56 lines
1.1 KiB
C#
56 lines
1.1 KiB
C#
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class OculusXREditor : ModuleRules
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{
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public OculusXREditor(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseUnity = true;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Projects",
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"InputCore",
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"UnrealEd",
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"LevelEditor",
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"AndroidRuntimeSettings",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"Core",
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"OculusXRHMD",
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"OculusXRMovement",
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"OculusXRPassthrough",
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"OVRPluginXR",
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"OculusXRProjectSetupTool",
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"HTTP",
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"DesktopPlatform",
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"LauncherServices",
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"GameProjectGeneration",
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"SharedSettingsWidgets",
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"RHI",
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"SourceControl",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
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"OculusXREditor/Private",
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"OculusXRHMD/Private"
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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"OculusXRProjectSetupTool"
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}
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);
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}
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}
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