some old sounds are added
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@@ -4,37 +4,61 @@ using System.Runtime.Remoting.Messaging;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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using UnityEngine.XR.Content.Interaction;
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using FMOD.Studio;
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public class AlarmTrigger : MonoBehaviour
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{
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public XRPushButton PushButton;
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public AudioSource AlarmSequence;
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public AudioSource VentilationSequence;
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private EventInstance RoomHum;
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private EventInstance AlarmSound;
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private bool hasAlarm = false;
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private void Awake()
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{
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RoomHum = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomHumming);
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RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm);
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AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
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}
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void Start()
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{
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if (PushButton != null)
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{
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PushButton.onPress.AddListener(OnButtonPressed);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, gameObject);
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}
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}
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void OnButtonPressed()
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{
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Debug.Log("Alarm button Pressed!");
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if (!AlarmSequence.isPlaying) { //if alarm isn't already triggered.
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if (!AudioManager.IsPlaying(AlarmSound)){ //if alarm isn't already triggered.
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VentilationSequence.Stop();
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AlarmSequence.Play();
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AlarmSound.start();
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AudioManager.Instance.StopInstance(RoomHum, STOP_MODE.ALLOWFADEOUT);
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hasAlarm = true;
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}
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}
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void Update()
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{
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if(hasAlarm && !AlarmSequence.isPlaying) // If alarm state has ended.
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if(hasAlarm && !AudioManager.IsPlaying(AlarmSound)) // If alarm state has ended.
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{
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VentilationSequence.Play(); // Return to normal.
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RoomHum.start();
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hasAlarm = false;
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}
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}
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@@ -100,6 +100,10 @@ PrefabInstance:
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 2488785156293713400}
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- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ac65e655dd40bcd48b72b3f8ddcf45bd,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 3366414401841504121}
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m_SourcePrefab: {fileID: 100100000, guid: ac65e655dd40bcd48b72b3f8ddcf45bd, type: 3}
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--- !u!1 &7023167506039495560 stripped
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GameObject:
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@@ -252,3 +256,34 @@ AudioSource:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!114 &3366414401841504121
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7023167506039495560}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a6610d2e704f1648819acc8d7460285, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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CollisionTag:
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EventReference:
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Guid:
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Data1: 2088767158
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Data2: 1236037630
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Data3: 1977926589
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Data4: -1933500246
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Path: event:/Ambiences/Server/OnlyHum
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Event:
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EventPlayTrigger: 1
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EventStopTrigger: 0
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AllowFadeout: 1
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TriggerOnce: 0
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Preload: 0
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NonRigidbodyVelocity: 0
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Params: []
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OverrideAttenuation: 0
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OverrideMinDistance: 1
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OverrideMaxDistance: 6.8
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