, new Vector3(random.r, random.g, random.b));
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}
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}
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[PunRPC]
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private void ChangeColour(Vector3 randomColor)
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{
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Renderer renderer = this.GetComponent<Renderer>();
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renderer.material.SetColor("_Color", new Color(randomColor.x, randomColor.y, randomColor.z));
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}
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}
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@@ -0,0 +1,12 @@
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userData:
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@@ -0,0 +1,12 @@
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using Photon.Pun;
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using UnityEngine;
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[RequireComponent(typeof(PhotonView))]
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public class ChangeName : MonoBehaviour
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{
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private void Start()
|
||||
{
|
||||
PhotonView photonView = this.GetComponent<PhotonView>();
|
||||
this.name = string.Format("ActorNumber {0}", photonView.OwnerActorNr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af26de26c990e88409ad9c77bd247b0f
|
||||
timeCreated: 1561028129
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
using Photon.Voice.PUN;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(PhotonVoiceView))]
|
||||
public class PointersController : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[SerializeField]
|
||||
private GameObject pointerDown;
|
||||
[SerializeField]
|
||||
private GameObject pointerUp;
|
||||
#pragma warning restore 649
|
||||
|
||||
private PhotonVoiceView photonVoiceView;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this.photonVoiceView = this.GetComponent<PhotonVoiceView>();
|
||||
this.SetActiveSafe(this.pointerUp, false);
|
||||
this.SetActiveSafe(this.pointerDown, false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
this.SetActiveSafe(this.pointerDown, this.photonVoiceView.IsSpeaking);
|
||||
this.SetActiveSafe(this.pointerUp, this.photonVoiceView.IsRecording);
|
||||
}
|
||||
|
||||
private void SetActiveSafe(GameObject go, bool active)
|
||||
{
|
||||
if (go != null && go.activeSelf != active)
|
||||
{
|
||||
go.SetActive(active);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 455698a23ea64d1438d545455ecaf6a2
|
||||
timeCreated: 1561030091
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,212 @@
|
||||
using System.Collections.Generic;
|
||||
using Photon.Pun;
|
||||
using Photon.Voice.PUN;
|
||||
using Photon.Voice.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class ProximityVoiceTrigger : VoiceComponent
|
||||
{
|
||||
private List<byte> groupsToAdd = new List<byte>();
|
||||
private List<byte> groupsToRemove = new List<byte>();
|
||||
|
||||
[SerializeField] // TODO: make it readonly
|
||||
private byte[] subscribedGroups;
|
||||
|
||||
private PhotonVoiceView photonVoiceView;
|
||||
private PhotonView photonView;
|
||||
|
||||
public byte TargetInterestGroup
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.photonView != null)
|
||||
{
|
||||
return (byte)this.photonView.OwnerActorNr;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
this.photonVoiceView = this.GetComponentInParent<PhotonVoiceView>();
|
||||
this.photonView = this.GetComponentInParent<PhotonView>();
|
||||
Collider tmpCollider = this.GetComponent<Collider>();
|
||||
tmpCollider.isTrigger = true;
|
||||
this.IsLocalCheck();
|
||||
}
|
||||
|
||||
private void ToggleTransmission()
|
||||
{
|
||||
if (this.photonVoiceView.RecorderInUse != null)
|
||||
{
|
||||
byte group = this.TargetInterestGroup;
|
||||
if (this.photonVoiceView.RecorderInUse.InterestGroup != group)
|
||||
{
|
||||
if (this.Logger.IsInfoEnabled)
|
||||
{
|
||||
this.Logger.LogInfo("Setting RecorderInUse's InterestGroup to {0}", group);
|
||||
}
|
||||
this.photonVoiceView.RecorderInUse.InterestGroup = group;
|
||||
}
|
||||
bool transmitEnabled = this.subscribedGroups != null && this.subscribedGroups.Length > 0;
|
||||
if (this.photonVoiceView.RecorderInUse.TransmitEnabled != transmitEnabled)
|
||||
{
|
||||
if (this.Logger.IsInfoEnabled)
|
||||
{
|
||||
this.Logger.LogInfo("Setting RecorderInUse's TransmitEnabled to {0}", transmitEnabled);
|
||||
}
|
||||
