50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRSetupRule.h"
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/*
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* Collection of rules related to anchors. Can be extended as needed
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*/
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namespace OculusXRAnchorsRules
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{
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class FEnableAnchorSupportRule final : public ISetupRule
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{
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public:
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FEnableAnchorSupportRule()
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: ISetupRule(
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"Feature_EnableAnchorSupport",
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NSLOCTEXT("OculusXRAnchorsRules", "EnableAnchorSupport_DisplayName", "Enable Anchor Support"),
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NSLOCTEXT("OculusXRAnchorsRules", "EnableAnchorSupport_Description", "Anchor support must be enabled when using anchor features"),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Critical) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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class FEnableSceneSupportRule final : public ISetupRule
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{
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public:
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FEnableSceneSupportRule()
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: ISetupRule(
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"Feature_EnableSceneSupport",
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NSLOCTEXT("OculusXRAnchorsRules", "EnableSceneSupport_DisplayName", "Enable Scene Support"),
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NSLOCTEXT("OculusXRAnchorsRules", "EnableSceneSupport_Description", "Scene support must be enabled when using scene features"),
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ESetupRuleCategory::Features,
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ESetupRuleSeverity::Critical) {}
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virtual bool IsApplied() const override;
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virtual bool IsValid() override;
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protected:
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virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
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};
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inline TArray<SetupRulePtr> AnchorRules_Table{
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MakeShared<FEnableAnchorSupportRule>(),
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MakeShared<FEnableSceneSupportRule>()
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};
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} // namespace OculusXRAnchorsRules
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