VRTowerDef/Plugins/MetaXR/Source/OculusXREditor/OculusXREditor.Build.cs

56 lines
1.1 KiB
C#

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OculusXREditor : ModuleRules
{
public OculusXREditor(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Projects",
"InputCore",
"UnrealEd",
"LevelEditor",
"CoreUObject",
"Engine",
"EngineSettings",
"AndroidRuntimeSettings",
"Slate",
"SlateCore",
"EditorStyle",
"Core",
"OculusXRHMD",
"OculusXRMovement",
"OculusXRPassthrough",
"OVRPluginXR",
"OculusXRProjectSetupTool",
"HTTP",
"DesktopPlatform",
"LauncherServices",
"GameProjectGeneration",
"SharedSettingsWidgets",
"RHI",
"SourceControl",
}
);
PrivateIncludePaths.AddRange(
new string[] {
// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
"OculusXREditor/Private",
"OculusXRHMD/Private"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"OculusXRProjectSetupTool"
}
);
}
}