63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ILauncherServicesModule.h"
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#include "ILauncher.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/Class.h"
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#include "AndroidRuntimeSettings.h"
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#include "OculusXRPluginWrapper.h"
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enum EBuildStage
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{
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UNDEFINED_STAGE,
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COOK_IN_EDITOR_STAGE,
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COOK_STAGE,
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LAUNCH_UAT_STAGE,
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COMPILE_STAGE,
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PACKAGE_STAGE,
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DEPLOY_STAGE,
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RUN_STAGE,
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};
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class FOculusBuildAnalytics
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{
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public:
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static FOculusBuildAnalytics* GetInstance();
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static void Shutdown();
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static bool IsOculusXRHMDAvailable();
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void RegisterLauncherCallback();
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void OnTelemetryToggled(bool Enabled);
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void OnLauncherCreated(ILauncherRef Launcher);
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void OnLauncherWorkerStarted(ILauncherWorkerPtr LauncherWorker, ILauncherProfileRef Profile);
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void OnStageCompleted(const FString& StageName, double Time);
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void OnStageStarted(const FString& StageName);
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void OnBuildOutputReceived(const FString& Message);
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void OnCompleted(bool Succeeded, double TotalTime, int32 ErrorCode);
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void SendBuildCompleteEvent(float TotalTime);
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private:
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FOculusBuildAnalytics();
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static FOculusBuildAnalytics* instance;
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FDelegateHandle LauncherCallbackHandle;
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float TotalBuildTime;
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float AndroidPackageTime;
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bool BuildCompleted;
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bool UATLaunched;
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int UserAssetCount;
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int BuildStepCount;
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int32 SourceFileCount;
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int64 SourceFileDirectorySize;
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EBuildStage CurrentBuildStage;
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FString CurrentBuildPlatform;
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FString OutputDirectory;
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};
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