some old sounds are added

This commit is contained in:
Timur Nizamov
2025-10-17 01:54:45 +03:00
parent 16c4680d6c
commit 013ed4944c
52 changed files with 929 additions and 43 deletions

View File

@@ -303,6 +303,8 @@ public class ElevatorBox : MonoBehaviour
SetState(ElevatorState.ClosingDoors);
playRandomAudioClipFrom(closeDoorsClips);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorDoorClosing, gameObject); //fmod attached 3d oneshot event
ElevatorOuter currentCaller = findCurrentCaller();
if (currentCaller != null) currentCaller.CloseDoors();
@@ -318,6 +320,9 @@ public class ElevatorBox : MonoBehaviour
//Debug.Log("Opening doors");
SetState(ElevatorState.OpeningDoors);
playRandomAudioClipFrom(openDoorsClips);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorDoorOpening, gameObject); //fmod attached 3d oneshot event
ElevatorOuter targetCaller = findTargetCaller();
//Debug.Log("Target caller is: " + targetCaller);
if (targetCaller != null)
@@ -367,6 +372,8 @@ public class ElevatorBox : MonoBehaviour
SetState(ElevatorState.Moving);
playRandomAudioClipFrom(moveElevatorClips);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorMovement, gameObject); //fmod attached 3d oneshot event
while (t < 1f)
{
t += Time.deltaTime / floorMoveTime;