26 lines
904 B
C++
26 lines
904 B
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OculusXRPlatformToolSettings.h"
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UOculusXRPlatformToolSettings::UOculusXRPlatformToolSettings()
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: OculusTargetPlatform(EOculusXRPlatformTarget::Rift)
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{
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uint8 NumPlatforms = (uint8)EOculusXRPlatformTarget::Length;
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OculusApplicationID.Init("", NumPlatforms);
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OculusApplicationToken.Init("", NumPlatforms);
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OculusReleaseChannel.Init("Alpha", NumPlatforms);
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OculusReleaseNote.Init("", NumPlatforms);
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OculusLaunchFilePath.Init("", NumPlatforms);
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OculusSymbolDirPath.Init("", NumPlatforms);
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OculusLanguagePacksPath.Init("", NumPlatforms);
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OculusExpansionFilesPath.Init("", NumPlatforms);
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OculusAssetConfigs.Init(FOculusXRAssetConfigArray(), NumPlatforms);
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UploadDebugSymbols = true;
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for (int i = 0; i < NumPlatforms; i++)
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{
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OculusAssetConfigs[i].ConfigArray = TArray<FOculusXRAssetConfig>();
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}
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}
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