50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRSetupRule.h"
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/*
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* Collection of rules related to passthrough. Can be extended as needed
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*/
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namespace OculusXRPassthroughRules
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{
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class FEnablePassthroughRule final : public ISetupRule
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{
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public:
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FEnablePassthroughRule()
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: ISetupRule(
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"Feature_EnablePassthrough",
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NSLOCTEXT("OculusXRPassthroughRules", "EnablePassthrough_DisplayName", "Enable Passthrough"),
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NSLOCTEXT("OculusXRPassthroughRules", "EnablePassthrough_Description", "Passthrough must be enabled when using passthrough features"),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Critical) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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class FAllowAlphaToneMapperPassthroughRule final : public ISetupRule
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{
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public:
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FAllowAlphaToneMapperPassthroughRule()
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: ISetupRule(
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"Feature_AllowAlphaToneMapperPassthrough",
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NSLOCTEXT("OculusXRPassthroughRules", "AllowAlphaToneMapperPassthrough_DisplayName", "Enable passing alpha channel through tonemapper"),
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NSLOCTEXT("OculusXRPassthroughRules", "AllowAlphaToneMapperPassthrough_Description", "For passthrough to work over Link alpha channel must be passed through tonemapper."),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Warning) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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inline TArray<SetupRulePtr> PassthroughRules_Table{
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MakeShared<FEnablePassthroughRule>(),
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MakeShared<FAllowAlphaToneMapperPassthroughRule>()
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};
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} // namespace OculusXRPassthroughRules
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