this.photonVoiceView.RecorderInUse.TransmitEnabled = transmitEnabled;
|
||||
}
|
||||
this.photonVoiceView.RecorderInUse.IsRecording = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (this.IsLocalCheck())
|
||||
{
|
||||
ProximityVoiceTrigger trigger = other.GetComponent<ProximityVoiceTrigger>();
|
||||
if (trigger != null)
|
||||
{
|
||||
byte group = trigger.TargetInterestGroup;
|
||||
if (this.Logger.IsDebugEnabled)
|
||||
{
|
||||
this.Logger.LogDebug("OnTriggerEnter {0}", group);
|
||||
}
|
||||
if (group == this.TargetInterestGroup)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (group == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!this.groupsToAdd.Contains(group))
|
||||
{
|
||||
this.groupsToAdd.Add(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (this.IsLocalCheck())
|
||||
{
|
||||
ProximityVoiceTrigger trigger = other.GetComponent<ProximityVoiceTrigger>();
|
||||
if (trigger != null)
|
||||
{
|
||||
byte group = trigger.TargetInterestGroup;
|
||||
if (this.Logger.IsDebugEnabled)
|
||||
{
|
||||
this.Logger.LogDebug("OnTriggerExit {0}", group);
|
||||
}
|
||||
if (group == this.TargetInterestGroup)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (group == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (this.groupsToAdd.Contains(group))
|
||||
{
|
||||
this.groupsToAdd.Remove(group);
|
||||
}
|
||||
if (!this.groupsToRemove.Contains(group))
|
||||
{
|
||||
this.groupsToRemove.Add(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!PhotonVoiceNetwork.Instance.Client.InRoom)
|
||||
{
|
||||
this.subscribedGroups = null;
|
||||
}
|
||||
else if (this.IsLocalCheck())
|
||||
{
|
||||
if (this.groupsToAdd.Count > 0 || this.groupsToRemove.Count > 0)
|
||||
{
|
||||
byte[] toAdd = null;
|
||||
byte[] toRemove = null;
|
||||
if (this.groupsToAdd.Count > 0)
|
||||
{
|
||||
toAdd = this.groupsToAdd.ToArray();
|
||||
}
|
||||
if (this.groupsToRemove.Count > 0)
|
||||
{
|
||||
toRemove = this.groupsToRemove.ToArray();
|
||||
}
|
||||
if (this.Logger.IsInfoEnabled)
|
||||
{
|
||||
this.Logger.LogInfo("client of actor number {0} trying to change groups, to_be_removed#:{1} to_be_added#={2}", this.TargetInterestGroup, this.groupsToRemove.Count, this.groupsToAdd.Count);
|
||||
}
|
||||
if (PhotonVoiceNetwork.Instance.Client.OpChangeGroups(toRemove, toAdd))
|
||||
{
|
||||
if (this.subscribedGroups != null)
|
||||
{
|
||||
List<byte> list = new List<byte>();
|
||||
for (int i = 0; i < this.subscribedGroups.Length; i++)
|
||||
{
|
||||
list.Add(this.subscribedGroups[i]);
|
||||
}
|
||||
for (int i = 0; i < this.groupsToRemove.Count; i++)
|
||||
{
|
||||
if (list.Contains(this.groupsToRemove[i]))
|
||||
{
|
||||
list.Remove(this.groupsToRemove[i]);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < this.groupsToAdd.Count; i++)
|
||||
{
|
||||
if (!list.Contains(this.groupsToAdd[i]))
|
||||
{
|
||||
list.Add(this.groupsToAdd[i]);
|
||||
}
|
||||
}
|
||||
this.subscribedGroups = list.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.subscribedGroups = toAdd;
|
||||
}
|
||||
this.groupsToAdd.Clear();
|
||||
this.groupsToRemove.Clear();
|
||||
}
|
||||
else if (this.Logger.IsErrorEnabled)
|
||||
{
|
||||
this.Logger.LogError("Error changing groups");
|
||||
}
|
||||
}
|
||||
this.ToggleTransmission();
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsLocalCheck()
|
||||
{
|
||||
if (this.photonVoiceView.IsPhotonViewReady)
|
||||
{
|
||||
if (this.photonView.IsMine)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (this.enabled)
|
||||
{
|
||||
if (this.Logger.IsInfoEnabled)
|
||||
{
|
||||
this.Logger.LogInfo("Disabling ProximityVoiceTrigger as does not belong to local player, actor number {0}", this.TargetInterestGroup);
|
||||
}
|
||||
this.enabled = false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
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9
Assets/Photon/PhotonVoice/Demos/DemoVoiceMinimal.meta
Normal file
9
Assets/Photon/PhotonVoice/Demos/DemoVoiceMinimal.meta
Normal file
@@ -0,0 +1,9 @@
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Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Editor.meta
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityStandardAssets.CrossPlatformInput.Inspector
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{
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[InitializeOnLoad]
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public class CrossPlatformInitialize
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{
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//
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// CROSS_PLATFORM_INPUT : denotes that cross platform input package exists, so that other packages can use their CrossPlatformInput functions.
