68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRSetupRule.h"
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/*
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* Collection of rules related to movement SDK. Can be extended as needed
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*/
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namespace OculusXRMovementRules
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{
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class FEnableBodyTrackingRule final : public ISetupRule
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{
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public:
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FEnableBodyTrackingRule()
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: ISetupRule(
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"Feature_EnableBodyTracking",
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NSLOCTEXT("OculusXRMovementRules", "EnableBodyTracking_DisplayName", "Enable Body Tracking"),
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NSLOCTEXT("OculusXRMovementRules", "EnableBodyTracking_Description", "Body tracking must be enabled when using body tracking features"),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Critical) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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class FEnableFaceTrackingRule final : public ISetupRule
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{
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public:
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FEnableFaceTrackingRule()
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: ISetupRule(
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"Feature_EnableFaceTracking",
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NSLOCTEXT("OculusXRMovementRules", "EnableFaceTracking_DisplayName", "Enable Face Tracking"),
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NSLOCTEXT("OculusXRMovementRules", "EnableFaceTracking_Description", "Face tracking must be enabled when using face tracking features"),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Critical) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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class FEnableEyeTrackingRule final : public ISetupRule
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{
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public:
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FEnableEyeTrackingRule()
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: ISetupRule(
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"Feature_EnableEyeTracking",
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NSLOCTEXT("OculusXRMovementRules", "EnableEyeTracking_DisplayName", "Enable Eye Tracking"),
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NSLOCTEXT("OculusXRMovementRules", "EnableEyeTracking_Description", "Eye tracking must be enabled when using eye tracking features"),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Critical) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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inline TArray<SetupRulePtr> MovementRules_Table{
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MakeShared<FEnableBodyTrackingRule>(),
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MakeShared<FEnableFaceTrackingRule>(),
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MakeShared<FEnableEyeTrackingRule>()
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};
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} // namespace OculusXRMovementRules
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