occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved

This commit is contained in:
Timur Nizamov
2025-11-09 22:38:07 +02:00
parent 9f2cbe5a1e
commit 02f640218c
128 changed files with 1476 additions and 128 deletions

View File

@@ -410,7 +410,7 @@ GameObject:
- component: {fileID: 8089229340536715967}
- component: {fileID: 7305371174892849299}
- component: {fileID: 3068203956378754948}
- component: {fileID: 8075624572819615333}
- component: {fileID: 4895790527008502425}
m_Layer: 0
m_Name: Portal
m_TagString: Untagged
@@ -557,7 +557,7 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &8075624572819615333
--- !u!114 &4895790527008502425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -566,25 +566,18 @@ MonoBehaviour:
m_GameObject: {fileID: 8507770192447112443}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9a6610d2e704f1648819acc8d7460285, type: 3}
m_Script: {fileID: 11500000, guid: 6c6205a218222364ca440c740b7a6b8f, type: 3}
m_Name:
m_EditorClassIdentifier:
CollisionTag:
EventReference:
SelectAudio:
Guid:
Data1: 214152321
Data2: 1136432684
Data3: -1979358295
Data4: 727957873
Path: event:/Ambiences/PortalSpacial
Event:
EventPlayTrigger: 1
EventStopTrigger: 2
AllowFadeout: 1
TriggerOnce: 0
Preload: 0
NonRigidbodyVelocity: 0
Params: []
OverrideAttenuation: 0
OverrideMinDistance: 1
OverrideMaxDistance: 35
SoundOcclusionWidening: 1
PlayerOcclusionWidening: 1
OcclusionLayer:
serializedVersion: 2
m_Bits: 2048