some old sounds are added
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@@ -303,6 +303,8 @@ public class ElevatorBox : MonoBehaviour
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SetState(ElevatorState.ClosingDoors);
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playRandomAudioClipFrom(closeDoorsClips);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorDoorClosing, gameObject); //fmod attached 3d oneshot event
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ElevatorOuter currentCaller = findCurrentCaller();
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if (currentCaller != null) currentCaller.CloseDoors();
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@@ -318,6 +320,9 @@ public class ElevatorBox : MonoBehaviour
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//Debug.Log("Opening doors");
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SetState(ElevatorState.OpeningDoors);
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playRandomAudioClipFrom(openDoorsClips);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorDoorOpening, gameObject); //fmod attached 3d oneshot event
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ElevatorOuter targetCaller = findTargetCaller();
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//Debug.Log("Target caller is: " + targetCaller);
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if (targetCaller != null)
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@@ -367,6 +372,8 @@ public class ElevatorBox : MonoBehaviour
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SetState(ElevatorState.Moving);
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playRandomAudioClipFrom(moveElevatorClips);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ElevatorMovement, gameObject); //fmod attached 3d oneshot event
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while (t < 1f)
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{
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t += Time.deltaTime / floorMoveTime;
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