occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
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@@ -410,7 +410,7 @@ GameObject:
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- component: {fileID: 8089229340536715967}
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- component: {fileID: 7305371174892849299}
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- component: {fileID: 3068203956378754948}
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- component: {fileID: 8075624572819615333}
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- component: {fileID: 4895790527008502425}
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m_Layer: 0
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m_Name: Portal
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m_TagString: Untagged
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@@ -557,7 +557,7 @@ Rigidbody:
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!114 &8075624572819615333
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--- !u!114 &4895790527008502425
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -566,25 +566,18 @@ MonoBehaviour:
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m_GameObject: {fileID: 8507770192447112443}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a6610d2e704f1648819acc8d7460285, type: 3}
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m_Script: {fileID: 11500000, guid: 6c6205a218222364ca440c740b7a6b8f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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CollisionTag:
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EventReference:
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SelectAudio:
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Guid:
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Data1: 214152321
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Data2: 1136432684
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Data3: -1979358295
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Data4: 727957873
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Path: event:/Ambiences/PortalSpacial
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Event:
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EventPlayTrigger: 1
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EventStopTrigger: 2
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AllowFadeout: 1
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TriggerOnce: 0
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Preload: 0
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NonRigidbodyVelocity: 0
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Params: []
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OverrideAttenuation: 0
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OverrideMinDistance: 1
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OverrideMaxDistance: 35
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SoundOcclusionWidening: 1
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PlayerOcclusionWidening: 1
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OcclusionLayer:
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serializedVersion: 2
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m_Bits: 2048
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