occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 2690981623017855382}
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- component: {fileID: 8531155714358289775}
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- component: {fileID: 6431557677915287446}
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- component: {fileID: 1238879365852870707}
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m_Layer: 0
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m_Name: PC_Stealth
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m_TagString: Untagged
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@@ -32,7 +33,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 180}
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--- !u!33 &2690981623017855382
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MeshFilter:
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@@ -107,3 +108,27 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 1.0210557, y: 0.50000036, z: 1.0000004}
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m_Center: {x: -0.025533749, y: -0.011416676, z: 0.5001732}
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--- !u!114 &1238879365852870707
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7951130296140468659}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6c6205a218222364ca440c740b7a6b8f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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SelectAudio:
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Guid:
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Data1: 1656893790
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Data2: 1296712266
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Data3: -1771351642
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Data4: 185639795
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Path: event:/Ambiences/RoomAmbiences/ComputerNoise2
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SoundOcclusionWidening: 1
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PlayerOcclusionWidening: 1
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OcclusionLayer:
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serializedVersion: 2
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m_Bits: 0
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