some old sounds are added
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@@ -58,11 +58,13 @@ namespace _PROJECT.Multiplayer.NewBow
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if (PullAmount == 0 & newPull > 0)
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{
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pullSounds.Play();
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BowPullback, gameObject);
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}
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if (PullAmount < 0.98f & newPull >= 0.98f)
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{
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maxPullSounds.Play();
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BowPullbackMax, gameObject);
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}
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PullAmount = newPull;
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@@ -63,6 +63,7 @@ namespace _PROJECT.Multiplayer.NewBow
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OwnerDeselectRpc(Owner, arrow);
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_interactionManager.SelectExit(_notch, _notch.firstInteractableSelected);
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PlayReleaseSoundRPC();
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BowArrowRelease, gameObject);
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}
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_arrowNetworkObject = null;
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@@ -81,6 +82,7 @@ namespace _PROJECT.Multiplayer.NewBow
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_interactionManager.SelectEnter(_notch as IXRSelectInteractor, arrow);
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OwnerSelectRpc(Owner, arrowObject.GetComponent<NetworkObject>());
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PlayNockSoundRPC();
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BowArrowNock, gameObject);
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}
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public override void OnOwnershipClient(NetworkConnection prevOwner)
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