32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/EngineVersionComparison.h"
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#if !UE_VERSION_OLDER_THAN(5, 3, 0)
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#include "VariableRateShadingImageManager.h"
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#include "XRSwapchain.h"
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class FOculusXRFoveatedRenderingImageGenerator : public IVariableRateShadingImageGenerator
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{
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public:
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FOculusXRFoveatedRenderingImageGenerator(const FXRSwapChainPtr& Swapchain);
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virtual ~FOculusXRFoveatedRenderingImageGenerator() override;
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// IVariableRateShadingImageGenerator interface
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virtual FRDGTextureRef GetImage(FRDGBuilder& GraphBuilder, const FViewInfo& ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType) override;
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virtual void PrepareImages(FRDGBuilder& GraphBuilder, const FSceneViewFamily& ViewFamily, const FMinimalSceneTextures& SceneTextures) override;
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virtual bool IsEnabledForView(const FSceneView& View) const override;
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virtual FRDGTextureRef GetDebugImage(FRDGBuilder& GraphBuilder, const FViewInfo& ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType) override;
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virtual FVariableRateShadingImageManager::EVRSSourceType GetType() const override
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{
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return FVariableRateShadingImageManager::EVRSSourceType::FixedFoveation;
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}
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private:
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const FXRSwapChainPtr& FoveationSwapchain;
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};
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#endif // !UE_VERSION_OLDER_THAN(5, 3, 0)
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