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// MOBILE_INPUT : denotes that mobile input should be used right now!
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static CrossPlatformInitialize()
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{
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var defines = GetDefinesList(buildTargetGroups[0]);
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if (!defines.Contains("CROSS_PLATFORM_INPUT"))
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{
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SetEnabled("MOBILE_INPUT", true, true);
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}
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}
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[MenuItem("Mobile Input/Enable")]
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private static void Enable()
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{
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SetEnabled("MOBILE_INPUT", true, true);
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switch (EditorUserBuildSettings.activeBuildTarget)
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{
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case BuildTarget.Android:
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case BuildTarget.iOS:
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case BuildTarget.WSAPlayer:
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EditorUtility.DisplayDialog("Mobile Input",
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"You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.",
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"OK");
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break;
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default:
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EditorUtility.DisplayDialog("Mobile Input",
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"You have enabled Mobile Input, but you have a non-mobile build target selected in your build settings. The mobile control rigs won't be active or visible on-screen until you switch the build target to a mobile platform.",
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"OK");
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break;
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}
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}
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[MenuItem("Mobile Input/Enable", true)]
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private static bool EnableValidate()
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{
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var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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return !defines.Contains("MOBILE_INPUT");
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}
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[MenuItem("Mobile Input/Disable")]
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private static void Disable()
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{
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SetEnabled("MOBILE_INPUT", false, true);
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switch (EditorUserBuildSettings.activeBuildTarget)
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{
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case BuildTarget.Android:
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case BuildTarget.iOS:
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EditorUtility.DisplayDialog("Mobile Input",
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"You have disabled Mobile Input. Mobile control rigs won't be visible, and the Cross Platform Input functions will always return standalone controls.",
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"OK");
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break;
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}
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}
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[MenuItem("Mobile Input/Disable", true)]
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private static bool DisableValidate()
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{
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var defines = GetDefinesList(mobileBuildTargetGroups[0]);
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return defines.Contains("MOBILE_INPUT");
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}
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private static BuildTargetGroup[] buildTargetGroups = new BuildTargetGroup[]
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{
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BuildTargetGroup.Standalone,
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BuildTargetGroup.Android,
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BuildTargetGroup.iOS
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};
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private static BuildTargetGroup[] mobileBuildTargetGroups = new BuildTargetGroup[]
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{
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BuildTargetGroup.Android,
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BuildTargetGroup.iOS,
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BuildTargetGroup.WSA
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};
|
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|
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private static void SetEnabled(string defineName, bool enable, bool mobile)
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{
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//Debug.Log("setting "+defineName+" to "+enable);
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foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
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{
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var defines = GetDefinesList(group);
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if (enable)
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{
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if (defines.Contains(defineName))
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{
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defines.Add(defineName);
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return new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';'));
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Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Fonts.meta
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m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
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Reference in New Issue
Block a user