VRTowerDef/Plugins/MetaXR/Source/OculusXRHMD/Private/OculusXRHMD_GameFrame.cpp

34 lines
1.2 KiB
C++

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#include "OculusXRHMD_GameFrame.h"
#if OCULUS_HMD_SUPPORTED_PLATFORMS
#include "GameFramework/WorldSettings.h"
#include "Engine/Engine.h"
#include "Engine/World.h"
namespace OculusXRHMD
{
//-------------------------------------------------------------------------------------------------
// FGameFrame
//-------------------------------------------------------------------------------------------------
FGameFrame::FGameFrame()
: FrameNumber(0), WorldToMetersScale(100.f), ShowFlags(ESFIM_All0), PlayerOrientation(FQuat::Identity), PlayerLocation(FVector::ZeroVector), FoveatedRenderingMethod(EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering), FoveatedRenderingLevel(EOculusXRFoveatedRenderingLevel::Off), bDynamicFoveatedRendering(false)
{
Flags.Raw = 0;
Fov[0] = Fov[1] = SymmetricFov[0] = SymmetricFov[1] = ovrpFovf{ 0, 0, 0, 0 };
}
TSharedPtr<FGameFrame, ESPMode::ThreadSafe> FGameFrame::Clone() const
{
TSharedPtr<FGameFrame, ESPMode::ThreadSafe> NewFrame = MakeShareable(new FGameFrame(*this));
return NewFrame;
}
} // namespace OculusXRHMD
#endif //OCULUS_HMD_SUPPORTED_PLATFORMS