Added slideshow (disabled, but fully functional, not actually part of the player experience, just for fun). Moved teleport button for bolt car onto its front. Added signs for barred areas and server entry guiding.
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@ -6,10 +6,10 @@ using UnityEngine;
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|||||||
using UnityEngine.XR.Content.Interaction;
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||||||
using UnityEngine.XR.Interaction.Toolkit;
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{
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{
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||||||
// Start is called before the first frame update
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||||||
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public GameObject ExitSpot;
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||||||
public CarTeleportButton ExitButton;
|
public CarTeleportButton ExitButton;
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||||||
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private XROrigin currentPassanger;
|
||||||
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|
private LocomotionSystem currentPlayerLocomotion;
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||||||
@ -26,6 +26,8 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
if (player == null || currentPassanger != null) return;
|
if (player == null || currentPassanger != null) return;
|
||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
@ -37,6 +39,7 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
player.transform.localPosition = -cameraShift;
|
player.transform.localPosition = -cameraShift;
|
||||||
player.transform.localRotation = Quaternion.identity;
|
player.transform.localRotation = Quaternion.identity;
|
||||||
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|
cameraTransform.localRotation = this.transform.rotation;
|
||||||
|
BeginLocomotion();
|
||||||
disablePlayerLocomotion(player);
|
disablePlayerLocomotion(player);
|
||||||
}
|
}
|
||||||
private void disablePlayerLocomotion(XROrigin player)
|
private void disablePlayerLocomotion(XROrigin player)
|
||||||
@ -57,6 +60,7 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
public void ExitCar()
|
public void ExitCar()
|
||||||
{
|
{
|
||||||
if (currentPassanger == null) return;
|
if (currentPassanger == null) return;
|
||||||
|
EndLocomotion();
|
||||||
enablePlayerLocomotion(currentPassanger);
|
enablePlayerLocomotion(currentPassanger);
|
||||||
|
|
||||||
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
||||||
@ -68,7 +72,7 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
currentPassanger.transform.SetParent(null);
|
currentPassanger.transform.SetParent(null);
|
||||||
|
|
||||||
// Put the player outside;
|
// Put the player outside;
|
||||||
currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
|
currentPassanger.transform.localPosition = ExitSpot.transform.position;
|
||||||
cameraTransform.rotation = ExitSpot.transform.rotation;
|
cameraTransform.rotation = ExitSpot.transform.rotation;
|
||||||
currentPassanger = null;
|
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}
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52
Assets/_PROJECT/Components/SlideShow/SlideShow.cs
Normal file
52
Assets/_PROJECT/Components/SlideShow/SlideShow.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SlideShow : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> Slides; // Assign slide panels in the inspector
|
||||||
|
public Button NextButton;
|
||||||
|
public Button PreviousButton;
|
||||||
|
private int currentSlideIndex = 0;
|
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|
|
||||||
|
void Start()
|
||||||
|
{
|
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|
if (Slides.Count == 0) return;
|
||||||
|
UpdateSlideVisibility();
|
||||||
|
|
||||||
|
NextButton.onClick.AddListener(NextSlide);
|
||||||
|
PreviousButton.onClick.AddListener(PreviousSlide);
|
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|
}
|
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|
|
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|
private void NextSlide()
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||||||
|
{
|
||||||
|
if (currentSlideIndex < Slides.Count - 1)
|
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|
{
|
||||||
|
currentSlideIndex++;
|
||||||
|
UpdateSlideVisibility();
|
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|
}
|
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|
}
|
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|
|
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|
private void PreviousSlide()
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|
{
|
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|
if (currentSlideIndex > 0)
|
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|
{
|
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|
currentSlideIndex--;
|
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|
UpdateSlideVisibility();
|
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|
}
|
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|
}
|
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|
|
||||||
|
private void UpdateSlideVisibility()
|
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|
{
|
||||||
|
for (int i = 0; i < Slides.Count; i++)
|
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|
{
|
||||||
|
Slides[i].SetActive(i == currentSlideIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
NextButton.onClick.RemoveListener(NextSlide);
|
||||||
|
PreviousButton.onClick.RemoveListener(PreviousSlide);
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|
}
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|
}
|
11
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Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
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ProjectSettings/URPProjectSettings.asset
(Stored with Git LFS)
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ProjectSettings/URPProjectSettings.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user