VRTowerDef/Plugins/MetaXR/Source/OculusXRAnchors/Public/IOculusXRAnchorsModule.h

38 lines
1.2 KiB
C++

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
#define OCULUS_ANCHORS_SUPPORTED_PLATFORMS (PLATFORM_WINDOWS && WINVER > 0x0502) || (PLATFORM_ANDROID_ARM || PLATFORM_ANDROID_ARM64)
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IOculusXRAnchorsModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IOculusXRAnchorsModule& Get()
{
return FModuleManager::LoadModuleChecked<IOculusXRAnchorsModule>("OculusXRAnchors");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("OculusXRAnchors");
}
};