VRTowerDef/Plugins/MetaXR/Source/OculusXRProjectSetupTool/Private/Rules/OculusXRMovementRules.h

68 lines
2.2 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRSetupRule.h"
/*
* Collection of rules related to movement SDK. Can be extended as needed
*/
namespace OculusXRMovementRules
{
class FEnableBodyTrackingRule final : public ISetupRule
{
public:
FEnableBodyTrackingRule()
: ISetupRule(
"Feature_EnableBodyTracking",
NSLOCTEXT("OculusXRMovementRules", "EnableBodyTracking_DisplayName", "Enable Body Tracking"),
NSLOCTEXT("OculusXRMovementRules", "EnableBodyTracking_Description", "Body tracking must be enabled when using body tracking features"),
ESetupRuleCategory::Features,
ESetupRuleSeverity::Critical) {}
virtual bool IsApplied() const override;
virtual bool IsValid() override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FEnableFaceTrackingRule final : public ISetupRule
{
public:
FEnableFaceTrackingRule()
: ISetupRule(
"Feature_EnableFaceTracking",
NSLOCTEXT("OculusXRMovementRules", "EnableFaceTracking_DisplayName", "Enable Face Tracking"),
NSLOCTEXT("OculusXRMovementRules", "EnableFaceTracking_Description", "Face tracking must be enabled when using face tracking features"),
ESetupRuleCategory::Features,
ESetupRuleSeverity::Critical) {}
virtual bool IsApplied() const override;
virtual bool IsValid() override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FEnableEyeTrackingRule final : public ISetupRule
{
public:
FEnableEyeTrackingRule()
: ISetupRule(
"Feature_EnableEyeTracking",
NSLOCTEXT("OculusXRMovementRules", "EnableEyeTracking_DisplayName", "Enable Eye Tracking"),
NSLOCTEXT("OculusXRMovementRules", "EnableEyeTracking_Description", "Eye tracking must be enabled when using eye tracking features"),
ESetupRuleCategory::Features,
ESetupRuleSeverity::Critical) {}
virtual bool IsApplied() const override;
virtual bool IsValid() override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
inline TArray<SetupRulePtr> MovementRules_Table{
MakeShared<FEnableBodyTrackingRule>(),
MakeShared<FEnableFaceTrackingRule>(),
MakeShared<FEnableEyeTrackingRule>()
};
} // namespace OculusXRMovementRules